Moviebattles II R21.9.00 Now Available

MB2_LongLogo_20th.png

R21.9.00
General
  • New: Commands / Binds
    • force_destruction for Force Destruction in FA
    • use_spawner for NPC spawner in FA
  • Change: Tracking darts will now work on vehicles and droids.
  • Change: Numerous backend changes so that determining if a condition or damage is effective, is now checked by "isDroid" and/or MB2 class resource rather then "MB_CLASS". This should close a lot of the loopholes where poison or sonic could affect SBDs or Dekas when they came from an FA weapon.
  • Change: New animset for the DC15 Carbine. Idle position for DC15 Rifle.
  • Change: Blue crosshair signalizing usable force on map objects will now appear smaller the further you are, up to no drawing above 1536 units
  • Change / Fix: Can no longer drop siegeitem in close range of a wall, will now drop more forward to the character rather than the weapon
  • Change / Fix: Trip Mine
    • Can no longer stick to a teammate
    • Fixes player being stuck if a tripmine is attached to them. If the player is no longer there to support it, falls down to the ground, or explodes, in case player has went into it.
  • Change / Fix: Universal Grenade Launcher
    • Fix: No longer uses text when toggling weapons. Grenade type shown as icon overlay on weapon HUD
    • Change: No more spread, UGL has perfect accuracy.
    • Change: Alt-fire now remotely detonates launched grenades after a short delay.
    • New: Custom sounds added for charging and remotely detonating.
    • New: Custom rangefinder-style crosshair with charge indicator rungs which grow as you charge the weapon.
    • MB_ATT_UGL_BURST,N — fires N grenades per shot in fan pattern
    • MB_ATT_UGL_IMPACT,1 — grenades explode on contact, instant remote det
    • Renamed weaponflags to WP_UGLFlags / WP_MGLFlags
    • Fix: Double damage modifier removed — was being applied twice (launcher + weapon flag system)
    • Fix: Weapon flags now correctly read from UGL slot instead of individual grenade type
    • Fix: Impact mode now properly explodes for all grenade types (cryo, sonic, fire, conc, pulse)
    • Fix: Alt-fire remote detonation no longer blocked when all grenades are spent
    • Fix: Grenade selection and burst mode now work correctly on spawn
  • Change / Fix: Micro Grenade Launcher (MGL)
    • New: MB_ATT_MGL_IMPACT,1 — stickies explode on contact instead of sticking
    • New: MB_ATT_MGL_BURST,1-5 — fire N stickies per shot with spread pattern
    • Change: Shares new UGL rangefinder crosshair (charge indicator, distance readout)
    • Fix: Auto-detonation timer changed from 1s to level-based (3s L1, 5s L2+) — stickies no longer explode before you can remote-det them
  • Fix: Vehicles
    • [FA/Legends] Fixed a crash on several maps using Turbolasers
    • Fixed correct effects not rendering when shooting vehicle weapons
  • Fix: Movers
    • No longer instantly detonates detpacks, now requires touching them
    • Corpses will no longer be surfable / no corpse boost
  • Fix: The width of special characters will now be calculated correctly
  • Fix: Using Mindtrick or Taunting while touching water will no longer play an incorrect animation
  • Fix: Base ammo pickup objects will now give correct ammo for MB2 weapon types of an appropriate amount.
    • AMMO_BLASTER: Primary ammo for E-11, CR2, E-22, Bowcaster, Disruptor, Minigun, Clone Rifle, DC Carbine, T-21, Pistol, Clone Pistol, Westar Pistol, M5, A280, DLT20a, Imperial Heavy Repeater, SBD Arm Blaster, EE-3, and EE-4.
    • AMMO_POWERCELL: Special ammo for Traditional Bowcaster, Shotgun, Concussion Rifle, and Flechette Launcher.
    • AMMO_METAL_BOLTS: Support ammo for Demp2, Elemental Thrower, Projectile Rifle, and Amban.
    • AMMO_ROCKETS: Explosive ammo for the base Rocket Launcher, Stick Launcher, and PLX1.
    • Grenades remain separate.
  • Fix: Being sonic'd / frozen while attempting to shoot a rocket will stop the rocket from firing.
  • Fix: Server will no longer crash when a map turret attacks a seeker

Open
  • Change: Droideka Shield Discharge moved from right click to Class Special 2 button. Class card updated to match.
  • Change: Droideka Shield Discharge and Power Management are no longer mutually exclusive.
  • Change: Droideka 50% movement speed penalty to strafe removed.
  • Change: WP_TRADITIONAL_BOWCASTER primary rate-of-fire decreased from 800 to 1000.
  • Fix: Doideka hp should now display correctly in Team Overlay.
  • Change: Forceblock thresholds changed from 90/80/60 to 90/70/50.
  • Change / Fix: Ion blob stun duration is now lower based on how far away you are from the center of the blast.
Sabering / Duel
  • Fix: A final forever fix that will stop the saber from causing deflect effect & draining FP when in close range with another saber
User Interface
  • New: Generic Timer has been .menufied to somewhat allow customization. "genericTimer" in mb_hud_playerstatus.menu
  • New: messagemode3 (Aim at player to start private conversation) added to Settings->Controls
  • Fix: Moderate menu will no longer show smod guarded buttons upon clicking Back button
  • Fix: World Only collision crosshair will no longer collide with playerclip surfaces
Maps
  • Change / Fix: mb2_citadel
    • Adjusted clipping brushes in the outside area's highest areas to deny flying classes access outside the map boundaries.
    • Modified objective hint markers for better accuracy
    • Fixed missing shaders for certain REND1 models
    • Made an additional (mirrored) hack panel for Imperials which trigger the opening of the large doors in the Data Pillar. This will make it more clear how to enter the route which leads to the Tie Striker Hanger. Adjusted the hack time of this to be one second longer.
Models
  • New: Added Obi-Wan Kenobi (TCW) to Jedi.
  • New: Added Starkiller (TFU) to Sith.
  • New: Added Sith Eradicator (TOR) "maskless/afro" variant to Sith.
  • New: Added Sith Trooper (TRoS) to Commanders.
  • Change: Re-added Asajj Ventress (CW03) as subdivision.
  • Change: Re-added a revised version of Jolee Bindo that's authentic to the original concept.
  • Change: Bastila Shan model overhaul.
  • Change: General Grievous model overhaul.
  • Change: Moved Imperial Narkina Guard to Soldiers.
  • Change: Pistol overrides for some pre-Disney era Clone/ARC Troopers.
  • Change: Icon updates; some canon Sith receiving proper background insignia.
  • Change: Soundset expansion for Krennic "kalkite..."
  • Fix: HK-47 receiving vertex normal tweaks on LODs.
  • Fix: Jetpack tag adjustments for uM Canyon Mandalorians.
  • Fix: Improved vertex normals for the TOR Republic Trooper.
Note for addonpack creators;
- modelpath change:
imperial_garrison/default --> mudtrooper/garrison
-
model.glm changes: stormie_tfa, mudtrooper, jolee, bastila, grievous, grievous4, rebel_magma
- deleted models: imperial_garrison, jedi_kotor, jedi_kotor_fem


FA
  • New: MB_ATT_THROWER_POISON has been added for a poison damage variant of the elemental thrower, WP_THROWER.
  • New: EAS_HI_POISONTHROWER is the wrist variant of the above.
  • New: MB_ATT_ENV_PROT has been added. Level 1 reduces damage from all fire, slime, acid, and cryo sources. Level 2 grants immunity to being frozen. Level 3 grants full immunity from all fire, slime, acid, and cryo.
  • New: WeaponInfo fields for splash weapons (mainly nades).
    • splashRadius, splashDamage
  • Change: HELD_TRACKING now applies effect for 45 seconds.
  • Change: WP_THROWER now has it's own unique ammo pool.
  • Change: WP_DEMP2 now has it's own unique ammo pool.
  • Fix: MB_ATT_SUPPLYDROP updated to be capable of supporting all MB2 ammo types.
  • Fix: damageMod will now correctly work in WP_THROWER weapons
  • Fix: Fire from fire nades will no longer apply incorrect weaponflags
  • Fix: Can no longer use certain skills bound without having appropriate MB_ATT
  • Fix: Force Blind FX now works again on blinded enemies
Legends
    • LEGENDS
      • GENERAL
        • Most Jedi/Sith have received some combination of Healing 1, increased Health, increased Melee damage, increased Melee RoF, and increased Saber special damage.
        • Lights beacon and healer classes have generally received a nerf to power ranks.
        • Explosives on infantry classes have been reduced/power-capped, while their former count/power have been distributed amongst 1 lifes.
        • Fixed many askew, obtrusive, and invisible first person weapon models.
        • EFX/desc/sound fixes/improvements.
      • CLASS UPDATES
        • General Grievous
          • Speed 255 > 193
          • Added Sprint to CS1
          • CSmult 1.6 > 1.5
        • Rebel Trooper
          • Converted Frag Nade into Micro-Frag Nade
        • Imperial Conscript
          • Converted Frag Nade into Micro-Frag Nade
        • Rebel Vanguard
          • Removed 3rd Conc Nade buy
          • Removed Blast Armor buy
          • Added 25% damage penalty to PLX
          • Added 35% reload penalty to PLX
          • PLX cost 16 > 17
          • Max Frags 2 > 1
          • Max Sonics 2 > 1
          • Max Thermals 3 > 2
          • Armor rank 20/40/60 > 20/40/55
          • Reinforcement cost 16/14 > 16/10
        • Imperial Infantry
          • Removed 3rd Conc Nade buy
          • Removed Blast Armor buy
          • Added 25% damage penalty to PLX
          • Added 35% reload penalty to PLX
          • PLX cost 16 > 17
          • Max Frags 2 > 1
          • Max Fires 2 > 1
          • Max Thermals 3 > 2
          • Armor rank 20/40/60 > 20/40/55
          • Reinforcement cost 16/14 > 16/10
        • Hera Syndulla
          • Pistol dmg 1.1 > 1.15
        • Security Force
          • Blob max 3 > 2
          • Sonic Det max 2 > 1
          • Cryo max 2 > 1
        • Nite Owl Mando
          • Proj dmg .8 > .9
        • Senate Guard
          • HP 105 > 115
        • Carth Onasi
          • Frags 2 > 3
        • Jan Ors
          • Frags 2 > 3
        • Thug
          • Trip mines max 3 > 2
          • Detpack max 3 > 2
          • Reduced Frag splash from 350 to 300 radius
        • B1
          • Frags 2 > 1
          • Added 25% less dmg to PLX
          • Added 35% slower reload to PLX
        • Clone Trooper
          • Class points 50 > 60
          • Reinforcement cost 20 > 26
          • Assemble cost 2/2/3 > 1/2/2
          • Blobs 3 > 2
          • PLX 2 > 1
          • Pulses 2 > 1
        • Purge Trooper
          • HP max 120 > 115
          • Armor max 120 > 115
        • Tusken Raider
          • Sniper dmg mult . 75 > .9
        • Reelo
          • Frags 1 > 2
        • Jango Fett
          • Frags 1 > 2
        • Boba Fett
          • Frags 1 > 2
        • Dengar
          • Enabled sec fire on Stickies
        • Heavy Stormtrooper
          • Class points 50 > 60
          • Reinforcement cost 20 > 26
          • Assemble cost 2/2/3 > 1/2/2
          • PLX 2 > 1
          • Frags 2 > 1
          • Fires 2 > 1
        • ARC Trooper
          • Dex cost 3/3/8 > 3/3/7
          • Added new 1-life spec option (2nd life is still free for others)
          • Removed PLX 3 from Specs 1 and 2
          • Grappling Hook 1 > 2 default
        • Baze
          • Adjusted Launcher visuals
          • Frags 1 > 2
        • NR Sec Droid
          • ASMult .9 > .95
          • Pull cost 7 > 6
          • A280 cost 2/5/2 > 2/4/2
        • Darth Vader
          • Added Environmental Protection 3
        • Flame Trooper
          • Added Environmental Protection 2
          • Enabled sec fire on UGL
          • Removed velocity penalty on UGL
          • Added push on det on UGL
        • Darth Sion
          • Removed Force Focus
          • Deflect 3 > 1
          • Saber Defense 3 > 2
          • Added Wook Strength 1
          • Added Env Protection 3
          • Push 2 > 1
          • Rage 2 > 3
          • Rage pool 125 > 120
          • Regen cap 125 > 120
          • Rage decay 50% slower > default
          • KB taken default > 15% less
          • Added 15 armor, allowing Sion to barely survive 1 saber strike at full vitality
          • BPmult 1.15 > 1.1
          • APmult 1.15 > 1.2
          • Adusted Saber DFAs (and added new Sion legends saber entry)
          • Speed 233 > 231
          • Added Bloody Melee
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Jyn Erso
          • Adjusted binds
          • Converted Sonic Dets into 'Electro-Sonic Flashbangs'.
          • Saber damage 70 > 120
          • Saber special damage mult default > 1.2
          • Added 15% faster velocity to pistol
          • Removed Ion reload penalty
        • SBD
          • Health buy 180/240/330 > 180/240/300
        • Wrecker
          • Removed damage taken bonus
          • Armor 180 > 225
          • Added Knockback and stagger to Thermal Nades and Frags
          • Added Knockback, stagger, and knockdown to Thermal Det, Trip Mines, and Det Packs
          • Frags 2 > 3
        • Clone Specialist
          • Properly implemented Fire Nade on Engineer build
          • Removed Clone rifle 3 from Marine
          • Added Environmental Protection 2
        • Scavenger
          • Lowered Stun Baton from 3 to 1
          • Armor 35 > 30
          • Added 30% more KB taken
          • Speed 262 > 260
          • Removed Medpac
        • Trandoshan Fiend
          • HP 230 > 225
          • HP buy 255 > 275
          • Armor 25 > 10
          • Switched some weapon models around.
        • Maul
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Sith Assassin
          • HP 115 > 125
          • BPmult .7 > .8
          • ASmult 1.18 > 1.15
          • Damage given 1 > 1.1
          • Saber spec dmg mult 1 > 1.35
          • Dual saber damage 200 > 220
        • Sith Duelist
          • Melee rate of fire 1 > .9
        • Savage Opress
          • Saber spec dmg mult 1 > 1.25
        • Sith Warrior
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1.25 > 1.35
        • Asajj Ventress
          • HP 120 > 125
          • Saber spec dmg mult 1 > 1.25
          • Damage given 1 > 1.1
        • Sith Juggernaut
          • Armor 80 > 60
          • Force regen 1.07 > 1.05
        • Jedi Apostate
          • Added Healing 1
          • HP 100 > 115
          • Damage given 1 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.35
          • AP/AS/CS .95 > .96
        • Jedi Sage
          • Added Healing 1
          • Damage given 1 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • AS/CS 1.2 > 1.15
          • Fixed max hp being higher than intended
        • Jedi Healer
          • Damage given .9 > 1
          • HP 105 > 115
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • Max team heal rank 3 > 2
          • Skill cooldown sped up 1.5 > 1.4
          • Dispenser 2 > 3
        • Jedi Savant
          • Added Healing 1
          • HP 120 > 135
          • Damage given .9 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • Removed Speed
          • Team Energize 3 > 2
        • Jedi Traditionalist
          • Added Healing 1
          • Protect 3 > 2
          • HP 115 > 120
          • Damage given 1 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Luke Skywalker
          • Added Healing 1
          • Damage given .9 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • Removed Speed
          • Added Pull 1
          • Speed 229.5 > 240
          • Skill cooldown 2 > 1.9
        • Plo Koon
          • Skill cooldown 1.5 > 1.25
          • Damage given .9 > 1.1 (compensated force weapons)
          • Melee rate of fire 1 > .9
        • Rosh Penin
          • APmult 1.4 > 1.45
          • CSmult 1.35 > 1.3
          • ASmult 1 > 1.05
          • Melee rate of fire 1 > .9
        • Anakin Skywalker
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1.25 > 1.35
        • Atton Rand
          • Class Hero > Jedi (maintained getup)
          • Adjusted binds
        • Kyle Katarn
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • Absorb cost 4/4 > 4/6
          • Protect cost 4/4 > 4/6
        • Jedi Acrobat
          • HP 115 > 125
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.35
          • Dual saber damage 200 > 220
        • Jedi Brute
          • Saber spec dmg mult 1 > 1.25
        • Jedi Crusader
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Jedi Temple Guard
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.35
          • Fixed Saber damage being higher than intended
        • Jedi Gladiator
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.25
        • Jedi Swordmaster
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1.3 > 1.35
        • Jedi Youngling
          • Melee rate of fire 1 > .8
          • KB taken 1 > 1.1
          • Saber spec dmg mult 1 > 1.2
        • Mace Windu
          • Saber spec dmg mult 1.25 > 1.3
          • Melee rate of fire 1 > .9
        • Yarael Poof
          • HP 225 > 230
          • Clone HP 225 > 230
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Jerec
          • Added Healing 1
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.25
        • Darth Malak
          • Added Healing 1
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.25
          • HP 190 > 100
          • Armor 0 > 45
        • Darth Nihilus
          • Added Healing 1
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
          • Saber spec dmg mult 1 > 1.25
          • Deadly Sight 2 > 1
        • Darth Sidious
          • Added Healing 1
          • Melee rate of fire 1 > .9
          • Damage Given 1 > 1.1
        • Tavion Axmis
          • Added Healing 1
          • Split saber styles between saber options
          • Melee rate of fire 1 > .9
          • damageGiven 1 > 1.1
          • HP 120 > 125
          • Energize 3 > 2
          • Saber spec dmg mult 1 > 1.25
        • Darth Traya
          • Damage given .9 > 1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
          • Max team heal rank 3 > 2
          • Skill cooldown sped up 1.5 > 1.4
          • Dispenser 2 > 3
        • Mara Jade
          • Damage given 1 > 1.1
          • Melee rate of fire 1 > .9
          • Saber spec dmg mult 1 > 1.25
        • Sith Inquisitor
          • Added Healing 1
          • Melee rate of fire 1 > .9
          • Armor 10 > 15
          • Saber throw rank damage 50 > 60
        • Durge
          • HP 120 > 125
          • Armor 105 > 125
          • Removed No Locational Damage
          • Pistol ammo 725 > 800
          • Pistol damage mult 1 > 1.1
        • Kir Kanos/Carnor Jax
          • Fixed being unable to block blasters
        • Shadow Guard
          • Points 4 > 7
          • Reinforcement cost 1 > 3
          • Armor cost 1 > 2
          • Melee rate of fire 1 > .9
          • Damage given 1 > 1.1
          • Saber spec dmg mult 1 > 1.25
        • Rebel Sapper
          • Added knockback on Det Packs
        • Lando Calrissian
          • Increased reserve on Rifle and Pistol to 872
          • Added Dexterity 1
        • Mission Vao
          • Adjusted binds
        • Grogu
          • Removed Team Energize
          • Grogu must now choose between Absorb and Protect
        • Paz Vizsla
          • Defaulted resource decay
          • Resource regen cap 25 > 15
        • K2SO
          • Battery Recharge 2 > 3
          • Armor Regen 1 reinstated
          • Battery pool 80 > 100
          • Battery regen 1 > 1.2
          • KB taken .5 > .2
        • Wookiee Warrior
          • Added mag reload to Trad Caster
          • Disabled charge shots on Trad Caster
          • Increased reserve ammo on both Casters
        • Grand Moff Tarkin
          • Energize 3 > 2
          • Protect 2 > 1
        • Captain Panaka
          • Rage 2 > 1
          • Energize 3 > 2
          • Protect 2 > 1
          • Frags 2 > 3
        • Boss Nass
          • Strength 2 > 1
        • Director Krennic
          • Added Team Energize
          • Added Medpac
          • Quickthrow 3 > 1
          • Converted Fire Grenades into Electro-Dioxis Grenades
          • Pistol reserve 750 > 810
          • Moved global damage increase to just Pistol
          • Added 30% reload penalty to Pistol
          • Pistol RoF slowed 1.15 > 1.25
          • Energy 100 > 110
        • Hutt Warrior
          • Added 100% more KB to Saber
        • Wampa
          • Healing 3 > 2
          • HP 250 > 240
          • Health regen rate 18s > 20s
          • Damage taken .4 > .5
          • Added ambient breathing
        • Magnaguard
          • Split/reworked Launcher into 2 distinct rocket weapons.
        • HK-series Assassin Droid
          • Removed Assault Sentry
          • Added Armor Regen 1
          • Added Dioxis Trip Mines
        • BX Droid
          • Speed ranks 210/230/265 > 214/235/258
          • Is now dismembered on death
        • Obi-Wan Kenobi
          • Added Blast Armor
          • Added Healing 1
          • Increased Dmg given mult from 1 to 1.1
          • Increased Saber special dmg mult from 1 to 1.25
          • Added Pull 1
          • Melee rate of fire 1 > .9
        • Delta Commando
          • Reworked point buy: Added UGL by default, added a variety of grenades for purchase.
          • Removed damage penalty on UGL
          • Added push on det on UGL
          • Removed Thermal Grenades
          • Removed Dex Roll
          • Added Quickthrow 1 on CS3 (moved Dash to CS2)
          • Ruptor damage/fp damage mult 2.2 > 2.3
        • Captain Rex
          • Pulses 2 > 3
        • Bo Katan
          • Frags 1 > 2
          • Pistol dmg 1 > 1.1
          • Health/armor 85/145 > 125/125
        • Chewie
          • Added 1 Pulse nade
        • Clone Leader
          • Pistol cost 0/4/10 > 0/3/9
          • Blobs cost 5/5/5 > 4/5/5
          • Frags cost 8/8/8 > 5/7/8
          • Pulses cost 8/8/8 > 5/7/8
        • Clone Commando
          • Removed RoF and damage penalty on UGL
          • Added push on det on UGL
          • Replaced Thermals with Frag
        • Mr Bones
          • Updated E-11s anims
          • Lowered movement speed from 282.5 to 265
          • Fuel regen mult 1.75 > 1.85
          • Fuel pool 60 > 70
          • Added 10% faster hacking
          • Added 10% faster skill CD
          • Added 5% less KB taken
          • Increased reserve ammo of Bowcaster to 800
          • Increased damage mult of Bowcaster to 1.1
          • Fire Grenades 2 > 3
        • Reelo
          • Set unique Cryo and Disruptor ammo pools as they have been split up in the back end.
        • Jar Jar
          • Fixed Getup level being higher than intended (4 > 3)
          • Fixed hack rate being 50% faster instead of 50% slower
          • Saber KB 160% > 300%
          • Changed Boomaload base from a Flechette to Burst UGL
          • E-5 reserve 1008 > 1092
          • E-5 clip 144 > 156
        • Monkey Lizard
          • FP 120 > 115
          • Converted E-11 to Repeater
          • Added 35% more Kb taken
        • Imperial Armored Commando
          • Saber damage 90 > 100
        • Imperial Agent
          • Saber damage 90 > 100
        • Skirata
          • Saber damage 90 > 100
          • Added 1 Frag nade
        • Crosshair
          • Saber damage 90 > 100
        • Ewok
          • Added 25% more Kb taken
          • Stone splash radius 128 > 20 (also lowers total splash damage)
        • Padme
          • Removed Madpac
          • Pulses 2 > 3
        • Leia
          • Removed Medpac
        • General Veers
          • Removed Medpac
        • Thrawn
          • Removed Medpac
        • Canderous Ordo
          • Frags cost 8/8/8 > 5/7/8
        • Kylo Ren
          • Protect 2 > 1
        • Old Republic Defender/Sith Trooper
          • Saber BP cost 2/3/5 > 1/2/4
          • Saber AP cost 2/3/5 > 1/2/4
          • Fire Grenade max 2 > 1
          • Cryo Grenade max 2 > 1
          • Reinforcement cost 14 > 10
        • T3-M4
          • Arm Blaster dmg 1 > 1.1
          • Arm Blaster ammo 500 > 600
        • Zam Wesell
          • Healing 3 > 2
        • Gamorrean
          • Skill cd .5 > .4
        • Watto
          • Pistol dmg/fp dmg 1 > 1.1
        • Imperial Jumptrooper
          • Added small pointbuy to select weapons, picking between E11, DLT-19 (Clone rifle) and repeater and shoulder barge
        • TOR Agent
          • Reworked point costs
          • Reinforcement removed from marksmen and concealment
          • Pistol changed to be based on Mando pistol
          • Healing removed (lethality can still buy heal 1)
          • Sniper velocity increased 100 > 125%
          • Sniper ammo increased 360 > 380
          • Sniper clip size increased 30 > 40
          • Marksmen reworked to be able to select more of the same grenade or mine
          • Added 1 poison dart as option to marksmen
          • Seeker changed to defense seeker variant
          • Corrosive grenades no longer electrify
          • Corrosive grenades now deal 75% less damage
          • Corrosive grenades no longer knockdown on alt by default
          • Poison rifle reload speed decreased 20% > 25% slower
          • Concealment knife damage upgrade 144 > 140 damage
        • TOR trooper
          • Class points increased by 1
          • Reinforcement cost increased by 1
          • Dark rage 3 cost increased 0 > 1
          • Launcher pulse nades cost increased 1/0/0 > 1/1/0
          • Added environmental protection to shield specialist
          • Removed fury
        • Lobot
          • Energy pool increased 75 > 80
          • Energy regen reduced 125 > 120
          • Concs 2 > 3
          • Pistol dmg/fp dmg 1.15 > 1.2
        • Scouttrooper
          • Removed reduced skill cooldowns
          • Made dash buyable on all specs
          • Pistol ammo increased 480 > 500
          • Slight point cost rework to account for dash changes
          • Health option removed from Sharpshooter
          • EE-4 sniper reload speed decreased 10000% slower > 16500% slower
          • Concs 3 > 2
        • IG-88
          • Added poison thrower
NPCs
  • Change: The NPC Jedi spawn entity has been updated to mimic base JKA randomization. To that end the .npc file for Jedi has been updated to support randomization.
  • Change: NPCs can now support MB_ATT_ENV_PROT (MB_ATT_ENV_PROT 1-3), MB_ATT_RECHARGE (MB_ATT_RECHARGE 1-3), MB_ATT_KNOCKDOWN_ROLL (MB_ATT_KNOCKDOWN_ROLL 1), and MB2 class resources (RESOURCE_ENERGY 1, RESOURCE_BATTERY 1, RESOURCE_RAGE 1, RESOURCE_STAMINA 1, and RESOURCE_FUEL 1). The .npc files have been updated to take account of this.
  • Change: The file buffer for reading in .npc files has been increased. To that end HordeClones.npc has been restored and HordeThug.npc has been added.
  • Fix: Sabering NPCs in FA/Legends will now properly block attacks instead of getting hit for health damage.
  • Fix: Saboteurs will no longer constantly retry to use cloak causing loud noise.

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Last edited by a moderator:
Posts
162
Likes
297
As a Grogu main, I'm immensely disappointed with the changes. You've nerfed him already enough times. Next patch, he's just gonna be removed entirely, right?
 
Top