Moviebattles II 1.9.2.2 Hotfix Released

iwCSA26.png

V1.9.2.2 Update
Gameplay
  • Change / Fix: Anti-TK System
    • Force Push or Pull displacing players or projectiles, or knockdowns, will be counted as varying amounts of slight 'damage' to the enemy team.
      • Note: This is in addition to the already existing credit for kill assists on players knocked down by push or pull.
    • Corrected issue with enemy damage tracking, especially with lightsabers, which caused the recorded value to be too high.
  • Change / Fix: Midair kicks no longer lock players into the animation after completion. Previously a player was unable to move or take other actions until landing.
  • Fix: Prevented firing weapons while exiting meditation so cover in edge cases cannot be exploited. Only affects gunners as it already wasn't possible to attack out of meditation with sabers.

Duel Mode
  • Change / Fix: Added basic team score system to help determine round winner when time runs out. This allows servers to use the roundlimit and fraglimit cvars for map rotations the same as other modes, or if there is no rotation, at least reloading the map to avoid engine limits from running for too long.
    • The winner of a private duel earns a point for their team. Total duel wins for each team are shown next to the round timer (scoreboard still shows team round wins).
    • The team with the most duel wins will win the round. If g_DuelFriendlyTeam is enabled (not FFA), the players on the winning team will get a small objective score bonus.
  • Change: Private duelists will be flagged with notarget upon entering a duel so they are ignored by NPCs.
  • Fix: Private duelists are no longer invulnerable to rancor eating while in a private duel. Fixes players being left in a bad state if they exited the duel after being 'eaten'.
  • Fix: Simultaneous deaths in private duels no longer leave the 'winner' in a bad state and obituary HP value in the printed message will not underflow.
  • Fix: Prevented being able to play as Jedi/Sith on the wrong team in Duel mode after joining the opposite team and respawning using reinforcements / remaining lives. Must now wait to deplete lives and re-enter the game (or force it by going to spectator first).
  • Fix: Can push explosives from the same team if g_DuelFriendlyTeam isn't enabled (FFA).

Miscellaneous
  • Fix: Self kills will no longer give a kill on the scoreboard.
  • Fix: Fixed issue with NPC spawner properties not entirely overriding an NPC's team affinity if they conflicted with the NPC defaults (the attacking team on mb2_mustafar may now harm the Separatist NPCs without accruing TK points).
  • Fix: Prevented sometimes seeing a kyle corpse appear out of thin air where a player died if they reconnected later in the same round they died.
  • Fix: Over the shoulder camera option is now angled properly and adjusts more smoothly with default camera damp settings.

Servers
  • Change / Fix: Team Balance
    • Cannot be enabled in Duel mode if g_DuelFriendlyTeam isn't enabled (FFA).
    • Cannot be enabled in FA/Legends mode if either team has an observer/spectator overflow class (avoids disrupting few vs. many FAs).
  • Fix: Spin Event
    • Corrected saber color when granted to non-jedi/sith classes.
    • Gaining an extra life on CTF maps now grants an almost instant respawn time instead.

UI
  • Fix: Easy Reconnect will now work if chat is bound to the Enter key.

Full Authentic
  • Fix: mb2_citadel
    • Fixed missing textures on Jyn Erso's Imperial disguise skin.
  • Fix: mb2_duel_office
    • Fixed Agen Kolar's icon.
  • Fix: Corrected issue with SBD animations in FA glitching out after a player's first round.
  • Fix: Joining as FA characters with spaces in their name (e.g. most pirates on um_pirvsnin) works again. Affected a handful of uM FAs.
  • Fix: Allow held item activation after initially switching weapon to lightsaber (before its first ignition).

Models
  • Change / Fix: Updated Clone/ARC Trooper models with an optimization and polish pass and fixed a minor UV issue with decaps.

Maps
  • Fix: mb2_echobase
    • Trigger for side route door hack now properly flagged as client-only to avoid conflict with Deka specific hack in the same spot.
  • Fix: mb2_starkiller_base
    • Adjusted mirror floor shaders to avoid sorting issue with Vulkan renderer and lightsaber blades.


Changed Files ( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
mb2_echobase.pk3
mb2_starkiller_base.pk3
MBAssets3.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels3.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Posts
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Where dem files, you troll? ^_^

OK dem damn .NET patcher is doing its thing. Not with newest dotnet but with mono at least. Whatever.
It is not that I am too keen on this mod anyway where cheaters are welcome and let roam freely destroying and/or inbreeding the remaining playerbase.
 
Last edited:

Kitsu-Nesh'Kaa

Internal Beta Team
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  • Fix: Easy Reconnect will now work if chat is bound to the Enter key.
  • Fix: Allow held item activation after initially switching weapon to lightsaber (before its first ignition).
  • Change / Fix: Updated Clone/ARC Trooper models with an optimization and polish pass and fixed a minor UV issue with decaps.

:lukesalute:
 
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Change / Fix: Added basic team score system to help determine round winner when time runs out. This allows servers to use the roundlimit and fraglimit cvars for map rotations the same as other modes, or if there is no rotation, at least reloading the map to avoid engine limits from running for too long.

Thanks you!!!
 
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