R21.1
- Fix: Rcon forceteam now detects the desired team to force player into
- Fix: Fury 1 now gains half rage as intended (previous effects were being applied to Fury 2/3)
- Change: Maximum number of Anim Events files has been increased to 64 (Previously 32)
Sabering
- Slap
- Fix: Can no longer input slap when in taunt animation using Gunbash
- Fix: Slap no longer pierces block if any of the following animations were triggered & they are still in their duration (even if visually blocking):
- Taunt, Gloat, Flourish, Bow
- Consecutive swings
- Fix: Hitting an enemy after parry now actually functions as a consecutive swing, instead of acting like a neutral swing with full damage
- Fix: A case that resulted in full swing damage for a consecutive swing after performing slap no longer happens.
- Change: If player's first swing didn't result in a bodyhit, the next consecutive swing that will result in a bodyhit will drain 0.25 ACM from the enemy
- Change: Purple / Cyan stab now deals additional 20% of base swing damage (80% now)
- Change: Blue
- Restored old movement in the damaging phase of a swing
- 0.85x speed when going backwards
- Otherwise no penalty
- Slightly increased attack animation speed
- Restored old movement in the damaging phase of a swing
- Change: Cyan
- Defense rating increased from 47 to 48
- Restored old movement in the damaging phase of a swing
- 0.85x speed when going backwards
- Otherwise no penalty
- Change / Fix: Staff
- Offense rating reduced from 9 to 7
- Staff is a defensive style with defensive perks and really fast swings and countering ability. It has no reason to do almost the same damage as Yellow, but with MUCH better defense.
- Spins on halfswings / feints brought back
- Offense rating reduced from 9 to 7
- Change / Fix: Duals
- Halfswings resetting combos brought back
- This perk combined with duals speeds, ACM and overall damage does not really comply with the expectations of a balanced style, so duals in the future will be yet again a subject of change
- Halfswings resetting combos brought back
- Change / Fix: Red
- Reduced Red's ACM gain on pierced perfect block to 0.50 (from 0.66 which used to be old partial acm gain for red)
- Removed: Automatic backslashes / backstabs. Please use the manual input (CROUCH + Move Backwards + Attack)
- Change: Force Focus builds faster (400ms -> 300ms tick rate) vs targets who are moving while not blocking/walking/crouching
- Change: Block Points regeneration now starts ticking only after you've spent 400ms in valid regen state (basically reverting functionality to previous versions)
- Change: Manual Block Counter now applies its increased damage modifier even if the attack resulted in parry (from default 10% to 25% base damage if player isn't running or crouching)
- Fix: Red Kata can no longer be activated without intentionally crouching
- Fix: Saber Defense 0 now has BP and takes 1.6x damage (but still doesn't regen) as intended with R20 release
- Fix: Block Points regeneration when being knocked down back to 4 BP per tick (Crouching stays 2 BP)
- Fix: Being bodyhit in what was thought to be a parry interaction can no longer happen
- Fix: Being hit by a saber throw when knocked down no longer instantly gets you up
- Fix: Saber throw no longer pierces through block if the player had single style equipped with either duals or staff hilt
- Fix: Duals now actually toggle off their lightsaber if disarmed while in offhand
- Fix: Being hit in air & performing saber out melee move damage multipliers are no longer being applied at times for user when performing back getup
- Menu files
- New: setitemcinematic script, used the same way as setitembackground, but for RoQ files
- Duel-Mode lightsaber color selection
- New: Darksaber
- New: White saber
- New / Change: Added Old Class Bar back. Can be toggled in UI->HUD options
- Instead of being a cvar, it's now part of .menu file. That means modded HUDs need to support it.
- Note: "Classic" HUD doesn’t work with Center or Old Class Bar.
- New: Settings now contain binds for few other force powers like Absorb, Team Heal, etc.
- Change: Text scroll items can now be scrolled using the mouse wheel
- Change: Description font now uses a more modern font (Alpha UI font)
- Change: Horizontal and Vertical sliders now use itemdef for width and height instead of being hardcoded. Use 96x16 or 16x96 to match old values.
- Change: FA & Legends center panel for class builds and class description are now wider.
- Fix: FA & Legends info button to switch from class build to description is now properly circular.
- Fix: FA & Legends weapon selection now uses proper futura font like the rest of the HUD.
- Fix: Mission menu team colors are now on the same side as every other section of the UI
- Fix: Description text no longer overflows in class builds
- Fix: MBII Version is once again correctly being drawn in main menu instead of "UNKNOWN"
Models
- New: Added ISB Tactical Agent to Imperial Soldier.
- Change: Imperial Officer complete overhaul, shifted from HapSlash to Scerendo model.
- Fix: Republic Trooper additional skin tags
- New: mb2_yavinruins
- Fix: mb2_tutorial01
- Reload popup prompt now properly shows the updated keybind.
- Fix: mb2_tutorial02
- Fixed vanilla renderer shader remaps referencing old UI files.
- New: Hero Classes
- Republic Trooper
- Multi-life elite troopers with 3 different specs to put points in for various forms of crowd control.
- Captain Panaka
- A hero-style gunner who builds resource through damage dealt which can be spent to bolster his team and himself. A strong gunner in his own right.
- Republic Trooper
- New: Villain classes
- Sith Operative
- Multi-life elite troopers with 3 different specs to put points in for various ways to assassinate targets.
- Grand Moff Tarkin (split from Imperial Director)
- A commander Pistoleer who builds resource through damage dealt which can be spent to bolster his team and himself. Prefers not to get his hands dirty.
- Sith Operative
- Change: Kir Kanos is now without helmet to lessen team confusion with Carnor Jax.
- Change: Defaulted respawn timers
- Change: Adjusted some icon placement and class placement in the menu, class icons are more descriptive now. This is a WIP.
- Change: Gave some classes BPMult 0 due to SD 0 fixes
- Change: General audio/text/visual adjustments
-
Legends
- Imperial Director
- Renamed to Director Orson Krennic
- Removed Moff Gideon skin as it can be used for a future class
- Kir Kanos
- Replaced existing Saber model with one that more closely resembles its depiction in Crimson Empire
- Removed Det Packs from point buy and granted them by default
- Slowed resource regen from 1.35 to 1.2
- Weakened knockbackTaken mult from 0.8 to 0.9
- Slowed rate of fire mult from 0.9 to 1
- Lowered Saber damage scale mult from 1 to 0.75
- Removed Armor Regen
- Damage Taken .95 > 1
- ASmult 1.15 > 1.07
- CSmult 1.15 > 1.07
- Trip Mines 3 > 2
- Sonic Dets 3 > 2
- Point total 3 > 2
- Dash 2 > 1
- Speed mult 1.03 > 1
- Carnor Jax
- Replaced existing Saber model with one that more closely resembles its depiction in Crimson Empire
- Removed default Push 2 and added to point buy
- Point total increased from 2 to 3
- Lowered resource pool from 150 to 135
- Weakened knockbackTaken mult from 0.8 to 0.9
- Slowed rate of fire mult from 0.9 to 1
- Lowered Saber damage scale mult from 1 to 0.75
- Removed Armor Regen
- Damage Taken .95 > 1
- ASmult 1.15 > 1.07
- CSmult 1.10 > 1.05
- Point total 3 > 2
- Dash 2 > 1
- Speed mult 1.03 > 1
- Narkina 5 Prisoner
- Expanded weapon pickup bonuses to all known weapons
- Increased Melee damage mult from 1 to 1.3
- Quickened Melee RoF mult from 1 to .95
- Quickened Hack speed mult from 1 to .95
- Added Quick-Throw 2 [CS4] (must be in possession of Grenade to use)
- Wookiee Warrior
- Increased HP from 250 to 300
- Added Fury 2 purchase option
- Increased default rage pool from 70 to 75
- Increased purchase rage pool from 130 to 135
- Quickened purchase skill cooldown mult from 0.75 to 0.65
- Saber Defense level 3 is now free if you buy the preceding two
- Removed Det Pack point buy
- Granted Det Packs by default
- Det Pack count 4 > 3
- Bow ammo 360 > 480
- Enabled RGB on ‘rgb’ skin
- Ventress
- Lowered Starblades throw damage from 104 to 87
- Fixed Sense Immunity not working
- Sith Assassin
- Removed roll stab crouch special from Boc saber
- Vader
- Fixed missing Strength 1
- First Order Marshall
- Fixed missing Strength 1
- Rebel Vanguard
- Added Thermal Grenades point buy
- Health cost reduced from 3/3 to 1/2
- Points 56 > 58
- Sec Force
- Fixed missing Grapple Hook 1
- Defaulted global RoF and Damage Given and transferred them to Pistol
- Adjusted ‘CR-2’ (Clone Rifle) stats to closely mirror Battle Droid's ‘E-5s Sniper’ (M5). Now dubbed ‘Security Force Repeater’.
- New Weapon: Added proper CR-2 buy
- Imperial Infantry
- Fixed missing CCT 2
- Points 56 > 58
- Removed ‘E-22’ Bowcaster reskin buy
- New Weapon: Added proper E-22 buy
- Added MiniMag (PLX) 1 to mirror Reb Vanguard more closely
- Health cost reduced from 3/3 to 1/2
- Shadow Guard
- Fixed description errors
- Jedi Brute
- Fixed having Grip point buy instead of Pull
- Zaalbar
- Increased Bowcaster reserve ammo from 600 to 700
- Added Melee Resistance
- Durge
- Improved knockback taken mult from 0.9 to 0.85
- Adjusted Flechette animations
- Adjusted sounds
- Jedi Brute
- Removed Force Sense
- Savage Opress
- Removed Force Sense
- ARC Trooper
- Class Limit 3 > 4
- Added Conc Blob buy option
- Added more skins
- Clone Trooper
- Reinforcement 1 is now granted by default (2 lives)
- Points 56 > 50 due to above change
- Class Limit 8 > 10
- Modelscale 1.01 > 1.02 to match other Clones
- New Weapon: Added DC Carbine to point buy
- Reinforcement cost changed to 20
- Clone Leader
- Now given Armor 1 by default
- Points 160 > 150 due to above change
- New Weapon: Replaced EE-4 point buy with DC Carbine
- Delta Squad Commando
- HP 75 > 80
- Saber Damage 122 > 124
- Stam pool 100 > 110
- Stam regen 1 > 1.1
- DC ammo 900 > 1260
- Pistol ammo 400 > 435
- Fixed description errors
- T3-M4
- Removed movement penalty on Cryo
- Ragnos
- Removed feet
- Blaster Defense 2 > 1
- Deflect 2 > 1
- Jump 3 > 2
- Removed No Cooldown and No Overheat from Flight until those fields can be tweaked individually
- B1 Battle Droid
- Class Limit 10 > 12
- E-5s Sniper FPmult 0.75 > 0.5
- HP 25/40/65 > 20/40/60
- Armor 0/20/40/80 > 0/20/40/60
- Battery 60 > 40 (less damage reduction)
- Senate Guard
- Increased Saber Chain Limit from 2 to 3
- Royal Guard
- Increased Saber Chain Limit from 2 to 3
- Clone Jet
- Changed Pistol appearance
- Increased Pistol reserve ammo from 500 to 550
- Tarfful
- Weakened damageTaken mult from 0.95 to 1
- Burg
- Weakened damageTaken mult from 0.95 to 1
- Added flourish animation
- Sith Juggernaut
- Added caped Bane skin
- Wat Tambor
- Changed MBclass from Soldier to Commander (speed remains the same)
- Wrecker
- Added 2 prim fire Frag Grenades
- Improved knockback given mult from 1.1 to 1.15
- Improved knockback taken mult from 0.9 to 0.65
- Slowed Melee rate of fire mult from 1 to 1.1
- Improved damageGiven mult from 1 to 1.15
- Adjusted anims
- Jan Ors
- Converted Bacta to Big Bacta
- Armor 80 > 95
- Paz
- Minigun projectile speed mult. 1 > 1.2
- Lando
- Removed Red style
- Given 3 Smoke Grenades based on Concs
- Global RoF buff moved to just Pistol and Blaster
- Pistol projectile velocity increased to 1.25
- Merc Shooter
- Converted Smoke Nade base from Frags to Concs
- Global RoF buff moved to just Rifle
- Removed Damage Taken .9 and compensated with equivalent HP boost
- Noghri
- SD 1 > 0
- Saber damage bonus lowered to just over Cyan damage
- Increased Saber radius to default
- Chain limit 3 > 4
- Max resource 200 > 225
- APMult 1.3 > 1.1
- BPMult 1 > 1.1
- Fury increased from 1 to 2 (now builds more rage per hit)
- Tusken
- Class limit 2 > 3
- Sabers given specials
- Given 100 Fury points to use for Saber specials
- Movement speed 266.25 > 232
- Wielding a Saber now grants you a movement speed bonus (up to previous base speed)
- Transferred global RoF buff to Pistols
- Transferred global damageGiven nerf to Proj and Pistols
- Proj reserve ammo 16 > 14
- Removed Binocs due to quickscoping shenanigans
- Removed Red Style
- Added Staff Style
- Adjusted anims
- K2SO
- Reworked to be less of a Wookiee and more of a tank. Loses barge and Wookiee fury but now features multiple knockback-inducing moves and more health/armor. He is the bumper and you are the pinball.
- Din
- Will now receive SD 0 by default
- Global damage given buff moved to Pistol
- Upped Pistol reserve ammo
- Increased Amban projectile speed from 1 to 1.2
- Increased Amban damage from 1 to 1.25
- Scavenger
- Added new Jawa models (thanks Kitsu)
- Jyn
- Both Sabers now have the same length
- Defaulted Saber radius
- Padme
- Pulse Grenades 4 > 3
- Armor 60 > 70
- Added BP dispenser 2 with +3 range
- Boss Nass
- Added Melee Resistance
- Moved global RoF buff to Blaster Rifle
- Moved global damage nerf to Blaster Rifle
- Reskinned Blaster Rifle
- Slowed skill cooldown by 25%
- Jedi Sage
- Dexterity is now a 0 point purchase instead of a default attribute for those who prefer lower initial drains on low jumps and better getups.
- Yarael Poof
- HP 200 > 225
- Reelo
- Moved global RoF buff to just Blaster
- Skill cooldown slowed by 25%
- Jedi Forcemaster
- Removed Dodge and gave CS1 bind to MT
- Converted class into a point buy with choice between 2 lives and certain high-level powers
- Now able to block temporarily with SD 0
- Sith Forcemaster
- Removed Dodge and gave CS1 bind to Lightning
- Converted class into a point buy with choice between 2 lives and certain high-level powers
- Now able to block temporarily with SD 0
- Old Republic Sith Trooper
- Carbine cost 2/4/12 > 2/4/10
- Global RoF buff and damage given nerf moved to just Carbine
- Will now receive SD 0 by default
- Saber damage reduced by 25%
- Old Republic Defender
- Heat Rifle cost 4/6/2 > 4/6/3
- Will now receive SD 0 by default
- Converted helmetless skin to RGB
- Saber damage reduced by 25%
- Grievous
- BPMult .9 > .85
- Rebel Spy
- Now gets 1 Tracking Dart by default (first level 2 > 0 pts)
- Stamina pool 100 > 105
- Canderous
- Improved knockback taken from 1 to 0.85
- Added Melee Resistance
- Rosh Penin
- Increased chain limit from default to 4 (affects blue stance)
- Heavy Stormtrooper
- Reinforcement 1 is now granted by default (2 lives)
- Reinforcement cost changed to 20
- Points 56 > 50 due to above changes
- Inquisitor
- Added tracking beacon
- Imperial Jumptrooper
- Improved Knockback Taken from 1 to .9
- Deathtrooper
- Improved Knockback Taken from 1 to .88
- Thug
- Reworked into customizable class with point buy system
- Jango Fett
- Fuel increased from 115 to 120
- Beskar increased from 1 to 2
- Boba Fett
- Fuel increased from 125 to 130
- Armor increased from 115 to 125
- Sith Assassin
- Fixed Dexterity and Tracking Beacon not working
- Added Flipkick (1)
- Added in-air force regen
- Scout Trooper
- Receives SD 0 by default
- Dark Trooper
- Adjusted animations, viewmodels, effects, sounds
- Watto
- Adjusted Pistol anims
- Atton
- Removed Force Focus as it is non-functional on non-Jedi
- Full Authentic FA
- Um_hammertime
- Made sabers disarmable
- Um_breakfloor
- Made sabers disarmable
- Um_sarlaccbarge
- Added Fuel Regen 1 to R2
- Barnyard FA
- Properly implemented last patch's changes
- Imperial Director
Supremecy
Supremacy Release Tracker
Changed Files
( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
02_MovieGameMappack.pk3
03_MovieGameMappack.pk3
FAMBModels.pk3
mb2_cmp_assets3.pk3
mb2_pb_assets2.pk3
mb2_pbr_assets3.pk3
mb2_um_assets3.pk3
mb2_tutorial.pk3
mb2_yavinassault.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
z_MBLegends.p3
zz_MBModels.pk3
zz_MBModels2.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.