R22.0.02
- New: use_pshield command for Personal Shield
- Fix: New commands for specific force powers and items willl no longer have a 1s cooldown between pressing
- This affects: force_stasis, force_darkrage, force_destruction, use_spawner, use_pshied
- Fix: Addressed some server crashes
- Fix: Newly introduced client crashes in R22 were all fixed
- Fix: Loosened Dashing limitations to restore diagonal Dashing
- Fix: Fixed !spin Grappling Hook not working
- Fix: M5 scope level 2 not increasing rate of fire correctly
- Fix: Pistol 1 icon restored.
- Change: Force Stasis
- Cooldown decreased from 2 seconds to 1 second
- Deactivation cooldown decreased from 1.5 seconds to 1 second
- Change / Fix: Force Dark Rage
- Fixed some inconsistency in activation and deactivation (being unable to activate when going forward while blocking with Saber, etc)
- Activation animation now only plays for the upper body, allowing you to move during activation
- Initial move speed increased from 1.10x to 1.15x
- Deactivation cooldown decreased from 5 seconds to 2 seconds
- Level 1
- HP Damage per tick: 9 => 6
- FP Cost per tick: 12 => 8
- Level 2, Level 3
- HP Damage per tick: 6 => 4
- FP Cost per tick: 8 => 5
- Change / Fix: Force Sense Level 2 will highlight all clients rather then only clients pressing an attack button.
- Change: Personal Shield effect has been changed from a recolored Force Protect to the base Vehicle Shield, this is to get it to fluctuate less and more closely hold to the body of the user.
- New: g_duelNpcs server cvar in order to disable / enable the option of spawning private duel NPCs.
- Change: Duel Analysis
- Removed Failed MBs / MB Defense
- Added bodyhit count
- Fixed NPC name not displaying
- Option to prolong duration if desired:
- bind <key> toggle cg_duelAnalysisTime <longerDuration> <defaultDuration>
- Fix: Duel NPCs:
- Fixed all known instances where an NPC could have been on loose
- NPCs that dont have saber can not be spawned
- Fix: Added missing Killfeed support to MinimalismHUD
- Fix: Killfeed will no longer display multiple same instances
- Change / Fix: Holster adjustments for Barada, Chiss, Crix Madine, Deathtrooper, Gran, Human Merc, Imperial, Female Imperial, Ponda Baba, Pyke, Radar Tech, Rodian, Weequay, Rebel Marine
- Change / Fix: Small tweaks and fixes to sounds for K2SO, 4LOM, Phase 3 Dark Trooper, Hazardtrooper, Trandoshan, Jawa, Ugnaught, Grievous
- Change: Replaced Ugnaught's "This is the way" victory line with a new Ugnaught voiceline
- Fix: Fixed missing Clone Trooper shaders in Rend2 caused by a shader typo.
- Change: HELD_DISARM will no longer affect allies
- Change: MB_ATT_SELFEXPLODE changed so it will no longer negate armor.
- Change: WP_SHOTGUN now shares attributes with Trad Bowcaster rather then E-11, Clone Rifle, and SBD Firepower.
- New / Fix: Pet Control
- Pets now have fully functional Force select menu and weapon select menu, including fixes for Force Power usage and Force Jump
- Fixed ignition of Saber with the reload button and sec attack mouse button
- Fixed some (but not yet all) events that may have not been executed right during an attempt to start pet control
- Fixed being immune to fire as a Pet owner during Pet Control
- Pet dying should no longer leave it in a bad state
- Gunbashing while controlling a Pet should not hit the Pet itself at all anymore
- Fix: Fixed missing Poisonthrower effect
- Change: More ‘wristblade’ style Sabers have been given disarm effect immunity
- Change: Pet control shader changed to the one used in JKA mind trick level 4.
- Fix: Fixed some text errors
- Jedi Sage
- Skills and ranks have been split amongst dual specs, and points recalculated
- Knockback given mult 1 > .5
- Knockback taken mult 1 > 1.1
- Further reduced Force Lift FP damage mult as lowest values no longer cause crashes
- Force Lift charges 75 > 90
- Talz Native
- Fixed having Dark Rage instead of intended Rage
- Scavenger
- Move speed 260 > 259
- Adjusted some sounds
- Added slow effect to Restraining Bolt
- Restraining Bolt damage mult 0 > 0.01
- Rebel Saboteur
- Removed high damage flag from Rocket Birds and replaced with low damage flag
- Increased Rocket Birds cost 1 > 3
- Slowed Sticky Bomb velocity mult from 1 to .75
- Added Heavyweight to Melee
- Increased Melee damage mult 1 > 1.75 (also affects Bomb Vest)
- Slowed Melee RoF mult 1 > 1.2
- Added focus and blind effects to Tranq Pistol
- Increased Tranq Pistol FP damage mult .2 > 1
- Lowered Tranq Pistol ammo 36 > 8
- Slowed Tranq Pistol reload mult 1 > 2.5
- Increased Security Droid speed 187 > 200 so it keeps better pace with Saboteur
- Security Droid can now use Melee
- Tweaked some sounds and anims
- K2SO
- Fixed having Barge
- SpecForce Marine
- Health 90 > 70
- Armor 30 > 40
- Speed 224 > 222
- Lowered Disc Launcher damage mult from 2 to 1.5
- Slowed Disc Launcher RoF mult from 1 to 1.05
- Slowed Disc Launcher reload mult from 1 to 1.2
- Lowered Disc Launcher clip from 32 to 28 (8 to 7)
- Lowered Disc Launcher reserve ammo from 352 to 280
- Increased Heavy Carbine FP damage mult from 1.5 to 1.6
- Altered Flame Carbine model, anims, and sounds
- Added mag reload to Flame Carbine
- Added Heavyweight to Flame Carbine
- Slowed Flame Carbine RoF mult from 1 to 1.25
- Slowed Flame Carbine reload mult from 1 to 1.5
- Lowered Flame Carbine clip from 150 to 100
- Lowered MagnaCaster reserve ammo from 18 to 16
- Lowered MagnaCaster damage/FP damage mult 5.5 > 5.25
- Fixed MagnaCaster reload being faster than intended
- Altered Stiletto attack animations, ensuring it doesn't inherit Melee weapon flags
- Slowed Stiletto RoF mult from 1 to 3
- Increased Stiletto damage mult from 1 to 4
- Lowered Energy Rifle Blobs 4 > 2
- Lowered splash radius of Energy Rifle Blobs from default to 42
- Selkath Enforcer
- Quickened Ion Pistol reload mult 2 > 1.5
- Added Ally Stat Viewer
- Boss Nass
- Added Ally Stat Viewer
- Captain Panaka
- Added Ally Stat Viewer
- General Madine
- Increased Saber APmult 0 > 0.1
- Added explosive effect to Strike Order (with reduced splash size)
- Lowered Strike Order FP damage mult 1 > 0.01
- Quickened Strike Order RoF mult 31 > 29
- Adjusted some sounds
- Luke Skywalker
- Fixed AP pointbuy
- Fixed BP default (130% > 110%)
- T3-M4
- Fixed various weapon flags not working
- Kota’s Militia
- Recalculated point costs and made some attributes cheaper
- Fixed Energy pointbuy not working
- Added stagger effect to Rocket Launcher
- Rebel Officer
- Flare Pistol ammo increased 60 > 66
- Rally cost 10 > 8
- Nute Gunray
- Speed 220 > 218
- Increased Saber APmult 0 > 0.1
- Added explosive effect to Security Resolution (with reduced splash size)
- Lowered Security Resolution FP damage mult 1 > 0.01
- Quickened Security Resolution RoF mult 31 > 29
- Increased Security Droid speed 187 > 200 so they keep better pace with Nute
- Security Droids can now use Melee
- Tarkin
- Added Ally Stat Viewer
- Imperial Specialist
- Fixed Rifle FPV
- Shadow Guard
- Added mag reload to Pistol
- Lowered Pistol damage mult 1.25 > 1.15
- Lowered Pistol clip size 21 > 15
- Lowered Saber CS mult 1.15 > 1.1
- Increased Saber damage 240 > 300
- Lowered Saber special damage mult 1.25 > 1
- Darth Sion
- Removed passive self-heal from Melee
- Added passive self-heal to Lightsaber
- B1 Flame Droid
- Fixed having UGL by default
- Added stagger effect to Rocket Launcher
- Removed stagger effect from Wrist Laser
- Heavy Stormtrooper
- Beam Cannon damage mult 0.15 > 0.25
- Beam Cannon FP damage mult 0.15 > 0.25
- Commander spec now gets 1 free Frag Grenade
- Rally cost 5 > 4
- Speed pointbuy speed increased 200 > 202
- Rocket Launcher cost 8/18/22 > 8/18/22
- Heavy Repeater damage mult 0.5 > 0.55
- Heavy Repeater FP damage mult 0.5 > 0.55
- Commander spec E-11 cost 10/0/0 > 2/2/3
- Jodo Kast
- Poison Darts are now tracked in HUD instead of Rocket
- Imperial Officer
- Sonic Pistol ammo increased 60 > 66
- Rally cost 10 > 8
- Change / Fix: Sentry and Mark2 changed from being immune to non-heavy weapons when retracted, to re-using the existing Personal Energy Shield protection functionality. In other words, they are no longer immune to blasters while in their moving forms, and will instead have a visible shield that reduces damage.
- Change / Fix: All saberist and mage NPCs will be able to use all Force Powers with a few exceptions, note that this doesn't mean they know how to use them well. Mages cannot use Force Speed, and neither saberists nor mages can use Force Sense or Blaster Deflect.
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.