Moviebattles II R21.7 Released

MB2_LongLogo_20th.png

R21.7.00
General
  • Remove - +/- 5% damage variation. Note, this only applied to blasters.
  • Fix - Hacking while staggered will no longer work
  • Fix - Vehicle loading will now fail in all circumstances where it cannot succeed.
  • Fix - Delayed rockets will now play the prepare sound.
  • Fix - Consolidated and removed some effects files in an attempt to lighten engine loads. This should allow the game to load effects like Beskar impacts once again in Legends and on maps that use extra effects.
  • Change - Many animevents files have been updated, adding more clarity and impact to certain moves and actions, with more of this sort of personalization in the pipeline. Among these changes:
    • Added 50% combat vocalization chance to most Saber specials.
    • Added swing sounds to certain moves like wookiee melee, rolls, dodges, and in-air flips.
    • Adjusted sound timings for gunbashes, DFAs and others.
    • Added sliding sounds for dash/dex roll.
    • Added subtle shifting sounds to some taunts.
Open
  • Change - Traditional Bowcaster Rework: Reversed the primary and secondary fire modes. Also gave the weapon it's own exclusive ammo pool.
    • Level 1: Unlock primary fan shot. Can be charged to fire 3 bolts. Also tightened up the spread.
    • Level 2: Allows fan shot to be charged up to 7 bolts.
    • Level 3: Increased point cost from 4 to 10 points. Grants scope and alt-fire bouncy shot. Max charged bonus damage has been halved and each bounce decreases the damage of the shot. Also bonus velocity from charging has been removed.
  • Change - EE-4: Sniper increased from 65 to 70 damage.
  • Change - DLT-20a: Increased damage from 30 to 31.
  • Change - CR2: Increased clip size of level 2/3 from 40 to 44.
Models
  • New: Added Baylan Skoll (Ahsoka) to Sith.
  • New: Added Shin Hati (Ahsoka) to Sith.
  • New: Added Twilek female guerilla to Rebel Elite Troopers.
  • New: Added 41st Elite Corps to Clonetroopers.
  • New: Added Ice Spider (The Mandalorian) npc.
  • Change: Head mesh remake on Hera Syndulla.
  • Change: Head mesh remake on Mission Vao.
  • Change: Helmet mesh upgrade on Rebel Vanguard.
  • Change: Moved Carth Onasi from Hero to Elite Trooper under Republic Officer subdivision in officer uniform.
  • Change: Re-added Saul Karath (as a way of mirroring Carth) to Commanders.
  • Change: Consolidated Rebel Commando into 4 consistent variants (forest, desert, hoth, scarif), overriding non-Star Warsy outfits on humans.
  • Change: Jaden HM #2 changed outfit to majestic jedi robes.
  • Change: Reverted ESB/RotJ Luke head mesh to classic MB2 version (Toshi w/ Swegmaster edit).
  • Fix: Republic Trooper draw call adjustments, visible on shoulder pads.

    [NOTE for modelpath change: carth/default --> sith_officer/carth]
Maps
  • New: mb2_cmp_xmas_onderon
  • New: mb2_xmas_yavinruins
FA
  • Change / Fix - Shotgun: Added a alt-fire mode on level 3 that fires a double shot rather then making noise with no projectile. Additionally shotgun now has it's own exclusive ammo pool.
  • Change - Demp2: Alt-fire unlocks at level 2.
  • Change - Base Missile Launcher: Changed clip from 10 to 2/4/6/8 depending on level.
  • Change - Frechette: Level now determines the number of grenades fired from alt-fire, 1/2/3/4 respectively.
  • Change - Wookiee Fury 3: Now gains 50% of non-melee damage as Fury points.
  • Change - Updated some inventory menu names.
  • Fix - Fixed several instances of HELD_LOWDAMAGE not working in several FAs.
  • New - gripDamage ForceInfo field
  • Fix - Grapple wallrunning now again works as intended
  • Fix - Damage weaponflag effects no longer apply twice to grenades.
  • Fix - Switching weapons after throwing grenades with damage weaponflags or damageMod correctly maintains the damage modifiers.
  • Fix- Damage weaponflags and damageMod properties now correctly affect:
    • WP_CONCUSSION: Alt-Fire (Hitscan) and Primary splash damage.
    • WP_ROCKET_LAUNCHER: Primary and Alt-Fire splash damage.
    • WP_PLX1: Primary and Alt-Fire (Pulse Rockets) splash damage.
Legends
  • LEGENDS
    • Various text/anim/sound/effects fixes/changes.
    • Due to Conc Rifle, PLX, and Rocket Launcher damage and held effects now applying to splash and self-damage, some changes have been made in those areas, with more planned.
    • Other knock-on changes have been made in tandem with FA changes. Better read that section too.
    • In the spirit of the holidays, festivities have been spread throughout the mode. Noel! ☃
    • NEW CLASSES
      • Hero
        • Talz Native
          • Normally peaceful creatures who have been provoked into combat, wielding primitive weaponry.
        • Rebel Engineer
          • Machinery-inclined specialists.
      • Villain
        • Talz Traitor (SEASONAL CLASS)
          • Talz who sought to break free from the perceived confines of their culture.
        • Wild Wampa
          • A rampaging behemoth looking to fill its stomach. Melee skills are limited but damaging.
    CLASS UPDATES
    • Imperial Specialist
      • Armor 65 > 70
      • Energy 100 > 110
      • Increased both Blobs count from 6 to 8
      • Added Wrench saber
      • Added an explosives point buy, with free Fusioncutter addition
      • Increased Rifle ammo from 450 to 500
      • Updated binds
    • Darth Vader
      • Increased Force Grip base damage from 8 to 9
    • General Grievous
      • Saber Damage 120 > 130
    • Sith Duelist
      • Block regen rate further sped up from .3 sec to .25 sec
      • Saber Damage 130 > 150 (special damage multiplier benefits as well)
    • Emperor’s Shadow Guard
      • Can now recall own disarmed Saber remotely (unavoidable bind relocation)
      • Jump 2 > 3, granted by default
      • Speed 1 > 2, granted by default
      • Saber damage 130 > 140
      • Saber damage buy 240 > 260
      • Saber special damage mult. 1 > 1.43
      • Force regen 1.04 > 1.02
      • Removed Cyan and Staff styles
    • Jedi Temple Guard
      • Can now recall own disarmed Saber remotely (unavoidable bind relocation)
      • Fixed missing Deflect 2
      • Speed 191 > 210
      • BP 1.1 > 1.15
      • CS .95 > 1
      • AP .95 > 1.05
      • AS .95 > 1
      • Defaulted Saber damage, removed buy
      • Starting HP/Armor 125/35 > 130/40
      • Reworked point buy to include Drain, among other small tweaks.
      • Removed Cyan
    • Jar Jar
      • Fixed siege lines not working
    • Rex
      • Fixed missing Grapple Hook
    • Durge
      • Fixed BP regenning
    • Hera Syndulla
      • Converted Clone Pistols 3 into Clone Pistol 2 for more lore accuracy.
        • The new single pistol is comparable to her previous dualies, with faster projectiles and more damage.
      • Added 10% faster Melee RoF
    • Kir Kanos
      • Saber Damage 130 > 140
    • Carnor Jax
      • Saber Damage 130 > 140
    • Watto
      • Busted Parts (Flechette) 2 > 3 and removed damage bonus.
        • This slightly increases direct hit damage, increases splash damage, and adds another explosive to each volley.
      • Lowered clip size of Flechette from 5 to 3 shots. (Total shot count retained)
    • Starkiller
      • New/old bindings: CS1 = Saber Throw, CS2 = Melee/Slap, CS3 = Repulse, CS4 = Lightning
    • Grogu
      • Force Jump 2 > 1
      • Force pool 200 > 185
      • Force regen 1.15 > 1.1
      • Skill CD 1.3 > 1.4
      • Reduced Grip starting damage from 8 to 4
      • Fixed missing footstep sounds and updated a few others
    • Astromech
      • Rejiggered binds
      • Flamethrower now ignites enemies much slower and has a reduced clip/reserve
      • Flamethrower now has a slower mag reload
      • Removed skill CD penalty
    • Galak
      • Transferred universal damage penalty to just Arm Blaster
    • Tarkin
      • Melee RoF slowed from 1 to 1.05
      • Fury 2 > 3 (Non-Melee weapons now generate more Rage per hit)
      • Lowered damage bonus on Test Fire from 2.15 to 1.75
      • Removed Test Fire velocity bonus
      • Added knockback/flame/stagger to Test Fire
      • Increased Pistol velocity from 1 to 1.15
    • Captain Panaka
      • Fury 2 > 3 (Non-Melee weapons now generate more Rage per hit, increased damage resistance in Fury)
    • Narkina Prisoner
      • Added UGL and MGL to weapon bonus list
      • Melee damage mult increased .9 > 1
    • Flame Trooper
      • Toned down velocity of Grenades fired through Launcher so they don’t bounce as harshly.
      • Added 50% damage bonus to Launched Grenades only.
      • Ammo increased 740 > 750
    • Wookiee Warrior
      • Rocket Launcher total ammo 15 > 10
      • RL fire rate penalty 40% > 50%
      • Removed damage bonus on RL and replaced with knockback
      • RL Reload penalty lowered 2 > 1.5
    • Undead Trooper
      • Added UGL and MGL to weapon penalty list
      • Added additional slow projectile debuff to weapon penalty list
    • Plo Koon
      • Saber damage 120 > 240
    • Tusken
      • Fury 2 > 3 (Non-Melee weapons now generate more Rage per hit)
      • Rage decay slowed 0.5 > 0.01
      • Pistol reserve ammo 520 > 560
      • Sniper reserve ammo 9 > 15
    • Nien Nunb
      • Changed class to Jedi to maintain “force” Saber Throw
        • Adjusted damage taken so EHP is unchanged.
    • Boba Fett
      • Fixed Wrist Rocket ammo being higher than intended via weapon separation
      • Added Stagger to Wrist Rockets
    • Super Battle Droid
      • Cortosis 2 cost increased 15 > 30
    • Atton Rand
      • Adjusted Charric sounds
    • Jedi Healer
      • Now given Sense 3 by default
    • Noghri
      • Fury 2 > 3 (Non-Melee weapons now generate more Rage per hit)
    • Darth Sion
      • Fury 1 > 3 (Non-Melee weapons now generate more Rage per hit, increased damage resistance in Fury)
    • Scavenger
      • Fixed TFU Jawa skin
    • Paz Vizsla
      • Saber damage 120 > 110
    • Mr Bones
      • Saber damage 120 > 130
    • Mission Vao
      • Vibroblade damage penalty 55 > 50%
      • Vibroknucklers damage penalty 73 > 70%
    • Yarael Poof
      • Fixed Shadow clone acting like a fool
    • Hutt Warrior
      • Fury 1 > 3 (Non-Melee weapons now generate more Rage per hit, increased damage resistance in Fury)
      • Removed RoF penalty
    • Scouttrooper
      • Pistol ammo increased 420 > 480
      • Melee RoF increased 100 > 105%
      • Shield regen cost reduced 5 > 4
      • Scouttrooper DLT-20a sniper reload speed decreased 5000% > 7000% slower
    • Cassian Andor
      • Pistol ammo increased 480 > 500
      • Pistol charge shot FP damage 1.25 > 1.50
      • Energy regen rate increased 100 > 110
    • Zam Wesell
      • Pistol ammo increased 480 > 500
      • Pistol FP damage increased 1 > 1.1
      • Energy pool increased 100 > 110
      • Poison darts 3 > 4
    • Old Republic Trooper
      • Fixed pulse grenade launcher primary velocity
      • Pulse grenade launcher reload speed increased 25% > 20% slower
      • Repeating blaster ammo increased 530 > 540
      • Stun carbine velocity increased 1 > 1.5
      • Stun carbine ammo increased 375 > 380
      • KnockbackTaken option improved 70% > 60% less knockback
    • Inquisitor
      • AP/BP/AS/CS pointbuys cost reduced 20 > 15
      • Movement speed pointbuy cost reduced 15 > 10
    • Mandalorian Super Commando
      • Vornax Cannon velocity increased 0.5 > 1
    • Heavy Stormtrooper
      • E11 reduced cost 2/3/4 > 2/2/4
    • Clone Jettrooper
      • Given small bacta
      • Speed increased 225 > 227
      • Removed damage bonus on RL
      • HP 75 > 80
      • Lowered Rockets from 10 to 8
    • General Veers
      • EE-4 ammo increased 940 > 950
      • Defaulted damage and FP penalty on Cryo Gun.
      • Added an extra shot to Cryo Gun reserve.
      • Improved reload penalty on Cryo Gun from 1.5 to 1.4.
      • Removed alt fire from Cryo Gun.
      • Adjusted Cryo Gun sounds/effects
      • Blaster Rifles and E-Webs that Veers gets his hands on will now freeze on hit.
    • Chewbacca
      • Bowcaster ammo increased 750 > 825
    • Rebel Soldier/Imperial Soldier
      • Given small energy pools for some special moves.
    • Kylo Ren
      • Saber damage bonus increased 90%>100%
    • Jedi Gladiator
      • Saber damage bonus increased 90%>100%
    • Senate Guard
      • Added a Clone Carbine (2) option as a point buy, along with the existing Rifle.
    • Bo-Katan Kryze
      • 10% less RoF transferred to pistols only
    • Imp Jump Trooper
      • Damage taken 1 > .9
      • Removed damage bonus on RL and replaced with stagger and knockback
    • Clone Specialist
      • Clone Rifle cost 4/6/15 > 4/6/18, preventing further purchases at level 3.
      • Damage Given buy mult. increased 1.1 > 1.2
      • Damage Given cost increased 2 > 3
    • Reb Sapper
      • Capped armor regen at 20
    • Wrecker
      • Knockback Taken decreased .65 > .5
      • Added extra KB to Melee
    • Zuckuss
      • Due to Flechette changes (Level 1 fires 1 ball), lowered damage penalty (50% > 30%), reload penalty (100% > default) and increased ammo (3 > 5) on Ammonia Bombs.
      • Greatly increased smoke visual on Ammonia Bombs so players can better judge their distance from its effects.
      • Added Trip Mines
      • Defaulted damage penalty on Snare Rifle.
    • Yoda
      • Added barefoot sounds
    • Padme Amidala
      • Added Ally Stat Viewer
      • Added Resource Dispenser (2)
    • Sith Operative
      • Adjusted Poison Launcher/Nade effects
    • Royal Guard
      • Added purchase option for Saber Defense 2.
      • Increased T21 reserve ammo
      • Increased Pistol reserve ammo
    • Wat Tambor
      • Temporarily removed Disruptify on Decimators and Conc Rifle
      • Removed bonus explosive damage on Decimator
      • Lowered Decimator damage bonus from 2 to 1.5
    • Jan Ors
      • Removed damage bonus on RL and replaced with stagger and knockback
    • Dash Rendar
      • Removed damage bonus on RL and replaced with stagger and knockback
    • Dark Trooper
      • Temporarily removed RL disruptify
      • Added knockback to RL
    • Reelo
      • Lowered Rocket Launcher damage penalty from .5 to .4
      • Lowered RL reserve ammo 10 > 5
      • Added push to RL
    • Baze
      • Lowered damage bonus on PLX from 2 to 1.5
      • Added stagger/push to PLX
      • Skill timer quickened 2 > 1.5
    • Boss Nass
      • Added stagger/push to PLX
      • Removed KB purchase as PLX fills that role now
      • Added Aerial Force Regen (for b-hops)
      • Swapped Saber placement on CSS
    • Trandoshan Fiend
      • Flechette damage mult increased 1 > 1.15
      • Sense 1 > 2
NPCs
  • Sabering NPCs
    • New / Change: Will now combo

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Posts
4
Likes
11
Grogu
  • Force Jump 2 > 1
  • Force pool 200 > 185
  • Force regen 1.15 > 1.1
  • Skill CD 1.3 > 1.4
  • Reduced Grip starting damage from 8 to 4
  • Fixed missing footstep sounds and updated a few others
I don't get it at all. I always thought it was a pretty weak class compared to others and now it's even weaker...
 

Fuse294

FA Contributor
Internal Beta Team
Posts
183
Likes
165
I don't get it at all. I always thought it was a pretty weak class compared to others and now it's even weaker...
NAH his support abilities are a nightmare to deal with when he can keep healing himself, I welcome the increased CD among other stuff, pity they left him with protect.
 
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