MovieBattles II V1.6.1 Released

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V1.6.1 Update

General
  • Fix: AFK spectator message spam leading to a client command overflow.
  • Fix: g_inactivitySpec will properly move inactive players to spectator again.
  • Fix: Can no longer ignore g_password when private slots are enabled.
  • Fix: Can no longer enter passworded servers with the wrong password.
  • Fix: Should no longer get "invalid client data" error when trying to join servers in certain edge cases.
  • Fix: RTV/RTM python script updated to work with Legends mode.
    • Important note for any servers with RTM enabled: After updating the script you must update your mode priority setting (default is Mode priority: 2 0 2 0 2 1) or the script will throw an error.
Duel Mode
  • Fix: Map music no longer restarts when a private duel ends
  • Fix: Force focus now works in private duels
  • Fix: Players in private duels cannot be killed by the map (i.e. target_kill) and causes a server crash
  • Fix: Players will no longer try back attacks vs each other if one is in a duel and the other isn't
  • Fix: Missing instance of not killing people that are also dueling when separate and intersecting duel ends
Legends Mode
  • New: Mace Windu
  • New: Senator Palpatine's spinning RDFA
  • Change: Flipkick added to Thrawn, Aurra Sing, Boss, Ventress and Chirrut
  • Change: All Jedi/Sith classes have had slight balance changes to their BP/AP multipliers, saber chain speeds and force abilities.
  • Change: Finn's health reduced.
  • Change: Ki-Adi-Mundi replaced by Ahsoka Tano
  • Change: Jango Fett replaced by Cade Bane
  • Change: Grevious now has advanced radar (Miraluka 1), Heavy Melee and Deflect 1
  • Change: Rune Haako now has Miraluka, upgraded blaster
  • Change: Sidious changed to Senate skin to match new RDFA
    • Now has Force Focus level 3, Grip level 3, no BP drain on jump
  • Change: Nihilus given less hp but more damage reduction
  • Change: Malak and Visas given Team heal 1, Rey and Kylo given Team heal 2
  • Change: General Veers given disguise 3 and T-21
  • Change: Phasma given more damage reduction
  • Change: Hondo given Miraluka and more nades
  • Change: R2-D2 given flamethrower, nerfed shield regen
  • Change: Ewok reworked slightly, removed 1 stone
  • Change: Chewie given slight damage reduction
  • Change: Baze given higher rate of fire and gunbash
  • Change: Qui-gon and Nihilus given Force Energize
  • Change: Padme given damage reduction
  • Change: Reinforcement classes given more health / abilities.
  • Change: Q3 removed from Obi-Wan, given to Mace Windu
  • Change: Slight buff to Yoda's health and force attributes.
  • Change: Jar Jar's health reduced, removed some nades.
  • Change: Rosh now has a very unique taunting ability.
  • Change: Repulse added to Luke and Ventress
  • Change: Dash given to Palpatine, Dooku and Ventress
  • Change: Veers and Hera can now regen allies armor
  • Change: C3PO and Veers now have ammo dispensers
  • Fix: Descriptions have been edited to fix most discrepancies
Gameplay
  • New: Players will no longer deal damage if they have been removed from the round through /kill, changing teams, changing classes, going to spec, or being executed by having too many TK points.
  • Change: EE3 snipe mode: - Base damage raised from 60 to 65
    • Time between shots lowered from 900ms to 750ms
    • Ammo drain on snipes is now a proper 1/3 of the current clip (26 -> 25)
    • Additional 1.15x head shot multiplier
  • Change: PB zones adjustments for top diagonals and vertical swings. Bottom bound lowered to about half the distance from current edge to the model's shoulders.
  • Change / Fix: New Super Battle Droid
    • SBD slap animation adjusted to resemble old version in speed and swing arc.
    • Added animations for hacking, using buttons, falling, and Tauntaun riding (idle-only). This also prevents firing rapidly while hacking.
    • SBD no longer has ragdoll (broadsword) checks to prevent crashes with the new model/animations.
    • Advanced Radar no longer free / always available even without setting points.
  • Fix: Lightning no longer has its damage randomized. This results in 2H melee lightning doing its proper 2x damage consistently.
  • Fix: Lightning no longer has inconsistencies in its damage when affecting multiple targets.
  • Fix: Deflect properly pauses FP regen again
  • Fix: Knockback below 45 is set to 45. Knockback at 45-60 is always 60. Knockback vs crouching/jumping targets is increased by 10 (stacks with the previous modifications). This only affects Saber wielding players.
  • Fix: All combinations of single saber styles can now be picked again.
  • Fix: Sith can no longer pick up weapons.
  • Fix: Using melee blocks with Dexterity 3 no longer allows for instantly exiting knockdown/rolling animations
  • Fix: Saberists can once again hit targets while riding Tauntauns and other vehicles.
  • Fix: Lunarbase window once again assigns ownership of kills to the one who breaks it.
Full Authentic
  • New: The Movie Battles Wiki has been updated to help assist curious FA/map makers:
  • New: Can now override special2 melee moves for saberists with the "slapAnim" entry in .sab files (usually prefixed with BOTH_)
  • Change: Force Protect revamped/bug fixed for Movie Battles
    • Always lose FP equal to 25% of damage taken
    • Level 1
      • Max damage possible: 50% of max health
      • Reduces health damage taken by 25%
    • Level 2
      • Max damage possible: 33% of max health
      • Reduces health damage taken by 50%
    • Level 3
      • Max damage possible: 25% of max health
      • Reduces health damage taken by 75%
  • Change: Imperial reinforcements on Citadel FA given HP buff and K2S0 HP nerfed.
  • Fix: Set force focus attribute on over three hundred FA characters where it was not present (focus is no longer implicit to MB_CLASS_JEDI).
  • Fix: Properly set force block on some characters that were missed in conversion to attributes last update.
  • Fix: Sense was not set properly on a few aliens from the MGM's Aliens FA.
User Interface
  • New: Added ragdoll (broadsword setting) toggle to visual options.
  • Change: Added warning to Max FPS about the uncapped setting and added com_maxfps 125 to list of cvars set when using the recommended network options button.
  • Change: Added Legends mode and g_siegeTeam1/2 settings to create game menu.
  • Change: Adjusted password prompt background to make text entry area easier to distinguish.
  • Fix: Password prompt not appearing from server list when using Join button instead of double clicking.
  • Fix: Added missing mb2_yavinassault_veh to arena list in create game menu.
  • Fix: Password setting fields now editable in create game menu.
  • Fix: Blue team lock icon for auto balance should now be positioned properly.
  • Fix: Added missing server list icon for Legends (same as FA for now).
  • Fix: Removed duplicate class template entry with no name always present at the end of the template list.
  • Fix: Removed outOfBoundsClick from class config menus to prevent one common cause of join bugs (clicking outside the menu would close it without applying points, which was easy to do accidentally if the Apply button was missed).
Maps
  • New / Change: mb2_dotf_classicb
    • Based on v1.3 Duel of the Fates with balcony route.
    • Most of forcefield corridor and the generator pit have been clipped off to prevent time wasting.
  • Change / Fix: mb2_citadel
    • Removed required hack in the cargo conveyor area (now only the two in the gen area are required to open the vault).
    • Altered map to improve performance with many players.
    • Adjusted target_location entities to reduce gamestate usage.
    • Added hack on Rebel's side door out of spawn for Imperials to break in order to reach their spawn.
Models
  • Change: Rey's Episode 9 hilt texture updated again for authenticity.
  • Change: Spoiler Episode 9 staff hilt adjusted to be more movie accurate.

Changed Files ( Manual / Server Downloads )
Code:
-GameData
RTVRTM.zip
-MBII
03_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
mb2_cmp_assets3.pk3
mb2_pb_assets2.pk3
mb2_scarif.pk3
mb2_um_assets3.pk3
MBAssets3.pk3
MBAssets4.pk3
MBHilts.pk3
MBII Maps-Models Credits.txt
MBII.pk3
MBII_Mac.pk3
uii386.so
z_MB_BaseAssets.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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MaceMadunusus

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Movie Battles II Team
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Bug fixes are nice, but knock-back in its current iteration is really disappointing imo and I would rather have prior flinch as flawed as it was.

Gonna take some time for us to get the right values for knockback again. FP drains and stuff are also coming, but waiting on some further back end changes that will make balancing weapons quite a bit easier on us.
 
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Just a clarification on the Dex 3 change, this doesn't remove it from the special 2 rolling, just forced knockdowns/side rolling from push/explosions/etc.
no, actually

i only logged on today so i could speedrun into the enemy team and then blow up like the mr sentry buster of the teams fortress 2 but i can't even do that now because you won't let me go fast. i don't care how you do it just let me sanic around again because not being sanic is actually really fucking boring.

no i'm not being a mean ass motherfucker the cancel just straight up doesn't work anymore. keep the forced knockdown on shit like gonads and push since fair's fair (in a game where one class oppresses like 6 other ones) but let me cancel out of my own rolls so i can at least have fun in my downtime and scare the shit out of people by being where i'm not supposed to.



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Spaghetti

Ghost
R2D2
Movie Battles II Team Retired
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There was a mix up and the RTV zip pushed by the launcher is the wrong one. Use this instead if you need up to date RTV (this is the same was what was put in the RTV/RTM guide a few weeks ago, so if you updated back then, you don't need to bother again).
 
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New / Change: mb2_dotf_classicb
  • Based on v1.3 Duel of the Fates with balcony route.
It is done. FINALLY.

This has been a good drama for years and it has finally come to an end. Today, we can at last put it to rest. Thank you everyone. It was a good run.


Fix: Knockback below 45 is set to 45. Knockback at 45-60 is always 60. Knockback vs crouching/jumping targets is increased by 10 (stacks with the previous modifications).
And yes, let's see if this thing finally works or not.
 

Gargos

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Movie Battles II Team
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This sounds good!

about window kills, I assume teamkills still do penalty?
 
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So if EE3 on sniper mode has absolutely horrible drains, why not buff the wrist laser? I remember it being far stronger against force users. No one seems to take it now, and for a good reason, it's just bad. Better to spend those points on a rocket.
 
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Hey. So there's a new bug included that throws you into spectator every once a while when you're already in the game, when a round starts.

Secondly the ee-3 snipe dmg increase is pitiful, still not enough to take down a sold in one shot. Putting in the effort to even snipe a sold is worthless if you can take it down in 3-4 shots with primary mode.
 
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Defiant

Nerd
Project Leader
Movie Battles II Team
Code Leader
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The Lunarbase Window patch note was terribly written, i have rephrased it so it makes more sense.
 

Fang

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i get you fixed lightning finally but

cant say i agree with it with c u r r e n t s t a t e
 

Tempest

Gameplay Design
Movie Battles II Team
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no, actually

i only logged on today so i could speedrun into the enemy team and then blow up like the mr sentry buster of the teams fortress 2 but i can't even do that now because you won't let me go fast. i don't care how you do it just let me sanic around again because not being sanic is actually really fucking boring.

no i'm not being a mean ass motherfucker the cancel just straight up doesn't work anymore. keep the forced knockdown on shit like gonads and push since fair's fair (in a game where one class oppresses like 6 other ones) but let me cancel out of my own rolls so i can at least have fun in my downtime and scare the shit out of people by being where i'm not supposed to.
Weird. It was working fine when I was done messing around with it (I spent quite a bit of time trying out the different combinations of push/grenades/etc vs using the special 2 stuff). I'll take a look for the next round of fixes.
 

SeV

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Internal Beta Team
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Change: PB zones adjustments for top diagonals and vertical swings. Bottom bound lowered to about half the distance from current edge to the model's shoulders.

So, if I'm not mistaken, this means you made PBing easier. I'm not opposed to it, but I wonder why this was included? It might be better this way. Dunno since I haven't played yet, just seems like a strange thing to randomly include, and with no explanation behind it either.
 

cannonfodder

Internal Beta Team
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So, if I'm not mistaken, this means you made PBing easier. I'm not opposed to it, but I wonder why this was included? It might be better this way. Dunno since I haven't played yet, just seems like a strange thing to randomly include, and with no explanation behind it either.
I was one of the people to request it, reasoning was that the pb zones were super high up, and seeing as AW and DW are the fastest yawed starter swings and halfswings, it can be unreasonable to pb them on reaction with the pb zone so high. Compare that with low pb zones where they are at waist level. You don't have to look far to pb low zones, but you have to look to the heavens to pb high ones.
 
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Weird. It was working fine when I was done messing around with it (I spent quite a bit of time trying out the different combinations of push/grenades/etc vs using the special 2 stuff). I'll take a look for the next round of fixes.
keep it for special2/self imposed rolls, make it uncancelable for any form of roll/knockback caused by anyone but yourself

the "problem" of that tech was that it shits on jedi in theory (again, the class that oppresses everyone else) but there isn't anything wrong with it as speedrun tech because other classes get similar times by virtue of pressing W and drooling on their shirt
 
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love palpi update dont change his mind trick immunity and saber combat its awesome not op not weak. love it. all update its awesome
 
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