Moviebattles II R20.0.07 Now Available

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R20.0.07
Developer's Note:

This patch focuses on further refinements and bug fixes post R20. We are aware of numerous other issues to fix as well as complaints from the community following the R20 release and we aim to focus on alleviating those frustrations in the following patches. Creating new content for MBII is our biggest focus after this patch. But we also will continue to work towards fixing issues.

We are actively looking for more programmers and modders to join the team. If you have experience in JKA modding, please feel free to apply in our application forum. If you are interested in learning how to code, model or map for MBII but don't know where to begin, a good starting point is to join our Beta Team, which has more resources, testing environments as well as developers happy to answer questions as you start your journey. Or, simply check out the Guides section of our Wiki! This is a great space to find out how to make new FAs, maps and more. The new mapping guide for MBII has also been finished, further details are below.

Additionally, we are looking to form an MBII media team. For those of you who are interested in creating video content for MBII to help promote it, please message @Bob-Billy or @Noob who will be forming a team to create content regularly to help promote this game.

General
  • New: Rcon Mute IP
    • muteip <playername>
      unmuteip <playername>
      addipmute <ip-mask>
      removeipmute <ip-mask>
  • Fix: Various classes unable to pick up the CTF flag.
  • Fix: 'VIP' classes (such as Jabba) not following the player after use was pressed on them.
  • Fix: Server logs no longer give part of a debug output.
Gameplay
  • Fix: EMP Pulse grenade and effect playing the wrong sound and adjusted the radius to be more accurate.
  • Fix: A280/Westar M5 knockback once again normalized (this was due to backend changes caused from detangling A280/DLT/M5/Shotgun)
  • Fix: Issue with invulnerability shield going inactive the moment you spawn due to pressing the attack key
  • Invulnerability bubble during respawn made changed so that accidental inputs don't break the bubble
  • Fix: Dash + Jump removed
    • Added as MB_ATT_DASH_JUMP for use in FA/Legends
  • Change/Fix: Wrist laser no longer shares the same cooldown timer as Whistling bird does in tandem with other weapons.
  • Change: All levels of sense now drains at a universal level of 3 every 1/3 second (instead of 5/4/3 for each rank every 250ms).
  • Change: SBD HP levels raised:
    • Level 1: 135 -> 140
      Level 2: 160 -> 170
  • Change: Westar M5 FP Drains
    • Close FP drains when running 13-> 12
    • Close FP drains when blocking 10-> 9
  • Change: ARC Dexterity
    • ARC no longer auto rolls by default at level 3. This is now an FA-only attribute.
    • Rank 1: Grants class special Roll & Directional Getups for 25 Stam
      • Will M5 snipe accurately while moving
    • Rank 2: Grants wall flips, wall runs, extra jump height
      • Immunity to weapon pull and super push (but not in air))
      • Will M5 snipe accurately while jumping
    • Rank 3: Grants shooting while getting up
    • New Dexterity Point Cost for Open: 0/5/15
  • Change: Speed Lunge
    • HP Damage for all styles: 260 - >180
    • Cost 10-> 25
    • No longer regens FP during lunge
  • Change: Balance: Push/Pull Radius increased 512 -> 768 Knockdown distance remains the same. This was done to address issues with nades and rockets not being consistently pushed back.
  • Fix: Outlying issues with Rank 1 Pull causing stagger when it should not.
Sabering:
  • Fix/Change: Saber style will no longer revert to dual or staff after deactivating speed.
  • Fix: The lockout timer for using force/speed upon deactivating speed has been removed.
  • Fix: ACM indicators now properly show the levels of ACM gained
  • Change: BP Regens at a rate of 2 per 400ms while crouched (half of saber defense level 2).

Models

  • Change: Moved some models around to fit new roster design requirements and also to prepare for new stuff.

Maps
  • Fix: mb2_alderaan
    • Fix for doors near objective not opening as intended
  • Fix: mb2_dxun
    • Large minimap shader fixed
    • Further refinements to clipping and hints for FPS
  • Fix: mb2_hrakertstation
    • Fixed timewaste spots in Rebs spawn pools.
  • Fix: mb2_lunarbase
    • Fixed missing console texture
Legends
  • Change: Info "i" icon added instead of "+" Icon for toggling between class description and custom point build menus.
  • Change/New: Labeled and re-organized all classes based on groups, roles, and characteristics. This system will evolve over time to include subcategories and the like.
    • Grunt / Infantry
      infantry.png
    • Special Infantry
      spec_infantry.png
    • Heavy Infantry
      heavy.png
    • Hybrid
      hybrid.png
    • Aerial
      aerial.png
    • Scout
      scout.png
    • Tactician
      tactician.png
    • Brawler
      brawler.png
    • Frontline Saberist
      frontline.png
    • Support Saberist
      support.png
    • Note: more iconography to come. This is essentially the first phase of organizing and categorization. Secondary icons will come in a later update, but to get the ball rolling on that, a secondary Healer icon was also included as a secondary icon to those few classes which can heal.
  • Fix: Adjusted some incorrect/outdated abilities, class flags, animations, and sounds, and added new ones.
  • Change: Several 0 point cost weapons/abilities no longer require purchases to spawn with.
  • Change: Dexterity point costs have been adjusted due to gameplay changes this patch to Dexterity.
  • Change: Wookiee classes can now melee Uppercut.
  • Change: Added and removed a few skins/models based on class uniformity/future ideas.
  • Change: Several Bounty Hunter/recon-styled classes have received the ability to see tracked players (Listed as Tracking Beacon under attributes).
  • Change: Reduced Grappling Hook levels or removed the ability entirely on several classes.
  • Change: Reduced amount of Rally on numerous classes throughout Legends
  • Change: Reduced Sense levels on a few gunners.
  • Change: Capped all multilife classes at a max of 4, other than Default Rebel/Stormtrooper.
  • Fix: Removed class: Resistance Pilot (for now).
  • New: Inquisitor added to Villain side.
      • Change: Rebel Vanguard (Custom Rebel)
        • Lowered starting lives from 2 to 1 (5 to 4 overall).
        • Raised Reinforcement 1 cost from 4 to 8.
        • Changed DH-17 cost to 2,2,4.
      • Change: Security Force
        • Lowered starting lives from 2 to 1 (5 to 4 overall).
        • Reworked Armor Regen. Now costs 12 points to regen 4 armor per second.
        • Reduced max Grapple Hook to level 1.
        • Increased both grenade costs by 1 point for both levels.
        • Reduced Pistol clip size by 1.
      • Change: Old Republic Defender
        • Added more human male skins to Old Republic Defender.
        • Increased Pistol clip size by 1 shot.
        • Increased both levels of Cryo nade point cost by 1.
        • Replaced Vibrosword Blue style with Yellow.
        • Reinforcements point cost increased from 8/16 to 10/16.
      • Change: Clone Trooper
        • Lowered starting lives from 2 to 1 (4 to 3 overall).
        • Added Health rank 2 option.
      • Change: Imperial Infantry (Custom Stormie)
        • Lowered starting lives from 2 to 1 (5 to 4 overall).
        • Raised Reinforcement 1 cost from 4 to 8.
        • Changed E-11 cost to 2,2,4.
        • Changed E-22 cost to 3,5,5.
      • Change: Sith Trooper
        • Increased Pistol clip size by 1 shot.
        • Increased both levels of Cryo nade point cost by 1.
        • Replaced Vibrosword Blue style with Yellow.
        • Carbine (Clone Rifle) point cost increased from 2/4/8 to 2/4/12.
        • Reinforcements point cost increased from 8/16 to 10/16.
      • Change: Heavy Stormtrooper
        • Lowered starting lives from 2 to 1 (4 to 3 overall).
        • Lowered Minigun point cost from 8/4 to 7/3.
        • Added Health rank 2 option.
        • Increased class limit from 2 to 3.
      • Change: B1 Droid
        • Increased class limit from 4 to 6.
        • Increased knockback taken multiplier from 1 to 1.1 (higher).
        • Reduced Sense max level from 3 to 1.
        • Increased cost of Rocket Launcher from 10 to 20
        • Removed Rocket Launcher reload penalty
        • Reinforcement point cost change: 5/9/10 to 4/10/25
      • Change: Super Battle Droid
        • Removed movement penalty on Melee.
      • Change: Clone Leader
        • Now receives Clone Pistol 1 by default.
        • Reduced max level of grapple hook to 2.
        • Changed class to Clone.
      • Change: Galak
        • Defaulted Battery total and regen.
        • Added Knockdown Resistance to all deployed weapons.
        • Armor Regen: 20 every 20 seconds.
      • Change: Bo Katan
        • Increased health to 80
        • Added ability to block force powers by holding block
        • Added healing 1
        • Increased force point drain on pistols to 1.1
        • Increased armor from 80 to 100
      • Change: Arc Trooper
        • Changed class to clone
        • Changed max level of grapple hook to 2
      • Change: Senate Guard
        • Changed class to clone
      • Change: Clone Jettrooper
        • Changed class to clone
        • Speed remains the same
        • Change: Fuel increased from 66 to 80
        • Cosmetic: Added new BF-styled model choices
        • Cosmetic: Added new Phase 2 color skins
      • Change: Imperial Jumptrooper
        • Change: Fuel increased from 66 to 80
      • Change: Thrawn
        • Added 4 Tracking darts
        • Increased melee rate of fire by 10%
      • Change: Leia
        • Reduced Healing to level 2
        • Cosmetic: Boushh suit skin added
      • Change: Jedi Knight
        • Removed Speed 3 as buyable option
        • Increased blaster defense 3 cost by 2 points
        • Change: Class Limit lowered from 4 to 3
      • Change: Sith Acolyte
        • Removed Grip 3 as buyable option
        • Increased blaster defense 3 cost by 2 points
        • Change: Class Limit lowered from 4 to 3
      • Change: Anakin
        • Reduced force regen by 5%
        • Reduced Saber Deflect to 2
      • Change: Sith Warrior
        • Increased force regen by 6%
      • Change: Scout Trooper
        • Changed pistol point cost to 1/1/6
        • Change: Increased Pistol clip size by 1
        • Reduced Pulse Grenades point cost by 1 each
        • Reduced Reinforcement cost to 4/16
        • Added buyable armor level 3
        • Changed armor values to 25/50/75
        • Change: Decreased Ammo level 1 point cost by 1
      • Change: Geonosian Warrior
        • Fix: Resource pool now starts at max and no longer needs to generate
        • Change: Lowered Sonic Blaster reserve ammo from 300 to 200
      • Change: Crosshair
        • Change: Removed Purple style
        • Change: Capped Vibroknife (Saber) damage at 90
        • Change: Rifle effect changed from Pulse to Stun (stagger)
        • Change: Lowered Rifle clip size from 20 to 18
        • Change: Dex 3 > 2
        • Change: Stam 3 > 2
      • Change: Royal Protector
        • Change: Reduced Jump from lvl 3 to lvl 2
        • Change: Reduced Arc Caster ammo to 240 (5 shots less)
        • Change: Force Regen increased from 1 to 1.04
      • Change: Delta Squad Clone Commando
        • Change: Increased health by 5
      • Change: Zaalbar
        • Change: Increased stamina pool from 40 to 45
        • Change/Fix: Added missing Dex 1 attribute
      • Change: Jyn Erso
        • Change: Removed Force Jump 1
        • Change/Fix: Correctly receives increased energy pool (100 > 125)
        • Change: Added Cyan style to Truncheon (Saber)
        • Change: Added 10% faster melee swing speed
        • Change: Added 3 Det Packs
        • Change: Increased Armor from 80 to 85 (now survives a Yellow swing)
      • Change: Wrecker
        • Change: Increased Det Pack count from 3 to 4
        • Change: Decreased skill cooldown timer by 10% (faster)
        • Change: Increased rifle ammo by 100
      • Change: Chirrut Imwe
        • Change: Increased outgoing damage from 1.22 to 1.30
        • Change: Set Saber Damage at 108 (effectively 140 due to damage given) (from 180)
        • Change: Increased Lightbow total ammo from 28 to 42 shots
        • Change: Increased Lightbow FP multiplier from 1.5 to 2
        • Change: Increased Lightbow knockback multiplier from 2 to 2.5
        • Change: Added 10% faster melee swings
        • Change: Increased Max Saber Chain Limit to 6
        • Change: Chirrut now has unrestricted directional Saber combos
      • Change: Skirata Mando
        • Change: Increased Rifle FP damage multiplier from 1.13 to 1.15
        • Change: Increased Pistol FP damage multiplier from 1.13 to 1.35
        • Change: Slightly increased Rifle clip size
        • Change: Added 6 Tracking Darts
      • Change: Kyle Katarn
        • Change: Force Sense is no longer a default Power, it must be purchased (2 levels available at 4,4 cost)
      • Change: Mara Jade
        • Fix: Mara has re-attuned herself with the Force
        • Fix: Saber throw not working on CS1
        • Change: Skill cooldown penalty removed
        • Change: Added Big Bacta inventory item
        • Change: Added Flipkick 1
        • Change: Thermal Grenade count increased from 1 > 4
        • Change: Pistol reserve ammo lowered from 700 to 500
        • Cosmetic: Added MotS hilt
      • Change: Atton Rand
        • Change: Removed skill cooldown penalty
        • Change: Lowered pistol reserve ammo
      • Change: Greedo
        • Fix/Change: Overall damage given multiplier lowered from 1.15 to 1 (for symmetry with Han)
      • Change: Durge
        • Change: Increased reserve ammo of Gatling Gauntlet from 28 to 42
        • Fix/Change: Due to a change in resource scaling with SBD Arm Blaster, Gatling Gauntlet will now receive full Firepower 3 boost at max resource (which tapers off as resource pool is drained)
        • Change: Increased resource pool from 50 to 75
        • Change: Increased resource regen rate from .6 to .65
        • Change: Lowered Sense from 2 to 1
        • Change: Added Dark Rage (3) [CS4]
      • Change: Paz Vizsla
        • Change: Increased Fuel from 100 to 120
        • Change: Minigun clip size increased from 240 to 400
      • Change: Boba Fett
        • Change: Increased Fuel from 100 to 125
      • Change: Jango Fett
        • Change: Increased Fuel from 100 to 115
      • Change: Dark Trooper
        • Change: Increased Fuel from 100 to 110
      • Change: Bossk
        • Change: Increased Stamina pool to 120
        • Change: Added Bunny hop 1
        • Change: Removed grapple hook
      • Change: Tavion Axmis
        • Change: Added Ally Stat Viewer
        • Cosmetic: Added JKO model and replaced ‘Possessed’ thumbnail with a more illustrative one
      • Change: Zuckuss
        • Change: Removed Saber knockdown attribute
        • Change: Set Saber damage at 120 (from 200)
        • Change: Lowered clip size of Conc Rifle
        • Change: Lowered Saber Chain Limit to 1 (this is an experiment)
        • Change: Increased Saber swing speed multiplier to 1.25
        • Change: Added Purple style
        • New Weapon: GRS-1 Snare Rifle: a low damage, low ammo, slow reloading gun that briefly freezes and staggers targets
      • Change: Savage Opress
        • Change: Reworked for custom point buy.
      • Change: Jedi Brute
        • Change: Reworked for custom point buy.
      • Change: Imperious General
        • Change: Added Pistol (2)
        • Changed EE-4 Rifle from A280 to DLT-20A
        • Reduced DamageGiven to 0.8
        • Added Armor Dispenser (1)
        • Change: Increased HP from 100 to 130
        • Change: Added Electrobinoculars
        • New weapon: CryoBan Gun: A supportive freezing blaster based on EE-3.
      • Change: Dash Rendar
        • Change: Rate of fire .6 > .425 (faster)
        • Change: Damage given 1.15 > 0.85 (lower)
        • Change: Reduced Pistol from level 2 to 1
        • Change: Reduced Pistol clip size from 24 to 18
        • Change: Added Dash (Rendar) Jump
        • Change: Added Bunny Hop 1
        • Change: Added Float Hop
        • Change: Added SotE inspired Pistol effects
        • Change: Added Heavy Melee.
        • Change: Skill cooldown timer: 1 > 1.5 (longer penalty)
      • Change: Jan Ors
        • Change: Added Dexterity 1
      • Change: Padme
        • Change: Added Dexterity 1
      • Change: Tusken Raider
        • Change: Capped Saber damage at 177 (effectively 150 due to damage given mult.)
        • Change: Lowered pistol reserve ammo from 600 to 400
        • Change: Removed Assemble
      • Change: Watto
        • New Weapon: Busted Parts (Based on Flechette Launcher), designed to bomb the shit out of your enemies.
      • Change: Noghri Death Commando
        • Has been reworked a bit for the sake of freshness. New unique design based on keeping resource/cloak up by dealing damage/kills.
        • Change: Changed resource from Stamina to Rage
          • Changed regen from 1 to 0.5, this makes Rage decay SLOWER
          • Due to resource change, Sprint drains no Rage.
        • Change: Increased resource pool from 100 to 150
        • Change: Removed previous Saber styles, added Cyan
        • Change: Capped Saber damage at 200
        • Change: Removed Grapple Hook
        • Change: Removed Armor Regen
      • Change: Kowakian Monkey Lizard
        • Change: Altered MBClass from Clone Trooper to Hero (movement speed remains the same)
        • Change: Altered Resource from Force to Stamina (removes infinite Sprint)
        • Change: Increased resource pool from 50 to 100
        • Change: Increased Melee swing speed modifier from 1 to 0.9 (faster swings)
        • Change: Removed Poison Darts ability
        • Change: Increased Skill Cooldown penalty from 1 to 1.5
        • Change: Added a modest point purchase setup - 1 point to choose either Dash/Dash Jump [CS2] or Grappling Hook/Grapple Hop [CS4].
        • Change: Moved Dex Roll to [CS3]
      • Change: Baze Malbus
        • Change: Rifle clip size lowered from 400 to 240
        • Change: Skill cooldown penalty raised from 1 (default) to 1.1 (slower)
        • Change: Damage taken modifier raised from 0.9 to 0.95 (takes more damage)
      • Change: IG-88
        • Fix: Pulse Cannon (Amban) now properly ignites players on hit.
        • Raised Amban clip size from 16 to 20
      • Change: Jedi Healer
        • Reworked to be custom build.
      • Change: Traya
        • Reworked to be custom build.
      • Change: Canderous Ordo
        • Change: Removed Grappling Hook
        • Change: Increased point buy total from 150 to 160
        • Change: Lowered Armor costs from 5/8/12 to 5/7/9
        • Change: Lowered Saber Defense Level 1 cost from 15 to 10
        • Change: Lowered AP Level 1 cost from 20 to 10
      • Change: Jar Jar Binks
        • Rework: Jar Jar has been redesigned to function more uniquely than his previous mishmash design, and to bring him more in line with canon appearances. Most of his previous weapons have been replaced.
        • New design traits include:
          • Both tanky and speedy
          • Many evasive/movement options including Dash Jump and Bunny Hop 2
          • High base rate of fire, low damage output
          • Receives and deals high knockback
          • An unwieldy blaster rifle that knocks both user and target back
          • Atlatl/Boomas: Electric displacement projectiles.
          • A special “Saber” with no combo potential that deals knock down and high knockback
        • His previous characteristics may return elsewhere…
      • Change: Jedi Savant
        • Change: Added Ally Stat Viewer
      • Change: Mercenary Shooter
        • Change: Tracking Darts increased from 4 to 6
      • Change: Death Trooper
        • Change: Removed grapple hook
        • Change: Class limit 4 > 3
      • Change: First Order Marshal (formerly Imperial Marshal)
        • Change: Removed grapple hook
      • Change: Finn
        • Change: Removed grapple hook
      • Change: Purge Trooper
        • Change: max grapple hook level reduced to 2
      • Change: Bothan Spy
        • Change: max grapple hook level reduced to 2
        • Change: Added Bacta Tank
        • Change: Now starts with 1 life, can purchase 2 more
        • Added Grapple Hop (Can bunny hop on the first grapple hook jump per use)
      • Change: Imperial Agent (formerly Imperial Stormcommando)
        • Max health: 90 > 100
        • Armor ranks: 10/20/35 > 10/20/40
        • New armor regen values: 1/ 2 per second
        • Armor regen rank cost: 5/12 > 5/5
        • Disguise rank cost: 4/4/4 > 3/3/3
        • Increased some ammo values
      • Change: Hera Syndulla
        • Added Armor Dispenser (1)
      • Change: BX Commando Droid
        • Change: Added Dash 2 as a default ability
        • Change: Added Battery Recharge 3 as a default attribute
        • Change: Added Force Jump 1 as a default attribute
        • Change: Block Power point cost: 3/3/3 > 3/3/6
        • Change: Block Power rank values: .5/.8/1.1/1.4 >.5/.8/1.1/1.6
        • Change: Attack Speed rank values: .95/1.0/1.05/1.1 > .96/1.02/1.08/1.14
        • Change: E-5 point cost: 2/4/4 > 2/4/6
        • Change: Radar Scanner max level reduced from 3 to 1
        • Change/New: Added Faster Melee Swings as a buy option
        • Change/New: Added Faster Skill Cooldown as a buy option
        • Change/New: Added Saber Combo Limit as a buy option
          • New point buy info can be viewed with in-game class description panel toggle
        • Change: Raised Saber damage penalty from 25% less overall to 31/68% less for Yellow/Red
      • Change: Jedi Apostate
        • Added Mind Trick Immunity 2
        • Protect 2 > 3
      • Change: Sith/Jedi Forcemasters
        • Forcepool 130 > 120
      • Change: Scavenger (formerly Skirmisher)
        • Increased class limit 2 to 3
      • Change: Senate Guard
        • Increased class limit 2 > 4
        • Set Saber Damage at effectively 140 (due to dmg mods)
      • Change: Astromech/R2
        • Rebalanced around being a slightly slower, more grounded support class, with emphasis on utility and gadgets rather than a fast flanker.
        • Lowered Force Pool from 100 to 30
        • Lowered Force Regen from 1.3 to 1
        • Electroshock Probe now uses Lightning Thrower as basis rather than Force Lightning. This means it will use Ammo rather than Resource.
        • Speed multiplier lowered from .90 to .85
        • Added Overlock (Speed 3)
        • Added Steam Projector (Push 1 with a dense fog effect).
        • Added (passive) Healing (1)
        • Increased Armor from 20 to 30
        • Added Electroshock Prod: Melee kicks with an electric and stagger effect
        • Added Circular Saw: A low damage, short range, extremely fast Saber with no combos or defense, but which bypasses Saber Block and staggers targets.
        • Added Resource Dispenser (1)
        • Added Armor Dispenser (1)
        • Reduced Headbutt (Flipkick) level from 2 to 1
        • Increased model scaling from .85 to .91
      • Change: Jedi Youngling
        • Class limit 2 > 3
      • Change: Marka Ragnos
        • Rebalanced to encourage more aerial usage
        • Added: Bunny Hop 1
        • Added: Float Hop
          • The above changes make flying at ground level a much smoother experience
        • Reduced HP: 200 to 150
        • Increased Force pool: 150 to 200
        • Reduced Force regen: 1 to 0.5
        • Reduced speed multiplier: .95 to .70
        • Reduced AP mult: .9 to .8
        • Reduced damage given: 1.1 to 1
        • Reduced Force Focus: 2 to 1
        • Added: BP-free jumps
        • Added: No flight overheating
        • Added: No flight cooldown
        • Reduced Lightning Fists (saber) damage penalty: 80% to 70%
        • Increased knockback on Lightning Fists
        • Added: Force Absorb (2)
        • Increased Dark Rage 2 to 3
      • Change: Gamorrean Guard
        • Removed nonfunctional Fury references
        • Class limit 2 > 3
      • Change: Dark Pursuer
        • Darth Zannah removed from Pursuer class in favor of it simply being... Maul.
      [*]

FA:
  • New: PowerBattles III - created by ShowerSinging
    • removed maps: pb2_citadel, pb2_kashyyyk, pb2_fdepot, pb2_depot,
    • added maps: pb3_dotf, pb3_cloudcity, pb3_starkiller_base, pb3_reactor, pb3_manaan
    • For details on the creation of this new goofy mega FA, see this post.
    • Please report any bugs or issues in the Showcase channel of the new Community Contributions category in MBII's Discord
  • New: Saber styles and hilt colors are detangled and 'unlocked' in the backend, allowing for characters to have custom styles and saber color customization. These new variant fields are:
    • FA Fields that allow a hardset to combo limit across all styles:
      • saberMaxChain - Limit of how many chains a style is allowed
      • rankSaberMaxChain
    • MB_ATT_SABER_MAXCHAIN : To use with rankSaberMaxChainCombo Customization
    • MB_ATT_SABER_COMBO_NONE : For a Class that shouldnt be able to combo with its saber
    • MB_ATT_SABER_COMBO : Rank 1 : Allows a combo in any direction except current
    • MB_ATT_SABER_COMBO : Rank 2 : Allows a combo even in the same direction
    • Single style assignments for class builder
      • MB_ATT_SS_YELLOWSTYLE
      • MB_ATT_SS_BLUESTYLE
      • MB_ATT_SS_REDSTYLE
      • MB_ATT_SS_PURPLESTYLE
      • MB_ATT_SS_CYANSTYLE
      • MB_ATT_SS_DUALSTYLE
      • MB_ATT_SS_STAFFSTYLE
    • saberstyle_1 (for saber RGB variant styles per saber variant)
      • customred_1
      • customgreen_1
      • customblue_1
  • Change: Grapple Hook no longer allows a free Bunny hop. This ability however is added as MB_ATT_GRAPPLE_HOP for use in FA
  • Change: Skins/model variant limit per .mbch increased from 10 to 20.
  • Fix: Grapple Hook Rank 4 has a proper cooldown (200ms)
  • Fix: skillTimerMod being incorrectly parsed - Characters in FA will now have customizable skille timer cooldowns.
  • Fix: CFL_NOPICKUPS can still pick up CTF flags
  • New: CFL_NODISMEMBER added as a flag for FA
  • New: Icon feeder feature available for FA editors to add icons on top of uishader (model icons): uioverlay, uioverlay_r, uioverlay_c, uioverlay_l.
  • Change: Energize only gives 50% value to Rage and Fuel users
  • Change: Disguise code cleaned up. You can now render a disguise a model's variant.
    Fix: HELD_STUN weapons should now stun all classes with the exception of those with Strength 3
  • Change/New: MB_ATT_KNOCKDOWN_ROLL - Converts push/pull/stomp knockdown to Roll (Does not cost resource)
  • Fix: Various instances of Flamethrower (rifle) not working properly
  • Change: mb2_hrakertstation
    • Selkath Scientist: Added Supply Drop
  • Change: ultimate_showdown
    • Sinestro
      • Fixed errant Pistol
    • Mario
      • Added: Bunny Hop 1
    • Spiderman
      • Web (Grapple Hook 4) once again has no cooldown when webslinging (unless hitting player target)
      • Added: Grapple Hop
  • Change: Power Battles 2
    • Supah Mayrio
      • Change: Increased Destruction rank from 1 to 3
      • Change: Increased class limit from 3 to 64
    • Pikachu
      • Change: Increased class limit from 3 to 6
      • Change: Added Dash Jump
      • Change: Added Bunny Hop 1
      • Change: Added Dex 2
    • Ice Man
      • Change: Even colder!
    • Goku
      • Change: Added Dash/Dash Jump (2)
      • Change: Added Dexterity (3)
      • Change: Increased Destruction rank from 1 to 3
      • Change: Added Jump (3)
      • Change: Lowered skill cooldowns
      • Known issues: Melee not working properly
    • Melee Mando
      • Change: Added Wookiee Strength (3)
      • Change: Increased FP from 20 to 50
    • Ghost Palpatine
      • Change: Adjusted resource
      • Change: Added Red style with Spin DFA
      • Change: Added Slow Faller
    • Solid Snake
      • Added smoke grenades
  • Change: mb2_cmp_duel_palp
    • Roron Corobb now lore accurately has a blue lightsaber.
    • Rocket Clone Trooper no longer has MB_ATT_ASSEMBLE.
    • Grievous now has MB_ATT_HEALING,2, (was 3).
  • Change: Lair of the Ancients CTF (um_ctf_dfarena && um_ctf_darkandlight):
    • All classes capable of dashing now have MB_ATT_DASH_JUMP.
    • Majority of classes have variations in base game model changes.
    • respawnWait changes have been applied to all classes for respawns to better function on open style maps.
    • Added Pistoleer class:
      • Dual Bryar Pistols that function as dual pistol (3), with increased FPMult 1.4, RateofFire 1.4 & damageGiven 1.4. (40%+)
      • Pistoleer class may use dodge with rage points.
      • Pistoleer class may use force rage to fire faster.
      • Pistoleer class may use force rage to increase Wookiee strength tier, to evade pushes & pulls, and slaps.
      • Pistoleer class may use force rage to perform faster melee.
    • Medic class has been completely reworked:
      • The medic class is now a medic droid.
      • The medic droid can point buy an ice thrower, wrist lasers, DR attributes.
      • The medic droid may also heal others by using their WP_SABER healing apparatus, (-50).
      • The medic droid is the only class capable of point purchasing rally.
    • Engineer changes:
      • No more flying jawas, their ability to permanently fly has been fixed.
      • Their mbpoints have been drastically reduced, (was 100).
      • Their point buy has been cleaned up. Giving MB_ATT_CCTRAINING,2 for free.
    • SBD changes:
      • Their forceregen for RESOURCE_BATTERY has been increased from 2 => 6.
      • They have been stripped of their cortosis.
    • Mandalorian class changes:
      • Gadget class special fixes, they may now use their wrist laser and whistling birds.
    • Grunt changes:
      • Their overall movement speed has been decreased. They are no longer as fast as the scout.
    • Heavy changes:
      • Players report the class is too weak, measures were taken to fix this.
      • maxhealth 100 -> 150. (50+)
      • damageGiven 1 -> damageGiven 1.2. (20%+)Minigun FPMult 0.8 -> 1.2. (40%+)
      • The Sniper class has the following changes:
        • Projectile rifle is now more in line with the open proj. One shot for majority of targets:
          • Projectile rifle now has HELD_HIGHDAMAGE flags, doing 2x damage.
          • Projectile rifle has a half FP damage (FPMult 0.5) reduction.
    • Wookiee changes:
      • Chewbacca red/blue models from base has been added as a possible skin.
  • Fix: Halo_for
    • All weapons should function as intended now (another fix required due to R20 backend work untangling weapons)
Changed Files
( Manual / Server Downloads )
Code:
--MBII
03_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
MBII.pk3
MBII_Mac.pk3
mb2_alderaan.pk3
mb2_cmp_assets3.pk3
mb2_dxun.pk3
MB_Effects.pk3
mb2_manaan.pk3
mb2_pb_assets1.pk3
mb2_pb_assets2.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets3.pk3
MBAssets4.pk3
z_MBLegends.pk3
zz_MBModels5.pk3
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 

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ThEra

Internal Beta Team
EU Official Server Admin
Posts
28
Likes
65
Not sure what it was per level with R20, but before that level 3 push was 1024. So at least for level 3 that is just bringing it back to where it was.
Just out of curiosity, do u still have the old image from pre-r20, which is showcasing the distance units for push/pull knockdown and displacement?
 
Posts
16
Likes
8
The PB indicator crosshair cursor no longer shows up and plays the sound.
 
Last edited:
Posts
20
Likes
19
Fix the Update please. I can't connect to any servers unless they're on the previous update. They screwed over Linux users..... AGAIN!
 
Posts
13
Likes
5
Eh no presets for point builds in Legends yet, the rest of the changes are meh/ok/understandable, the overall nerfing of grappling hooks in Legends is a bit weird, I rarely used them, and didn't mind when others used them to their fullest extent. Icons for choosing classes in Legends helps narrows down the search for sure especially for newcomers.
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,930
Likes
2,730
Just out of curiosity, do u still have the old image from pre-r20, which is showcasing the distance units for push/pull knockdown and displacement?
052dedc53b5aeb8a27ab3249293db3e9.jpg


Each color combo is a specific push/pull type and its "effective" knockdown range in white.
  • Green = Push 3 maximum knockback range. (1024)
  • Green's White = Push 3 max knockdown range. (724)
  • Blue = Pull max pull range (650)
  • Blue's White = Pull's max knockdown range. (350)
  • Orange = Repulse max knockback range (768)
  • Orange's White = Repulse max knockdown range. (468)
Note: This is from before DOTFv2s release, but the stair length is the same. Just missing details.
 

Goosto

FA / Legends Contributor
Internal Beta Team
Posts
49
Likes
50
052dedc53b5aeb8a27ab3249293db3e9.jpg


Each color combo is a specific push/pull type and its "effective" knockdown range in white.
  • Green = Push 3 maximum knockback range. (1024)
  • Green's White = Push 3 max knockdown range. (724)
  • Blue = Pull max pull range (650)
  • Blue's White = Pull's max knockdown range. (350)
  • Orange = Repulse max knockback range (768)
  • Orange's White = Repulse max knockdown range. (468)
Note: This is from before DOTFv2s release, but the stair length is the same. Just missing details.
Is there a command that lets we peasants view this stuff ingame?
 
Posts
64
Likes
390
Thanks for adding the ability to force repulse teammates. Finally, a step in the right direction after adding one hundred thousand new keys to be bound so you are able to jerk off with the right and left hand in ADHD legends mode after removing the ability to grip teammates. Good job, team lead Viserys!

I'm dead serious about the first sentence btw. The best new feature in the last few years!
 

Leo

Internal Beta Team
Posts
373
Likes
506
A thing that's not been mentioned in the notes but made it in is being able to switch to melee while disarmed btw
 
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