V1.10.0.5
- General
- Change: ARC/Clone pistols no longer have a damage decrease of 2 per bounce after 3 bounces. Standardized to a reduction of 2 per bounce.
- Change: Removed visual collision FX for projectiles on enemies when they weren't actually colliding.
- Change: Shooting a swingblocking saberist at close range no longer allows for them to counter attack off of the swing.
- Change: Speed lunge now has a short delay before being able to start an attack.
- Fix: Spin now properly gives/takes EE3.
- Fix: Outlier circumstance where sabers can cause deflect/FP draining logic when in a saberist's hand should no longer happen.
- Fix: Shots passing through saberists or otherwise not triggering impact collision.
- Knockback
- Change: Lowered headshot knockback by 30%.
- Fix: Not inputting any movement should no longer give drastically different knockback effectiveness.
- Force Drains
- Change: Multiplier for being shot in the air increased from 1.4x to 1.5x.
- Change: Multiplier for being shot while swingblocking no longer applies when in the return phase of the swing.
- Change: Pulses and Ions now have shock duration drop-off based on how close the splash hits.
- Anti Team Kill system
- Fix: Reduced map size based start of round timer by 20%.
- Fix: Telefrags no longer count as team kills.
- Fix: Someone dying to continual burning after they're no longer attributing TK points to the original attacker no longer counts as a team kill for the original attacker.
- ARC:
- Change: M5 Sniper rate of fire increased from 750 to 650.
- Fix: M5 Sniper rate of fire will not override primary fire and cause a delay when swapping from scope.
- SBD:
- Change: Health increased from 100/125/150/200 to 110/135/160/230.
- Change: Cortosis
- Total damage on 1st swing increased from 20% to 30%.
- Total damage on 2nd swing increased from 40% to 60%.
- Change: mb2_enclave
- Changed hill direction map-wide so that the top of the hill is more in the center of the map, rather than by the objective.
- Added some small cover in the objective are
- Added some cover when exiting to the outdoor area on rebel side
- Various map-wide changes as a result of changing map heights to cover up areas clipping into each other.
- Reb spawn moves to council room after rebs get in obj area.
- New: Baylan Skoll & Shin Hati Hilts
- Change/ Fix: Added jetpack rocket mesh to Mando class Imperial Commandos.
Legends
Villains changelog
- New class: Stormtrooper Commander
- New class: Snoova
- New class: Calo Nord
- Change: Minor gameplay tweaks
- Flametrooper
- Damage given increased by 10% (110%)
- Speed increased by 0.02 (1.08)
- Kowakian Monkey-Lizard:
- Health reduced by 5 (125)
- Wat Tambor:
- E-5 ammo increased by 40 (560)
- Imperial Commando:
- F-11D Blaster Rifle ammo increased by 100 (700)
- Sith Assassin:
- BPmultiplier reduced by 10 (100%)
- Shadowtrooper:
- Flipkick reduced by 1 (1)
- Sniper rifle fpmult increased by 0.1 (1.1)
- Sniper rifle ammo increased by 2 (12)
- Magna Guard
- Reduced jump to level 2
- Flametrooper
- New class: Rebel Scout
- New class: Rebel Elite Trooper
- New class: Carth Onasi
- New class: Senate Guard
- Change: Minor gameplay tweaks
- Resistance Pilot:
- EL-16HFE ammo increased by 100 (700)
- Ewok
- Health reduced by 30 (120)
- Jedi Acrobat:
- BPmultiplier reduced by 10 (100%)
- Infiltrator:
- Flipkick reduced by 2 (1)
- Valken-38x fpmult increased by 0.1 (1.1)
- Valken-38x ammo increased by 2 (12)
- Jedi Sage
- Decreased Saber Defense to level 1
- Resistance Pilot:
- FA
- Change: Kotor melee weapons (Short Sword, long sword, Vibroblade, Vibrosword, Vibrostaff)
- These saber models can be 'deactivated', allowing them to be weilded whilst using force speed and mindtrick.
- Change: mb2_kamino
- Clone Commando:
- Increased Ammunition
- Anakin:
- Fix Double saber damage should now be working
- increased saber attack speed to 1.1 (previously 1.05)
- Clone Commando:
- Change: mb2_jeditemple
- Clone Trooper:
- DC-15S Blaster should shoot 25% faster, drain 20% more FP, but deal 15% less damage.
- Clone Aerial:
- increased respawns by 1 (2)
- Reduced armor by 40 (40)
- Clone Defender:
- increased respawns by 1 (3)
- Clone Heavy trooper
- increased respawns by 1 (2)
- Clone Sniper
- increased respawns by 1 (2)
- Shaak Ti
- Gave default jedi speed and removed blue stance
- Clone Trooper:
- Change: mb2_manaan
- Minor adjustments to HP/Armor in cases not listed below based on quality/quantity tradeoffs.
- FA Classes that have melee weapons should move comparatively faster when wielding them to make charging enemies more viable.
- Sith Sentinel Droid
- Changed HP/Armor to 20/60
- Armor no longer regenerates
- Gave standard SBD movement speed
- Sith Captain
- Fix Main blaster weapon should align with intended description.
- Fix Personal shield should align with intended description
- Sith Diplomat
- Fix Personal shield should align with intended description
- Sith Heavy Trooper
- Fix rate of fire should match description
- Mercenary Sharpshooter
- Increased Armor/HP to 100/100
- Gave Stamina 3 and Dexterity 3
- Mercenary Gunslinger
- Increased Armor/HP to 100/80
- increased pistol ammunition to 1600
- Change: mb2_cmp_telos
- FA Classes that have melee weapons should move comparatively faster when wielding them to make charging enemies more viable.
- Sith Assassin
- player slot count limited to 2 (previously 4)
- HP/Armor reduced to 70/20
- Speed reduced by 4%
- AP/BP multipliers set to 1
- Force sense set to level 1
- Dash increased to level 2
- Mandalore
- Reduced Armor to 115, Gave Beskar 3
- Kelborn
- Gave Beskar 2
- Mandalorian Soldier
- Gave Beskar 1
- Change: mb2_cmp_narshaddaa
- FA Classes that have melee weapons should move comparatively faster when wielding them to make charging enemies more viable.
- Zez Kai El
- Fix: Lightsaber model should no longer be missing
- Twin Suns
- HP/Armor reduced to 110/20
- Shield recharge level set to 1 (previously 2)
- Movement Speed set to 1.15 (previously 1.2)
- Change: mb2_cmp_onderon
- Balance tweaks to KOTOR characters and sabers
- FA Classes that have melee weapons should move comparatively faster when wielding them to make charging enemies more viable.
- Change: Kotor melee weapons (Short Sword, long sword, Vibroblade, Vibrosword, Vibrostaff)
CMP
- Change: mb2_cmp_Endor
- Fixed imp respawns not properly firing
- Fixed various clipping and performance issues on the map
- Change: mb2_cmp_FDepot
- Fixed missing light model
- Minor adjustments to cover and textures
- Change: uM_Spice
- Adjusted side route with more access points and cover towards middle area
Code:
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
mb2_cmp_assets.pk3
mb2_cmp_assets3.pk3
mb2_enclave.pk3
mb2_pbr_assets3.pk3
mb2_pbr_assets4.pk3
mb2_um_assets4.pk3
MBAssets3.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels2.pk3
zz_MBModels5.pk3
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.