R22.0.01
- Note: We are aware of some other issues that are currently present and we are working on tracking them and fixing them. At least one more hotfix to follow in the upcoming days. Any information or clips are more than appreciated.
- New: In order to reduce griefing, blocking environmental objects(such as elevators) will result in increasingly higher damage than the normal value
- Fix: Several fixes to stuff that could have potentially caused a server crash
- Fix: Can no longer use Whistling Birds when sonic'd
- Stasis
- Change / Fix: Stasis bubble will automatically be released after Jedi dies
- Fix: Pushing grenades that are in Stasis bubble now works as intended
- Fix: Pushing missiles that were behaving differently than normal blaster bolts, and weren't grenades (repeater alt fire) now correctly return to their behaviour
- Fix: Flechette rounds will now correctly disappear after Stasis ends
- Fix: Improved push interaction with stasis missiles
- Fix: Fixed Sith/Jedi point cost not representing its actual numbers from previous patch
- Fix: Droideka will no longer become invisible invincible ghost after death
- Fix: Duel NPCs
- trainer_saber NPC can no longer be spawned
- NPCs can no longer try to get an enemy outside of private duel
- NPCs now spawn at the same height as the player in every case, where they've spawned little bit inside ground.
- NPCs spawned now default to "No Team" to prevent gaining TK points
- Although it had no effect, you no longer see "Cheats must be enabled" when using the spawning feature.
- Fixed still seeing PB indicator after killing an NPC
- Experiencing more issues? Chance is it's probably the server you're playing on. Servers that use Asutech's server file have severe issues with NPC duels. It is beyond our control to fix that for them.
- Fix: Killfeed
- Fixed killer name being displayed sometimes for suicides
- Updated SMOD menu with new maps and teams
- Fixed several missing files resulting in model, animevents, holster, sound errors
- Slightly lowered frequency of some ambient model sounds
- Fix: Pet Control
- Occasional sped up of the pet in move speed and firing speed caused by player lags potentially fixed
- Can no longer use pet control if you're too close to a wall
- Fixed all gamebreaking interactions related to melee usage against the pet controlling owner
- Pets are no longer immune to TK points registering
- Turret's explosion will no longer cause its owner to be in a bad state
- Pet is no longer temporarily stuck in hacking animation if it was hacking last time it was controlled
- Upon leaving pet control and pet is hacking, hacking sound will stop playing and player won't see the hacking bar
- Fixed being stuck / invisible when trying to control a pet that just died
- Fix: Shockfield Item will no longer apply shocking even after death
- Fix: Base Seeker will not have its missile velocity changed from the owner's held weapon velocityMod anymore
- Rebel Saboteur
- Prevented Whistling Birds from firing outside of Melee
- Hard-prevented Pet Control in Melee (as it does not work) and clarified in desc
- Speed 250 > 240
- Slowed Sticky Bomb RoF 2 > 3
- Removed 3rd level of Sticky Burst upgrade
- Security Droid Self-Destruct level 2 > 1
- Imp Specialist
- Hard-prevented Pet Control in Melee (as it does not work) and clarified in desc
- Rebel Engie
- Hard-prevented Pet Control in Melee (as it does not work) and clarified in desc
- Starkiller
- Reverted Force Lightning damage buff
- Darth Sidious
- Reverted Force Lightning damage buff
- Selkath
- Reduced Verpine Ion Pistol reload speed from default to 100% slower
- SpecForce Marine
- Base speed 218 > 224
- Fixed MagnaCaster lacking firing sound
- MagnaCaster damage mult 4.5 > 5.5
- MagnaCaster reload penalty 1.8 > 1.6
- Fixed Proj Rifle lacking firing sound
- Proj Rifle FP damage mult .5 > .4
- Removed movement speed bonus from Proj Rifle
- Added Heavyweight to Melee
- Slowed Melee RoF 1 > 1.25
- Removed movement speed bonus from Stiletto
- Replaced low quality Stiletto icon
- Removed movement speed penalty from Heavy Carbine
- Jedi Sage
- Fixed having Pull 3 by default
- Force Lift 1 point cost 0 > 1
- Reduced Force Lift charges from 450 to 75
- Added Heavyweight to Force Lift
- Altered Force Lift fire sound
- Kowakian Monkey Lizard
- ... splash radius 0 > 6.4
- Scavenger
- Pocket Sand splash radius 0 > 6.4
- Pocket Sand charges 2 > 4
- Cad Bane
- Quick Draw damage mult 4.25 > 5
- Quick Draw fp damage mult 4.25 > 5
- Jar Jar
- Ptooie base changed from DC Carb to IHR
- Ptooie no longer needs to reload, all charges are stored in a single 'clip'
- Ptooie damage mult 1 > 2.5
- Removed Ptooie reload penalty
- Ptooie RoF 1 > 61
- Boss Nass
- HP 300 > 380
- Armor 90 > 50
- Booma Cannon damage mult 1.5 > 1.6
- Booma Cannon reload penalty 2 > 1.75
- Booma Cannon reserve ammo 112 > 154
- Captain Panaka
- Fixed Saber buy not working
- Heavy Stormtrooper
- Removed hidden -15% movement from Disruptor Cannon
- Increased beam cannon damage and fp mult 0.9 > 0.85%
- Added Dexterity 1
- Increased DLT-19 cost 6/6/30 > 6/7/30
- Rebel Officer
- Recalculated point costs
- Flare Pistol 50% > 75% more damage
- Added stagger and knockback to Flare Pistol
- Flare Pistol velocity 75% slower > default
- Fixed FP damage description on Flare Pistol
- Imperial Officer
- Recalculated point costs
- Sonic Pistol 50% > 75% more damage
- Added Force focus and knockback to Sonic Pistol
- Sonic Pistol velocity 75% slower > default
- Fixed FP damage description on Sonic Pistol
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
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