Moviebattles II R21.1.00 Released

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R21.1
General
  • Fix: Rcon forceteam now detects the desired team to force player into
  • Fix: Fury 1 now gains half rage as intended (previous effects were being applied to Fury 2/3)
  • Change: Maximum number of Anim Events files has been increased to 64 (Previously 32)

Sabering
  • Slap
    • Fix: Can no longer input slap when in taunt animation using Gunbash
    • Fix: Slap no longer pierces block if any of the following animations were triggered & they are still in their duration (even if visually blocking):
      • Taunt, Gloat, Flourish, Bow
  • Consecutive swings
    • Fix: Hitting an enemy after parry now actually functions as a consecutive swing, instead of acting like a neutral swing with full damage
    • Fix: A case that resulted in full swing damage for a consecutive swing after performing slap no longer happens.
    • Change: If player's first swing didn't result in a bodyhit, the next consecutive swing that will result in a bodyhit will drain 0.25 ACM from the enemy
  • Change: Purple / Cyan stab now deals additional 20% of base swing damage (80% now)
  • Change: Blue
    • Restored old movement in the damaging phase of a swing
      • 0.85x speed when going backwards
      • Otherwise no penalty
    • Slightly increased attack animation speed
  • Change: Cyan
    • Defense rating increased from 47 to 48
    • Restored old movement in the damaging phase of a swing
      • 0.85x speed when going backwards
      • Otherwise no penalty
  • Change / Fix: Staff
    • Offense rating reduced from 9 to 7
      • Staff is a defensive style with defensive perks and really fast swings and countering ability. It has no reason to do almost the same damage as Yellow, but with MUCH better defense.
    • Spins on halfswings / feints brought back
  • Change / Fix: Duals
    • Halfswings resetting combos brought back
      • This perk combined with duals speeds, ACM and overall damage does not really comply with the expectations of a balanced style, so duals in the future will be yet again a subject of change
  • Change / Fix: Red
    • Reduced Red's ACM gain on pierced perfect block to 0.50 (from 0.66 which used to be old partial acm gain for red)
  • Removed: Automatic backslashes / backstabs. Please use the manual input (CROUCH + Move Backwards + Attack)
  • Change: Force Focus builds faster (400ms -> 300ms tick rate) vs targets who are moving while not blocking/walking/crouching
  • Change: Block Points regeneration now starts ticking only after you've spent 400ms in valid regen state (basically reverting functionality to previous versions)
  • Change: Manual Block Counter now applies its increased damage modifier even if the attack resulted in parry (from default 10% to 25% base damage if player isn't running or crouching)
  • Fix: Red Kata can no longer be activated without intentionally crouching
  • Fix: Saber Defense 0 now has BP and takes 1.6x damage (but still doesn't regen) as intended with R20 release
  • Fix: Block Points regeneration when being knocked down back to 4 BP per tick (Crouching stays 2 BP)
  • Fix: Being bodyhit in what was thought to be a parry interaction can no longer happen
  • Fix: Being hit by a saber throw when knocked down no longer instantly gets you up
  • Fix: Saber throw no longer pierces through block if the player had single style equipped with either duals or staff hilt
  • Fix: Duals now actually toggle off their lightsaber if disarmed while in offhand
  • Fix: Being hit in air & performing saber out melee move damage multipliers are no longer being applied at times for user when performing back getup
User Interface
  • Menu files
    • New: setitemcinematic script, used the same way as setitembackground, but for RoQ files
  • Duel-Mode lightsaber color selection
    • New: Darksaber
    • New: White saber
  • New / Change: Added Old Class Bar back. Can be toggled in UI->HUD options
    • Instead of being a cvar, it's now part of .menu file. That means modded HUDs need to support it.
    • Note: "Classic" HUD doesn’t work with Center or Old Class Bar.
  • New: Settings now contain binds for few other force powers like Absorb, Team Heal, etc.
  • Change: Text scroll items can now be scrolled using the mouse wheel
  • Change: Description font now uses a more modern font (Alpha UI font)
  • Change: Horizontal and Vertical sliders now use itemdef for width and height instead of being hardcoded. Use 96x16 or 16x96 to match old values.
  • Change: FA & Legends center panel for class builds and class description are now wider.
  • Fix: FA & Legends info button to switch from class build to description is now properly circular.
  • Fix: FA & Legends weapon selection now uses proper futura font like the rest of the HUD.
  • Fix: Mission menu team colors are now on the same side as every other section of the UI
  • Fix: Description text no longer overflows in class builds
  • Fix: MBII Version is once again correctly being drawn in main menu instead of "UNKNOWN"

Models
  • New: Added ISB Tactical Agent to Imperial Soldier.
  • Change: Imperial Officer complete overhaul, shifted from HapSlash to Scerendo model.
  • Fix: Republic Trooper additional skin tags
Maps
  • New: mb2_yavinruins
  • Fix: mb2_tutorial01
    • Reload popup prompt now properly shows the updated keybind.
  • Fix: mb2_tutorial02
    • Fixed vanilla renderer shader remaps referencing old UI files.
Legends
  • New: Hero Classes
    • Republic Trooper
      • Multi-life elite troopers with 3 different specs to put points in for various forms of crowd control.
    • Captain Panaka
      • A hero-style gunner who builds resource through damage dealt which can be spent to bolster his team and himself. A strong gunner in his own right.
  • New: Villain classes
    • Sith Operative
      • Multi-life elite troopers with 3 different specs to put points in for various ways to assassinate targets.
    • Grand Moff Tarkin (split from Imperial Director)
      • A commander Pistoleer who builds resource through damage dealt which can be spent to bolster his team and himself. Prefers not to get his hands dirty.
  • Change: Kir Kanos is now without helmet to lessen team confusion with Carnor Jax.
  • Change: Defaulted respawn timers
  • Change: Adjusted some icon placement and class placement in the menu, class icons are more descriptive now. This is a WIP.
  • Change: Gave some classes BPMult 0 due to SD 0 fixes
  • Change: General audio/text/visual adjustments
  • Legends
    • Imperial Director
      • Renamed to Director Orson Krennic
      • Removed Moff Gideon skin as it can be used for a future class
    • Kir Kanos
      • Replaced existing Saber model with one that more closely resembles its depiction in Crimson Empire
      • Removed Det Packs from point buy and granted them by default
      • Slowed resource regen from 1.35 to 1.2
      • Weakened knockbackTaken mult from 0.8 to 0.9
      • Slowed rate of fire mult from 0.9 to 1
      • Lowered Saber damage scale mult from 1 to 0.75
      • Removed Armor Regen
      • Damage Taken .95 > 1
      • ASmult 1.15 > 1.07
      • CSmult 1.15 > 1.07
      • Trip Mines 3 > 2
      • Sonic Dets 3 > 2
      • Point total 3 > 2
      • Dash 2 > 1
      • Speed mult 1.03 > 1
    • Carnor Jax
      • Replaced existing Saber model with one that more closely resembles its depiction in Crimson Empire
      • Removed default Push 2 and added to point buy
      • Point total increased from 2 to 3
      • Lowered resource pool from 150 to 135
      • Weakened knockbackTaken mult from 0.8 to 0.9
      • Slowed rate of fire mult from 0.9 to 1
      • Lowered Saber damage scale mult from 1 to 0.75
      • Removed Armor Regen
      • Damage Taken .95 > 1
      • ASmult 1.15 > 1.07
      • CSmult 1.10 > 1.05
      • Point total 3 > 2
      • Dash 2 > 1
      • Speed mult 1.03 > 1
    • Narkina 5 Prisoner
      • Expanded weapon pickup bonuses to all known weapons
      • Increased Melee damage mult from 1 to 1.3
      • Quickened Melee RoF mult from 1 to .95
      • Quickened Hack speed mult from 1 to .95
      • Added Quick-Throw 2 [CS4] (must be in possession of Grenade to use)
    • Wookiee Warrior
      • Increased HP from 250 to 300
      • Added Fury 2 purchase option
      • Increased default rage pool from 70 to 75
      • Increased purchase rage pool from 130 to 135
      • Quickened purchase skill cooldown mult from 0.75 to 0.65
      • Saber Defense level 3 is now free if you buy the preceding two
      • Removed Det Pack point buy
      • Granted Det Packs by default
      • Det Pack count 4 > 3
      • Bow ammo 360 > 480
      • Enabled RGB on ‘rgb’ skin
    • Ventress
      • Lowered Starblades throw damage from 104 to 87
      • Fixed Sense Immunity not working
    • Sith Assassin
      • Removed roll stab crouch special from Boc saber
    • Vader
      • Fixed missing Strength 1
    • First Order Marshall
      • Fixed missing Strength 1
    • Rebel Vanguard
      • Added Thermal Grenades point buy
      • Health cost reduced from 3/3 to 1/2
      • Points 56 > 58
    • Sec Force
      • Fixed missing Grapple Hook 1
      • Defaulted global RoF and Damage Given and transferred them to Pistol
      • Adjusted ‘CR-2’ (Clone Rifle) stats to closely mirror Battle Droid's ‘E-5s Sniper’ (M5). Now dubbed ‘Security Force Repeater’.
      • New Weapon: Added proper CR-2 buy
    • Imperial Infantry
      • Fixed missing CCT 2
      • Points 56 > 58
      • Removed ‘E-22’ Bowcaster reskin buy
      • New Weapon: Added proper E-22 buy
      • Added MiniMag (PLX) 1 to mirror Reb Vanguard more closely
      • Health cost reduced from 3/3 to 1/2
    • Shadow Guard
      • Fixed description errors
    • Jedi Brute
      • Fixed having Grip point buy instead of Pull
    • Zaalbar
      • Increased Bowcaster reserve ammo from 600 to 700
      • Added Melee Resistance
    • Durge
      • Improved knockback taken mult from 0.9 to 0.85
      • Adjusted Flechette animations
      • Adjusted sounds
    • Jedi Brute
      • Removed Force Sense
    • Savage Opress
      • Removed Force Sense
    • ARC Trooper
      • Class Limit 3 > 4
      • Added Conc Blob buy option
      • Added more skins
    • Clone Trooper
      • Reinforcement 1 is now granted by default (2 lives)
      • Points 56 > 50 due to above change
      • Class Limit 8 > 10
      • Modelscale 1.01 > 1.02 to match other Clones
      • New Weapon: Added DC Carbine to point buy
      • Reinforcement cost changed to 20
    • Clone Leader
      • Now given Armor 1 by default
      • Points 160 > 150 due to above change
      • New Weapon: Replaced EE-4 point buy with DC Carbine
    • Delta Squad Commando
      • HP 75 > 80
      • Saber Damage 122 > 124
      • Stam pool 100 > 110
      • Stam regen 1 > 1.1
      • DC ammo 900 > 1260
      • Pistol ammo 400 > 435
      • Fixed description errors
    • T3-M4
      • Removed movement penalty on Cryo
    • Ragnos
      • Removed feet
      • Blaster Defense 2 > 1
      • Deflect 2 > 1
      • Jump 3 > 2
      • Removed No Cooldown and No Overheat from Flight until those fields can be tweaked individually
    • B1 Battle Droid
      • Class Limit 10 > 12
      • E-5s Sniper FPmult 0.75 > 0.5
      • HP 25/40/65 > 20/40/60
      • Armor 0/20/40/80 > 0/20/40/60
      • Battery 60 > 40 (less damage reduction)
    • Senate Guard
      • Increased Saber Chain Limit from 2 to 3
    • Royal Guard
      • Increased Saber Chain Limit from 2 to 3
    • Clone Jet
      • Changed Pistol appearance
      • Increased Pistol reserve ammo from 500 to 550
    • Tarfful
      • Weakened damageTaken mult from 0.95 to 1
    • Burg
      • Weakened damageTaken mult from 0.95 to 1
      • Added flourish animation
    • Sith Juggernaut
      • Added caped Bane skin
    • Wat Tambor
      • Changed MBclass from Soldier to Commander (speed remains the same)
    • Wrecker
      • Added 2 prim fire Frag Grenades
      • Improved knockback given mult from 1.1 to 1.15
      • Improved knockback taken mult from 0.9 to 0.65
      • Slowed Melee rate of fire mult from 1 to 1.1
      • Improved damageGiven mult from 1 to 1.15
      • Adjusted anims
    • Jan Ors
      • Converted Bacta to Big Bacta
      • Armor 80 > 95
    • Paz
      • Minigun projectile speed mult. 1 > 1.2
    • Lando
      • Removed Red style
      • Given 3 Smoke Grenades based on Concs
      • Global RoF buff moved to just Pistol and Blaster
      • Pistol projectile velocity increased to 1.25
    • Merc Shooter
      • Converted Smoke Nade base from Frags to Concs
      • Global RoF buff moved to just Rifle
      • Removed Damage Taken .9 and compensated with equivalent HP boost
    • Noghri
      • SD 1 > 0
      • Saber damage bonus lowered to just over Cyan damage
      • Increased Saber radius to default
      • Chain limit 3 > 4
      • Max resource 200 > 225
      • APMult 1.3 > 1.1
      • BPMult 1 > 1.1
      • Fury increased from 1 to 2 (now builds more rage per hit)
    • Tusken
      • Class limit 2 > 3
      • Sabers given specials
      • Given 100 Fury points to use for Saber specials
      • Movement speed 266.25 > 232
      • Wielding a Saber now grants you a movement speed bonus (up to previous base speed)
      • Transferred global RoF buff to Pistols
      • Transferred global damageGiven nerf to Proj and Pistols
      • Proj reserve ammo 16 > 14
      • Removed Binocs due to quickscoping shenanigans
      • Removed Red Style
      • Added Staff Style
      • Adjusted anims
    • K2SO
      • Reworked to be less of a Wookiee and more of a tank. Loses barge and Wookiee fury but now features multiple knockback-inducing moves and more health/armor. He is the bumper and you are the pinball.
    • Din
      • Will now receive SD 0 by default
      • Global damage given buff moved to Pistol
      • Upped Pistol reserve ammo
      • Increased Amban projectile speed from 1 to 1.2
      • Increased Amban damage from 1 to 1.25
    • Scavenger
      • Added new Jawa models (thanks Kitsu)
    • Jyn
      • Both Sabers now have the same length
      • Defaulted Saber radius
    • Padme
      • Pulse Grenades 4 > 3
      • Armor 60 > 70
      • Added BP dispenser 2 with +3 range
    • Boss Nass
      • Added Melee Resistance
      • Moved global RoF buff to Blaster Rifle
      • Moved global damage nerf to Blaster Rifle
      • Reskinned Blaster Rifle
      • Slowed skill cooldown by 25%
    • Jedi Sage
      • Dexterity is now a 0 point purchase instead of a default attribute for those who prefer lower initial drains on low jumps and better getups.
    • Yarael Poof
      • HP 200 > 225
    • Reelo
      • Moved global RoF buff to just Blaster
      • Skill cooldown slowed by 25%
    • Jedi Forcemaster
      • Removed Dodge and gave CS1 bind to MT
      • Converted class into a point buy with choice between 2 lives and certain high-level powers
      • Now able to block temporarily with SD 0
    • Sith Forcemaster
      • Removed Dodge and gave CS1 bind to Lightning
      • Converted class into a point buy with choice between 2 lives and certain high-level powers
      • Now able to block temporarily with SD 0
    • Old Republic Sith Trooper
      • Carbine cost 2/4/12 > 2/4/10
      • Global RoF buff and damage given nerf moved to just Carbine
      • Will now receive SD 0 by default
      • Saber damage reduced by 25%
    • Old Republic Defender
      • Heat Rifle cost 4/6/2 > 4/6/3
      • Will now receive SD 0 by default
      • Converted helmetless skin to RGB
      • Saber damage reduced by 25%
    • Grievous
      • BPMult .9 > .85
    • Rebel Spy
      • Now gets 1 Tracking Dart by default (first level 2 > 0 pts)
      • Stamina pool 100 > 105
    • Canderous
      • Improved knockback taken from 1 to 0.85
      • Added Melee Resistance
    • Rosh Penin
      • Increased chain limit from default to 4 (affects blue stance)
    • Heavy Stormtrooper
      • Reinforcement 1 is now granted by default (2 lives)
      • Reinforcement cost changed to 20
      • Points 56 > 50 due to above changes
    • Inquisitor
      • Added tracking beacon
    • Imperial Jumptrooper
      • Improved Knockback Taken from 1 to .9
    • Deathtrooper
      • Improved Knockback Taken from 1 to .88
    • Thug
      • Reworked into customizable class with point buy system
    • Jango Fett
      • Fuel increased from 115 to 120
      • Beskar increased from 1 to 2
    • Boba Fett
      • Fuel increased from 125 to 130
      • Armor increased from 115 to 125
    • Sith Assassin
      • Fixed Dexterity and Tracking Beacon not working
      • Added Flipkick (1)
      • Added in-air force regen
    • Scout Trooper
      • Receives SD 0 by default
    • Dark Trooper
      • Adjusted animations, viewmodels, effects, sounds
    • Watto
      • Adjusted Pistol anims
    • Atton
      • Removed Force Focus as it is non-functional on non-Jedi
    • Full Authentic FA
    • Um_hammertime
      • Made sabers disarmable
    • Um_breakfloor
      • Made sabers disarmable
    • Um_sarlaccbarge
      • Added Fuel Regen 1 to R2
    • Barnyard FA
      • Properly implemented last patch's changes

Supremecy
Supremacy Release Tracker


Changed Files
( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
02_MovieGameMappack.pk3
03_MovieGameMappack.pk3
FAMBModels.pk3
mb2_cmp_assets3.pk3
mb2_pb_assets2.pk3
mb2_pbr_assets3.pk3
mb2_um_assets3.pk3
mb2_tutorial.pk3
mb2_yavinassault.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
z_MBLegends.p3
zz_MBModels.pk3
zz_MBModels2.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Posts
68
Likes
146
Is there any chance we could get a tweak to the current BP regen penalty. As it currently sits you are heavily punished for any movement that isn't walking or holding block. I think it's good to punish excessive running but maybe you can put extra parameters for targeting running/runners 🏃‍♂️. Maybe the penalty only kicks in if you aren't in a regen state for longer than 1.5 seconds (just throwing a number, also probably just automatically apply it to any jump). This would allow for short burst of movement and micro spacing without destroying your own BP regen. The current system just doesn't allow much movement without greifing your own BP regen.
 
Last edited:

Leons

Saber & UI Dev
Moderator
Movie Battles II Team
Posts
460
Likes
686
Is there any chance we could get a tweak to the current BP regen penalty. As it currently sits you are heavily punished for any movement that isn't walking or holding block. I think it's good to punish excessive running but maybe you can put extra parameters for targeting running/runners 🏃‍♂️. Maybe the penalty only kicks in if you aren't in a regen state for longer than 1.5 seconds (just throwing a number, also probably just automatically apply it to any jump). This would allow for short burst of movement and micro spacing without destroying your own BP regen. The current system just doesn't allow much movement without greifing your own BP regen.
I'm aware that the BP regen, although a revert to how it worked before, isn't working ideally with this patches DPS. Problem is I can't think of a clear solution to the problem right now, where theoretically, the regen would work the same as previous patch, but wouldn't work as broken for runners as it did (micro stopping for insta regen tick).

I'm also considering variants that would benefit the BP Regen. Such as, and I am not afraid to say, BP regen timer adjustments based off PBs or flat +2BP on PB. Try to stop me liberals.
 
Last edited:
Posts
54
Likes
84
I'm aware that the BP regen, although a revert to how it worked before, isn't working ideally with this patches DPS. Problem is I can't think of a clear solution to the problem right now, where theoretically, the regen would work the same as previous patch, but wouldn't work as broken for runners as it did (micro stopping for insta regen tick).

I'm also considering variants that would benefit the BP Regen. Such as, and I am not afraid to say, BP regen timer adjustments based off PBs or flat +2BP on PB. Try to stop me liberals.
HE CANT KEEP GETTING AWAY WITH IT
 

Kitsu-Nesh'Kaa

Internal Beta Team
Posts
171
Likes
143
hey can whoever did this revert it
it is SO fucking ugly
those giant ugly dumb ass pistols dont fit the nimble sleek sexy elegant jet trooper
they look like lego guns
i really despise those models
this has ruined the game for me
please fix it
confirm. Tartakovsky's dc-17 is really too massive. I don't understand why they are used everywhere.
Please make canon models main ones, and with a silencer for some models like Fordo

1750528121420.png
 
Last edited:

Goosto

FA / Legends Contributor
Internal Beta Team
Posts
93
Likes
88
hey can whoever did this revert it
it is SO fucking ugly
those giant ugly dumb ass pistols dont fit the nimble sleek sexy elegant jet trooper
they look like lego guns
i really despise those models
this has ruined the game for me
please fix it
Funny, "giant ugly dumb ass" is exactly how I would describe that class...
 

Defiant

Nerd
Project Leader
Movie Battles II Team
Code Leader
Posts
1,142
Likes
1,725
I'll add jiggle physics when people become okay with 500% faster projectiles, 500% fire rate and faster getups, and no artificial slowdowns on gunners so that jedi need to be just as careful instead of holding W and pressing F
Sorry. Cutting you off at 499%.
 
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