
R20.1.01
General
- New: Added RCON commands to play sounds on the clients:
- snd <sound path> - Plays the specified sound on all clients
- sndTeam <team> <soundPath> - Plays the specified sound for all clients on specified team
- sndClient <clientId> <soundPath> - Plays the specified sound for the specified client
- New: Added cvar cl_serversound (Default: Off) for the player to control if they can hear RCON triggered sounds
- Fix: Client crash when an invalid weapon number is specified.
- Fix: First person null model ("red line") caused by empty override.\
- Fix: Forcepools not registering properly in some FAs.
- Fix: Speed activation resetting saber combos.
- Fix: Jedi and Sith can perform quick getups in melee.
- Fix: Bounty Hunter kick can now sweep and jump kick
- Fix: Removed 500 ms delay when throwing your final nade.
- Fix: Momentum will no longer get stopped 50% when characters flying with jetpack touch the ground.
- Change: Flamethrower damage decreased per tick. 50ms -> 75ms
- Change: Re-implemented grenade jump: When a player is in the air and takes damage from their own grenade, it will apply upwards force to them based on proximity and damage received.
Sabering:
- Change / Fix: Saber animations further refactored and made to be as close to previous R20 values as possible. - the backend code was simplified while also being made to closer match R20 values. Outlying aspects which were missed last patch (such as staggers and certain swings) should be a lot closer to how they used to feel.
Models
- Fix: Bedlam Raider-themed Droideka skin now should spawn properly.
- Fix: Hera is no longer missing shaders.
- Fix: Blue Female Cultist missing shaders
-
- Purge Trooper
- Fixed incorrect Saber styles
- Sith Assassin
- Removed Talon model as she is already on Sith Duelist
- Restored Darth Krayt/saber model
- Mercenary Thug
- Lowered Stamina pool from 100 to 50
- Kyle Katarn
- Changed class from Hero to Jedi
- This makes Kyle Force Focusable once again but this time retains his ability to pick up weapons. Movement speed has not been changed.
- Lowered cost of Det Packs from 3/3/3 to 2/2/2
- Changed class from Hero to Jedi
- Chirrut Imwe
- Changed class from Hero to Jedi
- This makes Chirrut Force Focusable once again but this time retains his ability to pick up weapons.
- Changed movement speed multiplier from 1.04 to a base speed value of 250 (base speed 260 > 250)
- Changed class from Hero to Jedi
- Mara Jade
- Changed class from Bounty Hunter to Sith
- This makes Mara Force Focusable once again but this time retains her ability to pick up weapons. Movement speed has not been changed.
- Increased Pistol level from 2 to 3
- Lowered Pistol reserve ammo from 500 to 300
- Added acrobatic cartwheels
- Changed class from Bounty Hunter to Sith
- Zuckuss
- Added knockdown attribute for Saber
- BX-series Commando Droid
- Increased cost of Dex 3 from 4 to 6
- Lowered clip size of EE-4 by about 1/3
- Increased reserve ammo of EE-4 from 600 to 700
- Darth Vader
- Increased HP from 70 to 80
- Added 50% Melee damage resistance attribute
- Replaced Purple stab with Blue lunge
- Added alternate Saber stance for Ep. V/VI hilts
- Anakin Skywalker
- Added Purple style
- Decreased AP multiplier from 1.3 to 1.2
- Decreased CS multiplier from 1.35 to 1.3
- Sith Warrior
- Added Purple style
- Decreased BP multiplier from 1.2 to 1.15
- Kylo Ren
- Fixed incorrect Saber sounds
- Imperial Director
- Slowed Fire Rate multiplier from 1.05 to 1.15 (RoF 95% > 85%)
- Scavenger
- Increased Wrench (Saber) damage from 30 to 50
- Bo-Katan Kryze
- Adjusted Darksaber specials
- Weakened Damage Taken multiplier from .55 to .65
- Capped Saber damage at 240 across all styles
- Clone Trooper/ARC Trooper
- Removed/recategorized/reshuffled a few models/skins for clarity
- Carth Onasi
- Increased Energy pool from 100 to 120
- Calo Nord
- Added Tracking Darts (8) on CS3
- Big Bacta moved to CS4
- Increased Energy pool from 100 to 120
- Increased HP from 145 to 150
- Added Tracking Darts (8) on CS3
- Geonosian Warrior
- Lowered reserve Sonic Blaster ammo from 200 to 142
- Lowered BP multiplier from 1.15 to 1
- Aurra Sing
- Lowered base movement speed from 275 to 247.5
- Increased Poison Dart count from 2 to 3
- Lowered Protect level from 3 to 1
- Atton Rand
- Lowered base movement speed from 247.5 to 222.7
- Increased Poison Dart count from 2 to 3
- Han Solo
- Added Tracking Beacon
- Chewie
- Added Tracking Beacon
- Boss Nass
- Increased armor from 50 to 100
- Reelo Baruk
- Increased HP from 225 to 250
- Increased Armor from 100 to 130
- Youngling
- Roshling’s angelic voice has been properly restored
- Imperial Specialist
- Added 15% faster movement speed while wielding Melee
- Added 1 Pulse Grenade
- Added radar technician model
- Scout Trooper
- Increased point cost of Reinforcement from 16 to 20
- Increased total points from 60 to 64
- Reduced cost of Extra Stamina Pool from 4/4/4 to 3/3/3
- Changed Stamina pool per level from 50/75/100/125 to 80/100/120/140
- Jedi Knight/Sith Acolyte
- Removed buyable Push/Pull level 3
- Fixed blue female Sith skin not showing
- Imperial Agent/Bothan Spy
- Given an extra life by default
- Removed Reinforcement 2 and made level 1 cost 25 points
- Spy: Removed Dodge option and replaced with Tracking Darts
- Spy: additional Rebel Partisan skin
- Wat Tambor
- Given a new model with tunic and new voice lines
- Jedi Savant
- Decreased HP from 130 to 120
- Jedi Gladiator
- Increased HP from 130 to 145
- Increased AS multiplier from 0.9 to 1.0
- Mace Windu
- Decreased AP multiplier from 1.3 to 1.2
- Decreased CS multiplier from 1.25 to 1.2
- Darth Sion
- Increased HP from 120 to 130
- Increased FP from 120 to 125
- Increased Healing level from 1 to 2
- Jedi Apostate
- Increased HP from 90 to 100
- Increased Grip level from 2 to 3
- Increased Passive Sense level from 2 to 3
- Increased AP multiplier from 0.9 to 0.95
- Increased CS multiplier from 0.8 to 0.85
- Purge Trooper
- Fix: uM_Colosseum lacking proper .mbtcs. Map should be playable once again.
- Fix: uM_yavin2 skybox shaders
- Change: Lair of the Ancients CTF FA (um_ctf_dfarena, & um_ctf_darkandlight)
- Mando force pool increased from 25 -> 50, which translates to jetpack fuel.
- Mando Amban now does HELD_HIGHDAMAGE. (2x damage)
- Mandalorian flamethrower fixes.
- Mandalorian class has forceregen of 2, to assist for replenishing of jetpack fuel.
- Mandalorian overall damage increased from 1->1.1. (+10%)
- Pistoleer class has an increase in firing rate. (1.4 -> 1.2, 20%+)
- Scout class baton can now HELD_PULSE shock others, and has HELD_LOWDAMAGE. (2x less damage)
- Scout class baton is now CYAN style, was YELLOW.
- Scout class concussion rifle now has HELD_LOWDAMAGE flags, to function purely for conc jumps. (2x less damage)
- Scout class now has properly working cryo grenades. (previous typo fixed)
- Scout class has forceregen 1 to assist with force point gain for speed.
- Spy class can now no longer infinitely fly, RESOURCE_ENERGY is now RESOURCE_STAMINA.
- SBD class has movement speed adjustments, 0.8 -> 0.9. (+10%)
- SBD class has a BPmultiplier decrease of 20%. (1 -> 0.8)
- SBD has been reduced in height by 10%. (modelscale 1.5 -> 1.4)
- SBD has knockbackTaken 0 flags. Taking 0% knockback effect from HELD_KNOCKBACK damage.
- Sniper's disruptor now does 2X damage, including FPmultiplying damage. (HELD_HIGHDAMAGE)
- Sniper class now has binoculars item, for higher skill ceiling sniping.
- Sniper class damage increased by 10% (damageGiven 1.1-> 1.2)
- Medic droid class has damageGiven "1.6" flags, applicable to it's wrist laser, as it underperformed heavily. (+60%)
- Medic droid class now has properly functioning team heal (duplicate forcepower fixes), and FP pool increase 25 -> 50.
- Engineer point buy cleaned up furthermore, reduced by -30 points. E-11 given for free.
- Heavy class now takes 0% knockback, due to it's slow speed just like the SBD.
- Heavy class now has 200 HP, HP was increased by +50.
- Heavy class now takes 10% less damage overall.
- Grunt class has reduction in points for point buy, by -50 points.
- Grunt class now has the ability to choose to assemble.
- All classes besides grunt, heavy, and SBD have 10% movement speed reduction.
- All classes besides heavy and SBD have 10% knockback reduction, (knockbackTaken 0.9)
- Changes- mb2_cmp_duel_palp - Grievous boss battle FA
- Grievous no longer has MB_ATT_HEALING of any type.
- Grievous now has a small and big bacta tank to use for healing himself one time use.
- Grievous removed of MB_ATT_RALLY.
- Magna guard is removed of pistol 3, and given a stunning blaster pistol instead.
- Magna guard given HELD_LOWDAMAGE & HELD_PULSE to magnaguard staff.
- Magna guard APmultiplier reduced by 50%. BPmultiplier reduced by 20%.
- Magna guard given seeker droid holdable item.
- Magna guard now only has one life.
- Fix to supremacy observer siegeteams.
- levelshots/gc_intermission is no longer progressive, now is baseline jpeg.
- GCW shocktrooper classes no longer have red muzzle effect when using their stun EE3 weapon.
- Complete soldier class weapons rework, you may point buy between blaster carbine or reskinned ee4 rifle without alt shot.
- B1 droid special units now similarly share the buffs given to default droids, ANTI MT1, magnetic plating, and blast armour.
- Both CW phases now use the EE4 weapons migration, blobs are now used by longrifle class, classnumberlimit increased to 4.
- Phase I & II Clone Jet Trooper now has 4 rocket shots compared to the 7 previous.
- Droid spy class has fixed cloak duration now, forcepool 25->50.
- Preox Morlana Corpos mdl by unguided added to Andor Era, for early imperials as soldier skin.
- New Republic models added to the new republic eras, 6,7,13, using .mdls by unguided.
- Rebel Partisan models from unguided added to first order era.
- Z6 rotary cannon .mdl fixes.
Changed Files
( Manual / Server Downloads )
Code:
--MBII
03_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
mb2_cmp_assets3.pk3
mb2_pbr_assets3.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
MBAssets3.pk3
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
zz_MBModels6.pk3
z_MBLegends.pk3
uii386.so
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.