Movie Battles II V1.6.2.2 Released

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V1.6.2.2 Update

This is a client only hotfix - No updates are required for server hosts.

General:
  • Fix: Fixed a crash which occured when SBDs were killed with broadsword enabled on OpenJK based clients.
  • Fix: Warning messages "Unknown weaponType for holsterType" and "Unknown offsetBolt for boneIndex" will no longer be displayed.



Changed Files ( Manual / Server Downloads )
Code:
MBII-
MBII.pk3
MBI_Mac.pk3
cgamei386.so


Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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someones gotta seriously re-think that wookiee barge, im not even a jedi/sith main but that stagger is god tier against sith, i dont think ive seen anything to be done about that except baiting them

at least the time ur staggered
-also i noticed even when u stagger sith it sometimes still continues their saber hitbox (cuz i just red swung and got hit by barge and killed em')

if we're gonna do this then give back sbd slap stagger to crouching jedi???? or 20hp slaps?? why does sbd continue to serve no purpose except firepower 3 with no other decent stats
SBD isn't too bad tbh, it's the other classes like bounty hunter which actually need the buffs
 
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Make dodge work for snipers only. Stupid when you be lighting some guy up with like an e11 and he becomes Neo from the matrix and then laughs on your corpse in dodge.
Nerf lightning cause when Sith who know what they're doing use it, it can shred you with you being able to do nothing about it.
Don't know how long proj and ee3 went without damage changes but why change them all of a sudden? Revert.
Instead of adding the weakest knockback possible to mid air saber users rendering it still useless, apply flinch to mid air saberists when swinging.
Mid air knock backs when you land shots on them are so minuscule I didn't even think they existed until I read your post.
 
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What the fuck are you even saying bro........
Are you familiar with good classes? Bounty Hunter isn't one of them. But i don't expect you to reply with any arguments for it so i'll just tell you to "sod off" and look forward to your reply where you call me dumb.
 
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Bounty Hunter isn't one of them
Yes it is, and here's why:

- highest running movespeed among all humanoid classes
- has rolling side getup, which makes BH not as vulnerable to knockdowns as other classes
- has access to one of the best close range guns (P3 and DLT) and the best long range gun (Ruptor)
- has access to amazing anti-jedi tools (poison/tracking darts and class special melee)
- is fairly tanky with 100 hp and 80 armor, which coupled with its high movespeed and good guns allows BH to outgun pretty much any class in a 1v1
- and last, but not least, has access to the TD, which is the best teamkilling tool in the game

BH is a class that can do anything, fight anyone, and doesn't have any direct counters. I'd say its one of the most versatile classes in the game... definitely up there with jedi

So now, can you please explain to me:
- why do you think BH is underpowered
- what needs to be buffed
 
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Yes it is, and here's why:

- highest running movespeed among all humanoid classes
- has rolling side getup, which makes BH not as vulnerable to knockdowns as other classes
- has access to one of the best close range guns (P3 and DLT) and the best long range gun (Ruptor)
- has access to amazing anti-jedi tools (poison/tracking darts and class special melee)
- is fairly tanky with 100 hp and 80 armor, which coupled with its high movespeed and good guns allows BH to outgun pretty much any class in a 1v1
- and last, but not least, has access to the TD, which is the best teamkilling tool in the game

BH is a class that can do anything, fight anyone, and doesn't have any direct counters. I'd say its one of the most versatile classes in the game... definitely up there with jedi

So now, can you please explain to me:
- why do you think BH is underpowered
- what needs to be buffed
Look at the builds for most of these classes, Not saying Bounty Hunter is underpowered, but like most classes it could use buffing to be more as you say versatile and fun

- Investing highly in pistol is basically useless (same for quite a few classes aside from arc and mandalorian as far as i'm aware)
- tracking darts are completely useless, I've never seen anyone use them at all, in comparison to poison
- Versatile, not at all. Arc and Mandalorians completely whoop any gunner class in versatility, something bounty hunters should be allowed to invest in


what needs to be buffed

A lot, presuming you'd like open to be fun and not some restrictive shooter.
but presuming we're talking about Bounty Hunter, simply just adding more options to the class would make sense since Bounty Hunters range in capabilities as do most other classes normally.
 
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Investing highly in pistol is basically useless
Excuse me? P3 is one of the strongest gunner weapons in the game, due to perfect running accuracy (which synergizes amazingly well with BH's high movespeed) and high damage. How is it useless, exactly?

tracking darts are completely useless, I've never seen anyone use them at all
Not at all useless, just situational. Perfect against jedi spam and sneaky players, but not so great vs gunners... it's a preference thing really. Poison is very strong, yes.

Versatile, not at all
Yes it is? High movespeed, powerful close range weapons and abilities, and powerful long range weapons and abilities. Literally no other imp class has that.

Arc and Mandalorians completely whoop any gunner class in versatility
ARC? Versatile? I mean it would be versatile if ability costs were lowered, but as it is right now, ARC is either a dex3 jumping sniper, or a fat-ass rocket/EMP boy.

Manda used to be on par or even better than BH, but the recent EE-3 nerf changed that. Now manda is nowhere near as good at long ranges, yet ruptor is still very strong. As such, BH remains the only imp class that's good at both close and long ranges, against pretty much any enemy class.
 

Fang

Donator
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Mando nerfs to its main rifle have just made me abuse westar pistols more effectively

ARC whilst versatile, can sometimes be not versatile. M5 damage is mediocre, the bouncy pistols are god tier. I wish Dex/Stam had some slight adjustments to how it worked if anything but if you know how to play bounce arc. You're the bane of any pillar camper bh or otherwise.

An ARC who knows angles in U Corner (rebel side main) can just bounce away without peaking ever.

P3 is pretty god tier, 1 shots most lower end classes (Sometimes feels like RNG). DLT ive started using more after the god tier D(odge)280 emerged. DLT is so good at killing jedi/sith meta spam..

Bh can literally outrun a wookiee. Unless its at tight corridor. They're pepsi man speed
 

Hessu

Internal Beta Team
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Look at the builds for most of these classes, Not saying Bounty Hunter is underpowered, but like most classes it could use buffing to be more as you say versatile and fun

- Investing highly in pistol is basically useless (same for quite a few classes aside from arc and mandalorian as far as i'm aware)
- tracking darts are completely useless, I've never seen anyone use them at all, in comparison to poison
- Versatile, not at all. Arc and Mandalorians completely whoop any gunner class in versatility, something bounty hunters should be allowed to invest in




A lot, presuming you'd like open to be fun and not some restrictive shooter.
but presuming we're talking about Bounty Hunter, simply just adding more options to the class would make sense since Bounty Hunters range in capabilities as do most other classes normally.
1596982453553.png
 
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lini already explained why you're dumb, the meme is just rubbing it in
Have you seen the state of mb2? there's no balance at all, even if he was correct about Bounty Hunter alone being an amazing class the weapon diversity is almost as garbage as soldier diversity rifle and pistol, such options!

All the saber vs gunner duels come only down to saberists running like retards and dodging shots while running at them and gunners having to be accurate enough to gun them down efficiently, you want this to remain the same forever?
 
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Have you seen the state of mb2? there's no balance at all, even if he was correct about Bounty Hunter alone being an amazing class the weapon diversity is almost as garbage as soldier diversity rifle and pistol, such options!

All the saber vs gunner duels come only down to saberists running like retards and dodging shots while running at them and gunners having to be accurate enough to gun them down efficiently, you want this to remain the same forever?

Elaborate on the implication that greater weapon diversity equals better class balance, please. Soldier despite its lack of diversity is still one of the most effective classes due extra lives that can spawn you behind the enemy or be rallied. What is it that you exactly want with the extra weapons or abilities? You will not achieve perfect 1v1 class balances with radically different class archetypes as it is designed with mb2. In that respect I truly have no idea why are you ranting about sold or BH of all classes. BH's kit is bloated, both are good classes, with different situational benefits. In the same sense that all classes can be good situationally, except jedi/sith in most cases dominate the field in any situation.

Actually it is trivial that with a smaller class weapon diversity one would expect balance issues to be easier to tackle with fewer decision problems and fine-tuning. For instance most classes do not actually need specific anti-jedi tools, because the core jedi counter is always draining their fp and killing them off, which is effective when dealing with ONE jedi. I.e in its simplest it is a matter of fine-tuning the gun fp drains. Do not get me wrong, I have nothing against more variety or diversity in classes, but I am personally against random game changes that are not planned out or exhaustively tested, especially when there are enough issues as we speak.
 
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Elaborate on the implication that greater weapon diversity equals better class balance, please. Soldier despite its lack of diversity is still one of the most effective classes due extra lives that can spawn you behind the enemy or be rallied. What is it that you exactly want with the extra weapons or abilities? You will not achieve perfect 1v1 class balances with radically different class archetypes as it is designed with mb2. In that respect I truly have no idea why are you ranting about sold or BH of all classes. BH's kit is bloated, both are good classes, with different situational benefits. In the same sense that all classes can be good situationally, except jedi/sith in most cases dominate the field in any situation.

Actually it is trivial that with a smaller class weapon diversity one would expect balance issues to be easier to tackle with fewer decision problems and fine-tuning. For instance most classes do not actually need specific anti-jedi tools, because the core jedi counter is always draining their fp and killing them off, which is effective when dealing with ONE jedi. I.e in its simplest it is a matter of fine-tuning the gun fp drains. Do not get me wrong, I have nothing against more variety or diversity in classes, but I am personally against random game changes that are not planned out or exhaustively tested, especially when there are enough issues as we speak.
The developers are terrible at balancing, the best thing we can push is choice, classes should all be unique and with as many possibilities, If you think Bounty Hunter is bloated with options then you have must not have ever seen how customization is in other games, and yes it's possible on here too, It also explains why Legends had quite a popularity for a decent while until people realised they couldn't adjust or customise anything, People want characters specialised to certain environment, I for one see no issue with seeing a Savage who's invested all his points in saber defense 5 (overexaduration) and tanking blobs without being knocked down for example, small things like this would collectively make gameplay much different and help freshen up gameplay.

The combat at the moment is saberist vs gunner or both against each other, but why can't gunners have the options to engage in alternate ways to freshen up gameplay like wookie can (even though i dislike the wookie class it does offer some freshness) options can vary:

- Sentries
- Geonosian weapons (Something with low ammo to destroy saberists with for a high point cost)
- Vibroblade/Vibroswords/Vibroknives <- All a thing
- More weapons against droids
- Not to forget the inclusion of laser shields, already a thing in Legends though a little op i think even this could be included in a cool way
- All these buffs in turn could enable jedi and sith to get force deflect 1-3 for free
 
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Helix

Movie Battles II Team Retired
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I don't intend to get involved in the argument, but I just want you to watch this vid, Maren.
 
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I don't intend to get involved in the argument, but I just want you to watch this vid, Maren.
Excuse the late reply, not really a valid argument and i'd argue it's dumb to not use the extra features that are already developed in a mod that is designed for casual players seeing as how hostile this mod is to clans/roleplaying/competitive so may aswell expand on the features already there
 
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