Moviebattles II V1.5.2 Released

mb2_logo_1.png

V1.5.2 Update
CHANGELOG
General

  • Change: Updated mbmode and smod map commands to preserve nextmap, allowing for rotations with mode changes.
  • Fix: 'teamnodmg' flag on NPCs now properly considers player damage sources. This fixes Zam Wesell on Coruscant Chase, Younglings on Jedi Temple, Separatists on Mustafar, R2 on BOC. This also means that NPCs immune to damage will also no longer be able to be knocked back.
Maps
  • New / Change: X-Mas Duel of the Fates. (mb2_xmas_dotf)
    • Updated Duel of the Fates to match main line updates.
    • Removed Tauntaun.
  • Change: Duel of the Fates (mb2_dotf)
    • Adjusted Generator elevators so they are now fully solid underneath instead of a platform to prevent getting easily squished.
    • Adjusted Generator room platforms and pillars to be slightly larger.
    • Generator forcefields now only become vulnerable after stage one of the secondary hack. The defending team can also hack the secondary objective panels but it will only make the generator forcefields vulnerable.
    • Updated secondary spawn barriers to allow projectiles through from both sides but only allow player pass through by the respawning team.
    • Adjusted clipping around N1 Starfighters and the Royal Starship to reduce the amount of flinging possible.
    • Increased secondary objective hack time from 6 seconds to 7 seconds per stage.
    • Added some PBR textures and shaders for use with GL2.
  • Change: Duel of the Fates (mb2_duel_dotf)
    • Adjusted Generator elevators so they are now fully solid underneath instead of a platform to prevent getting easily squished.
    • Adjusted Generator room platforms and pillars to be slightly larger.
  • New: Added Duel of the Fates Classic based upon B19.
  • Change: Jabba (mb2_jabba)
    • Jabba is now immune to friendly fire.
  • Change: Scarif (mb2_scarif)
    • FA: Chirrut, Shoretrooper models updated to new models.
    • FA: Shoretrooper given new proper E-22 weapon model.
  • Change / Fix: Enclave (mb2_enclave)
    • Fixed missing starship collision.
  • Change / Fix: Tantive IV (mb2_tantiveiv)
    • R2-D2 is now immune to friendly fire.
    • Fixed numerous geometry miss-alignments.
    • Fixed collision on some doorways.
    • Fixed over 2,600 texture miss alignments.
    • Fixed glowing border on a panel texture.
    • Fixed several instances of visible caulk.
    • Added caulking to many hidden surfaces.
    • Fixed several door outline textures not being consistent across the level.
    • Lowered elevator & door blocking damage to 3 per tick from 999999.
    • Increased amount of imperial spawns to prevent droideka related crashes.
  • Fix: Starkiller Base (mb2_starkiller_base)
    • FA: Fixed Kylo Ren skin.
  • Removed: Undeadstar (mb2_undeadstar)
Models
  • Characters
    • New: Chirrut
    • New: Shoretrooper
    • New: Snoke
    • New: Tanktrooper
    • Change: Cassian Andor - Added additional sounds.
    • Change: Jyn Erso - Added additional sounds.
    • Fix: Baze, Nien Nunb, DeathTrooper, Tarkin - Fixed christmas hat positions.
  • Weapons
    • New: E-22 - New weapon model replacement for Death Troopers.
    • Change: A-280 - The A-280 model has been updated with higher quality first person view, and LOD meshes.
Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
FAMBModels.pk3
jampgamei386.so
mb2_dotf.pk3
mb2_enclave.pk3
mb2_jabba.pk3
mb2_tantiveiv.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Posts
9
Likes
5
Should the Shoretroopers have the basic "take that" voiceline? Seems kinda weird for them to have it when you could easily give them the same voicelines as normal Stormtroopers.
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,913
Likes
2,672
give them the same voicelines as normal Stormtroopers.

Already fixed for next update. I had so much to do and we didn't have sounds and I completely spaced that I could just set it to stormtroopers. Sorry.
 
Posts
4
Likes
2
After playing this new update I can say; I like the dotf throwback map, a lot of the semi new players didnt understand the secondary obj being at the actual generator pit... where darth maul gets cut in half. a few players complained about black screen and messed up models. I asked a couple of those players if they had peneke or other addon skins, they said yes.
 
Posts
386
Likes
455
The no team damage change to friendly NPCs is a very welcome addition. Though I will miss being able to bully padawans on Jedi Temple into following me around like an army of children.

Looking forward to future changes, hoping to see some changes to how swingblock/flinch works as right now facehugging and swingblocking is pretty much the be-all end-all of saber vs gunner gameplay. Also, new clone models sometime? Some fantastic ones on JKHub - hope to see them make an appearance in Mb2 at some point.
 
Posts
70
Likes
82
Thanks for adding back classic DotF, hopefully that makes everyone happy.
Looking forward to January for the rest :)
 

SeV

Nerd
Internal Beta Team
Posts
1,166
Likes
2,144
So this should stop R2 and players from instantly dying to the elevator doors?

Why do you assume that doors are your friends? They are obviously out to get you.

Also, while there aren't any sabering changes or fixes, we can at least celebrate the fact that the number of bugs in the game has not increased. Hopefully. We can, right? And Christmas dotf looks quite cozy, so kudos to mace on that.
 
Posts
761
Likes
662
mb2_logo_1.png

V1.5.2 Update
CHANGELOG
General

  • Change: Updated mbmode and smod map commands to preserve nextmap, allowing for rotations with mode changes.
  • Fix: 'teamnodmg' flag on NPCs now properly considers player damage sources. This fixes Zam Wesell on Coruscant Chase, Younglings on Jedi Temple, Separatists on Mustafar, R2 on BOC. This also means that NPCs immune to damage will also no longer be able to be knocked back.
Maps
  • New / Change: X-Mas Duel of the Fates. (mb2_xmas_dotf)
    • Updated Duel of the Fates to match main line updates.
    • Removed Tauntaun.
  • Change: Duel of the Fates (mb2_dotf)
    • Adjusted Generator elevators so they are now fully solid underneath instead of a platform to prevent getting easily squished.
    • Adjusted Generator room platforms and pillars to be slightly larger.
    • Generator forcefields now only become vulnerable after stage one of the secondary hack. The defending team can also hack the secondary objective panels but it will only make the generator forcefields vulnerable.
    • Updated secondary spawn barriers to allow projectiles through from both sides but only allow player pass through by the respawning team.
    • Adjusted clipping around N1 Starfighters and the Royal Starship to reduce the amount of flinging possible.
    • Increased secondary objective hack time from 6 seconds to 7 seconds per stage.
    • Added some PBR textures and shaders for use with GL2.
  • Change: Duel of the Fates (mb2_duel_dotf)
    • Adjusted Generator elevators so they are now fully solid underneath instead of a platform to prevent getting easily squished.
    • Adjusted Generator room platforms and pillars to be slightly larger.
  • New: Added Duel of the Fates Classic based upon B19.
  • Change: Jabba (mb2_jabba)
    • Jabba is now immune to friendly fire.
  • Change: Scarif (mb2_scarif)
    • FA: Chirrut, Shoretrooper models updated to new models.
    • FA: Shoretrooper given new proper E-22 weapon model.
  • Change / Fix: Enclave (mb2_enclave)
    • Fixed missing starship collision.
  • Change / Fix: Tantive IV (mb2_tantiveiv)
    • R2-D2 is now immune to friendly fire.
    • Fixed numerous geometry miss-alignments.
    • Fixed collision on some doorways.
    • Fixed over 2,600 texture miss alignments.
    • Fixed glowing border on a panel texture.
    • Fixed several instances of visible caulk.
    • Added caulking to many hidden surfaces.
    • Fixed several door outline textures not being consistent across the level.
    • Lowered elevator & door blocking damage to 3 per tick from 999999.
    • Increased amount of imperial spawns to prevent droideka related crashes.
  • Fix: Starkiller Base (mb2_starkiller_base)
    • FA: Fixed Kylo Ren skin.
  • Removed: Undeadstar (mb2_undeadstar)
Models
  • Characters
    • New: Chirrut
    • New: Shoretrooper
    • New: Snoke
    • New: Tanktrooper
    • Change: Cassian Andor - Added additional sounds.
    • Change: Jyn Erso - Added additional sounds.
    • Fix: Baze, Nien Nunb, DeathTrooper, Tarkin - Fixed christmas hat positions.
  • Weapons
    • New: E-22 - New weapon model replacement for Death Troopers.
    • Change: A-280 - The A-280 model has been updated with higher quality first person view, and LOD meshes.
Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
FAMBModels.pk3
jampgamei386.so
mb2_dotf.pk3
mb2_enclave.pk3
mb2_jabba.pk3
mb2_tantiveiv.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
Amazing job! I liked the new snoke and gun replacement for the deathtroopers as well! I cannot wait for the changes for the saber system as well.
 
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