Playing Jedi Academy in 2025

Moviebattles II R20.1.01 Released

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R20.1.01

General
  • New: Added RCON commands to play sounds on the clients:
    • snd <sound path> - Plays the specified sound on all clients
    • sndTeam <team> <soundPath> - Plays the specified sound for all clients on specified team
    • sndClient <clientId> <soundPath> - Plays the specified sound for the specified client
  • New: Added cvar cl_serversound (Default: Off) for the player to control if they can hear RCON triggered sounds
  • Fix: Client crash when an invalid weapon number is specified.
  • Fix: First person null model ("red line") caused by empty override.\
  • Fix: Forcepools not registering properly in some FAs.
Gameplay
  • Fix: Speed activation resetting saber combos.
  • Fix: Jedi and Sith can perform quick getups in melee.
  • Fix: Bounty Hunter kick can now sweep and jump kick
  • Fix: Removed 500 ms delay when throwing your final nade.
  • Fix: Momentum will no longer get stopped 50% when characters flying with jetpack touch the ground.
  • Change: Flamethrower damage decreased per tick. 50ms -> 75ms
  • Change: Re-implemented grenade jump: When a player is in the air and takes damage from their own grenade, it will apply upwards force to them based on proximity and damage received.

Sabering:
  • Change / Fix: Saber animations further refactored and made to be as close to previous R20 values as possible. - the backend code was simplified while also being made to closer match R20 values. Outlying aspects which were missed last patch (such as staggers and certain swings) should be a lot closer to how they used to feel.
Developer's note: The goal of this work is to make it easier for developers to tweak each animation's timing in the future. The timers values for each animation speed themselves will be made public to help aid in discussion and make future changes more transparent. While these current values may not be exactly the same as the past, our goals were mainly to adjust them back to their original values. Further tweaks will be made within a few weeks after people experience these differences and give feedback and are tested internally.

Models
  • Fix: Bedlam Raider-themed Droideka skin now should spawn properly.
  • Fix: Hera is no longer missing shaders.
  • Fix: Blue Female Cultist missing shaders
Legends
    • Purge Trooper
      • Fixed incorrect Saber styles
    • Sith Assassin
      • Removed Talon model as she is already on Sith Duelist
      • Restored Darth Krayt/saber model
    • Mercenary Thug
      • Lowered Stamina pool from 100 to 50
    • Kyle Katarn
      • Changed class from Hero to Jedi
        • This makes Kyle Force Focusable once again but this time retains his ability to pick up weapons. Movement speed has not been changed.
      • Lowered cost of Det Packs from 3/3/3 to 2/2/2
    • Chirrut Imwe
      • Changed class from Hero to Jedi
        • This makes Chirrut Force Focusable once again but this time retains his ability to pick up weapons.
      • Changed movement speed multiplier from 1.04 to a base speed value of 250 (base speed 260 > 250)
    • Mara Jade
      • Changed class from Bounty Hunter to Sith
        • This makes Mara Force Focusable once again but this time retains her ability to pick up weapons. Movement speed has not been changed.
      • Increased Pistol level from 2 to 3
      • Lowered Pistol reserve ammo from 500 to 300
      • Added acrobatic cartwheels
    • Zuckuss
      • Added knockdown attribute for Saber
    • BX-series Commando Droid
      • Increased cost of Dex 3 from 4 to 6
      • Lowered clip size of EE-4 by about 1/3
      • Increased reserve ammo of EE-4 from 600 to 700
    • Darth Vader
      • Increased HP from 70 to 80
      • Added 50% Melee damage resistance attribute
      • Replaced Purple stab with Blue lunge
      • Added alternate Saber stance for Ep. V/VI hilts
    • Anakin Skywalker
      • Added Purple style
      • Decreased AP multiplier from 1.3 to 1.2
      • Decreased CS multiplier from 1.35 to 1.3
    • Sith Warrior
      • Added Purple style
      • Decreased BP multiplier from 1.2 to 1.15
    • Kylo Ren
      • Fixed incorrect Saber sounds
    • Imperial Director
      • Slowed Fire Rate multiplier from 1.05 to 1.15 (RoF 95% > 85%)
    • Scavenger
      • Increased Wrench (Saber) damage from 30 to 50
    • Bo-Katan Kryze
      • Adjusted Darksaber specials
      • Weakened Damage Taken multiplier from .55 to .65
      • Capped Saber damage at 240 across all styles
    • Clone Trooper/ARC Trooper
      • Removed/recategorized/reshuffled a few models/skins for clarity
    • Carth Onasi
      • Increased Energy pool from 100 to 120
    • Calo Nord
      • Added Tracking Darts (8) on CS3
        • Big Bacta moved to CS4
      • Increased Energy pool from 100 to 120
      • Increased HP from 145 to 150
    • Geonosian Warrior
      • Lowered reserve Sonic Blaster ammo from 200 to 142
      • Lowered BP multiplier from 1.15 to 1
    • Aurra Sing
      • Lowered base movement speed from 275 to 247.5
      • Increased Poison Dart count from 2 to 3
      • Lowered Protect level from 3 to 1
    • Atton Rand
      • Lowered base movement speed from 247.5 to 222.7
      • Increased Poison Dart count from 2 to 3
    • Han Solo
      • Added Tracking Beacon
    • Chewie
      • Added Tracking Beacon
    • Boss Nass
      • Increased armor from 50 to 100
    • Reelo Baruk
      • Increased HP from 225 to 250
      • Increased Armor from 100 to 130
    • Youngling
      • Roshling’s angelic voice has been properly restored
    • Imperial Specialist
      • Added 15% faster movement speed while wielding Melee
      • Added 1 Pulse Grenade
      • Added radar technician model
    • Scout Trooper
      • Increased point cost of Reinforcement from 16 to 20
      • Increased total points from 60 to 64
      • Reduced cost of Extra Stamina Pool from 4/4/4 to 3/3/3
      • Changed Stamina pool per level from 50/75/100/125 to 80/100/120/140
    • Jedi Knight/Sith Acolyte
      • Removed buyable Push/Pull level 3
      • Fixed blue female Sith skin not showing
    • Imperial Agent/Bothan Spy
      • Given an extra life by default
      • Removed Reinforcement 2 and made level 1 cost 25 points
      • Spy: Removed Dodge option and replaced with Tracking Darts
      • Spy: additional Rebel Partisan skin
    • Wat Tambor
      • Given a new model with tunic and new voice lines
    • Jedi Savant
      • Decreased HP from 130 to 120
    • Jedi Gladiator
      • Increased HP from 130 to 145
      • Increased AS multiplier from 0.9 to 1.0
    • Mace Windu
      • Decreased AP multiplier from 1.3 to 1.2
      • Decreased CS multiplier from 1.25 to 1.2
    • Darth Sion
      • Increased HP from 120 to 130
      • Increased FP from 120 to 125
      • Increased Healing level from 1 to 2
    • Jedi Apostate
      • Increased HP from 90 to 100
      • Increased Grip level from 2 to 3
      • Increased Passive Sense level from 2 to 3
      • Increased AP multiplier from 0.9 to 0.95
      • Increased CS multiplier from 0.8 to 0.85
FA
  • Fix: uM_Colosseum lacking proper .mbtcs. Map should be playable once again.
  • Fix: uM_yavin2 skybox shaders
  • Change: Lair of the Ancients CTF FA (um_ctf_dfarena, & um_ctf_darkandlight)
    • Mando force pool increased from 25 -> 50, which translates to jetpack fuel.
    • Mando Amban now does HELD_HIGHDAMAGE. (2x damage)
    • Mandalorian flamethrower fixes.
    • Mandalorian class has forceregen of 2, to assist for replenishing of jetpack fuel.
    • Mandalorian overall damage increased from 1->1.1. (+10%)
    • Pistoleer class has an increase in firing rate. (1.4 -> 1.2, 20%+)
    • Scout class baton can now HELD_PULSE shock others, and has HELD_LOWDAMAGE. (2x less damage)
    • Scout class baton is now CYAN style, was YELLOW.
    • Scout class concussion rifle now has HELD_LOWDAMAGE flags, to function purely for conc jumps. (2x less damage)
    • Scout class now has properly working cryo grenades. (previous typo fixed)
    • Scout class has forceregen 1 to assist with force point gain for speed.
    • Spy class can now no longer infinitely fly, RESOURCE_ENERGY is now RESOURCE_STAMINA.
    • SBD class has movement speed adjustments, 0.8 -> 0.9. (+10%)
    • SBD class has a BPmultiplier decrease of 20%. (1 -> 0.8)
    • SBD has been reduced in height by 10%. (modelscale 1.5 -> 1.4)
    • SBD has knockbackTaken 0 flags. Taking 0% knockback effect from HELD_KNOCKBACK damage.
    • Sniper's disruptor now does 2X damage, including FPmultiplying damage. (HELD_HIGHDAMAGE)
    • Sniper class now has binoculars item, for higher skill ceiling sniping.
    • Sniper class damage increased by 10% (damageGiven 1.1-> 1.2)
    • Medic droid class has damageGiven "1.6" flags, applicable to it's wrist laser, as it underperformed heavily. (+60%)
    • Medic droid class now has properly functioning team heal (duplicate forcepower fixes), and FP pool increase 25 -> 50.
    • Engineer point buy cleaned up furthermore, reduced by -30 points. E-11 given for free.
    • Heavy class now takes 0% knockback, due to it's slow speed just like the SBD.
    • Heavy class now has 200 HP, HP was increased by +50.
    • Heavy class now takes 10% less damage overall.
    • Grunt class has reduction in points for point buy, by -50 points.
    • Grunt class now has the ability to choose to assemble.
    • All classes besides grunt, heavy, and SBD have 10% movement speed reduction.
    • All classes besides heavy and SBD have 10% knockback reduction, (knockbackTaken 0.9)
  • Changes- mb2_cmp_duel_palp - Grievous boss battle FA
    • Grievous no longer has MB_ATT_HEALING of any type.
    • Grievous now has a small and big bacta tank to use for healing himself one time use.
    • Grievous removed of MB_ATT_RALLY.
    • Magna guard is removed of pistol 3, and given a stunning blaster pistol instead.
    • Magna guard given HELD_LOWDAMAGE & HELD_PULSE to magnaguard staff.
    • Magna guard APmultiplier reduced by 50%. BPmultiplier reduced by 20%.
    • Magna guard given seeker droid holdable item.
    • Magna guard now only has one life.
Supremacy
  • Fix to supremacy observer siegeteams.
  • levelshots/gc_intermission is no longer progressive, now is baseline jpeg.
  • GCW shocktrooper classes no longer have red muzzle effect when using their stun EE3 weapon.
  • Complete soldier class weapons rework, you may point buy between blaster carbine or reskinned ee4 rifle without alt shot.
  • B1 droid special units now similarly share the buffs given to default droids, ANTI MT1, magnetic plating, and blast armour.
  • Both CW phases now use the EE4 weapons migration, blobs are now used by longrifle class, classnumberlimit increased to 4.
  • Phase I & II Clone Jet Trooper now has 4 rocket shots compared to the 7 previous.
  • Droid spy class has fixed cloak duration now, forcepool 25->50.
  • Preox Morlana Corpos mdl by unguided added to Andor Era, for early imperials as soldier skin.
  • New Republic models added to the new republic eras, 6,7,13, using .mdls by unguided.
  • Rebel Partisan models from unguided added to first order era.
  • Z6 rotary cannon .mdl fixes.

Changed Files
( Manual / Server Downloads )
Code:
--MBII
03_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
mb2_cmp_assets3.pk3
mb2_pbr_assets3.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
MBAssets3.pk3
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
zz_MBModels6.pk3
z_MBLegends.pk3
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
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