Moviebattles II V1.5.3 Released

mb2_logo_1.png

V1.5.3 Update
CHANGELOG
General

  • Fix: Fixed several Mac client crashes.
  • Removed: Seasonal Maps are disabled
Saber
  • Change: Damage multipliers cleaned up to the following:
    • If defender is hit in a startup of their swing, they take 1.2x damage (holding block has no change)
    • Otherwise, if defender is attacking, they take 1.1x damage if holding block, otherwise 1.2x
    • Lastly, if defender isn't attacking, they take 1.0x damage while holding block, otherwise 1.3x
  • Change:Separate modifiers intended for swingblocking/running/walking/other stuff all normalized to 1.0x
  • Change: Saber Defense 1 multiplier reduced from 1.4x to 1.2x
  • Fix: Counter swings are no longer instant
  • Removed: BP Regen on PB removed.
Launcher
  • Fix: Anti-Cheat will function correctly after first install without requiring a launcher restart.
  • Fix: The patcher will no longer stall if it cannot connect to the update servers.
Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
jampgamei386.so
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Fang

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Not that I care about all these consistent, bland updates about sabering anymore but

why the fuck does this now play like EA bf2 sabers?
 
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so you tried to fix counters and they're still broken

how the fuck does this shit get released without adequate testing????????
 
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Because perfect block is overpowered with it

No it wasn't. All you had to do was lean attacks using model manipulation to change the pb zone and cause them to miss their PB. Provided the correct footwork, someone can't consistently perfect block your attacks from an idle position with a slight yaw at even large degrees of distance. Removing instant countering dumpstered red and purple which it relied on heavily to be viable at all.
 

Hessu

Internal Beta Team
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No it wasn't. All you had to do was lean attacks using model manipulation to change the pb zone and cause them to miss their PB. Provided the correct footwork, someone can't consistently perfect block your attacks from an idle position with a slight yaw at even large degrees of distance. Removing instant countering dumpstered red and purple which it relied on heavily to be viable at all.
It was too easy to comeback with the bp reward, it made duels last too long and nobody wants to duel forever
 

AaronAaron

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No it wasn't. All you had to do was lean attacks using model manipulation to change the pb zone and cause them to miss their PB. Provided the correct footwork, someone can't consistently perfect block your attacks from an idle position with a slight yaw at even large degrees of distance. Removing instant countering dumpstered red and purple which it relied on heavily to be viable at all.
Yes it was. If you PB you take 0 damage and you can PB on returns. Adding another buff to PB makes it stronger than it already is.

Red counters are still incredibly fast, you just can't do it mid combo. Red is still somewhat viable in this patch, but don't expect all of the styles to be perfectly balanced at all. Remember that this is only a hotfix, not a new system, so for now just enjoy being able to play yellow v yellow with consistency and skill.
 
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patch summary:

made dueling worse again
did nothing to solve the currently massive advantage saberists have over gunners

can we just go back to b18 and call it a day
 
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Yes it was. If you PB you take 0 damage and you can PB on returns. Adding another buff to PB makes it stronger than it already is.

Red counters are still incredibly fast, you just can't do it mid combo. Red is still somewhat viable in this patch, but don't expect all of the styles to be perfectly balanced at all. Remember that this is only a hotfix, not a new system, so for now just enjoy being able to play yellow v yellow with consistency and skill.

If you did as I described, pbing is almost impossible. Even if you got 1 or 2 with acm you couldn't come back. If you combine things like misdirection and change the orientation of your swing by tapping the movement key or paying attention to where their cursor is by where their head is looking, you can manipulate your swing in a way so that pbing never happens. Removing instants turned it back into a game of either spamming yellow with mixed up combos or a shadow-swing off. It's w/e. Nothing I post here will change anything : )
 
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Played for 10 minutes yesterday and counters are still broken, except now instead of being to counter too easily you now can't counter at all

if we had tested this it wouldnt have got released (nevermind it took a ridiculous amount of time to even get it out) but it was tested once or twice at most and rushed out. the only thing we can be thankful for is the fact that you can at least duel now, its just incredibly boring Runescape combat
 

MaceMadunusus

Level Designer
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Movie Battles II Team
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if we had tested this it wouldnt have got released (nevermind it took a ridiculous amount of time to even get it out) but it was tested once or twice at most and rushed out.

It went on beta 2.5 months ago, had several tests, and other testers like aaron, recourse, hessu, etc constantly asking stassin, tempest, and myself to put that build on the beta server so that they can test it. The fuck you talking about?
 
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It went on beta 2.5 months ago, had several tests, and other testers like aaron, recourse, hessu, etc constantly asking stassin, tempest, and myself to put that build on the beta server so that they can test it. The fuck you talking about?
So were they blindfolded when they played it? Have you played the patch? It's literally broken
 
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