V1.10.1
UI
- Change: Updated Main Menu background and logo.
- Fix: Fixed uM breakfloor, glass, olympus, & spice (all variants) not appearing in the moderate menu map list.
Models
- New: Added Twilek Citizen to Rebel Soldiers.
- New: Added Rebel Vanguard to Rebel Soldiers.
- New: Added Rebel Magma Trooper to Elite Troopers.
- New: Added Rebel Officer (RGB) Twilek to Elite Troopers.
- New: Added Resistance Heavy Trooper to Elite Troopers.
- New: Added Shriv Suurgav to Elite Troopers.
- New: Added Old Republic Officer to Elite Troopers.
- New: Added First Order Radar Technician to Imperial Soldiers.
- New: Added Nighttroopers (Ahsoka series) to Imperial Soldiers.
- New: Added Czerka Corporation to Imperial Soldiers.
- New: Added Imperial Guard (Shadows of the Empire) to Imperial Soldiers and Commanders.
- New: Added Moff Gideon to Imperial Commanders.
- New: Added Grand Admiral Thrawn (Ahsoka series) to Imperial Commanders.
- New: Added Sith Empire Trooper variant "Hazmat/Hoth/Korriban/Yavin" to Imperial Commanders.
- New: Added Iden Versio to Hero.
- New: Added Nightwind Assassin (BoBF) to Bounty Hunters.
- New: Added Commander Gree (RotS) to Clonetroopers.
- New: Added Clone Nemec (The Bad Batch) to Clonetroopers.
- New: Added Clone Force 99 (The Bad Batch) to ARC Troopers.
- New: Added Clone Commando "Urban/Camouflage" variants to ARC Troopers.
- New: Added Luke Skywalker "training helmet" to Jedi.
- New: Added Luke Skywalker (The Book of Boba Fett) to Jedi.
- New: Added Sabine Wren "training outfit" to Jedi.
- New: Added Kao Cen Darach (TOR) to Jedi.
- New: Added Meetra Surik (TOR) to Jedi.
- New: Added Revan "Starforge robes" (KotOR) to Jedi.
- New: Added Count Dooku "Pyjama/Dark Ritual/Capeless" variants (The Clone Wars) to Sith.
- New: Dagan Gera Hilts (Normal and Shorter variants)
- New: Ezra Bridger (Ahsoka) Hilt
- New: Joruus C'baoth (EU) Hilt
- New: Sabine Wren (Ahsoka) Hilt
- New/Change: Darth Talon model overhaul; 2D baked-in surfaces are now fully modelled in 3D, head reshape, texture adjustments.
- New/Change: Luke Skywalker (ESB - Bespin outfit) brand new model, upgraded all other Luke skins’ head meshes to it.
- New/Change: Han Solo model overhaul; vest/coat/jacket made from scratch, new face.
- New/Change: IG-88; brand new model.
- New/Change: HK-47 / HK-50 / HK-51; brand new model.
- New/Change: Rebel Pathfinder model separated from Cassian model, upgraded head meshes.
- New/Change: additional variants New Republic Officer Abednedo and Chagrian, Rebel Pilot Sullustan/Biggs Darklighter/Grizz Frix/Blue Squadron, Rebel Trooper Ishi-tib, Anakin Skywalker robed (RotS - Jedi), General Grievous caped.
- Change: Lightened up Anakin Skywalker's robe color.
- Change: Lightened up Rebel Commando - Scarif outfit.
- Change: Depa Billaba merged to Sabé model as they share the same outfit. (-1 .GLM)
- Change: Hatted Bounty Hunter Nikto moved to FA-only.
- Change: Unmasked Sith Assassins moved to FA-only.
- Fix: Hand tag positioning fix: Ahsoka Tano, Rey, Boba Fett.
- Fix: Weight painting gap fixes, missing decap fixes, and LOD adjustments on numerous characters.
Maps
- New: Additional footstep material sounds: Concrete, Carpet, Fabric, Hollow Wood / Solid Wood separation, Glass, Ice, Marble, Plastic, Short Grass / Long Grass separation, Tile, Broken Glass.
- Fix: fixed max_qpath with biggs_statue and corresponding readme.txt file
- Fix: mb2_cmp_endor - side route doors no longer only open for R2D2
- Change: mb2_cmp_fdepot - various visual and cover tweaks
- Rend2 Renderer
- Change: Reduced VRAM usage for ghoul2 sabermarks (1/8th)
- Change: Increased the max amount of fogs per map
- Change: Added back a limiter for dynamic light evaluation in gpu shader
- Fix: Fixed incorrect cg_showtris depthtest
- Fix: Fixed a UI bug on maps with skyportals
- Fix: Loading the same ghoul2 model from code doesn't crash anymore
- Fix: Lightmaps will be correctly rendered now when the lightgrid is broken
- Fix: Fixed incorrect depth writes for manually opaque sorted shaders (this fixes broken doorways glitches)
- Fix: Fog and weather will look correct now with hdr lighting
- Fix: Fixed misc_bsp
- Fix: Fixed overly bright cloth shader
- Fix: Fixed alphaGen portal
- Fix: Fixed a crash when leaving weather bounds on maps with weather effects
- Fix: Weather particles with no downwards velocity are properly culled now
- Fix: Fixed crash when non ghoul2 model was tried to load via the ghoul2 system (Fixes um_thermae and um_olympus, maybe more maps)
- Fix: Fixed a crash related to loading hdr images
- Fix: Cleaned up hdr lighting code
Changed Files ( Manual / Server Downloads )
Code:
--GameData
mbii.i386
mbii.x86.exe
mbiided.i386
mbiided.x86.exe
rd-vanilla-mbii_i386.so
rd-vanilla-mbii_x86.dll
rd-vulkan-mbii_i386.so
rd-vulkan-mbii_x86.dll
rd-rend2-mbii_x86.dll
rd-rend2-mbii_x86.so
--MBII
cgamei386.so
FAMBModels.pk3
jampgamei386.nopp.so
jampgamei386.so
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_pb_assets.pk3
mb2_pb_assets2.pk3
mb2_pbr_assets2.pk3
mb2_pbr_assets3.pk3
mb2_pbr_assets4.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3
zz_MBModels3.pk3
zz_MBModels4.pk3
zz_MBModels5.pk3
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.