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It's probably at least a decade too late for this to be a serious topic, but I want to bring it up anyway.
This game is a really unique tactical Star Wars shooter. In my opinion, it's unreasonably fantastic as a tactical, mindgames-based game, it's pretty good as a Star Wars fanservice "do cool stuff as cool characters" jerkoff game, and it's.... decent as an "experience the spectacle of major Star Wars battles" game.
My main beef with the name "Movie Battles 2" is that it sounds like a game where the main appeal is... just... the existence of maps and player models from famous movie scenes. Like "Play as all your favorite characters, through all your favorite scenes!" And MB2 is.. good in that regard, but it's also way more than that. It's this great combat/teamplay system that's effectively marketed as "fun Star Wars toy!!1!"
the name's probably good for attracting casual players who just wanna mess around with Star Wars assets, which might attract more players overall, but might also explain some of... how the community is. I do wish it had a name more focused on how wildly revamped and honed and sharpened the combat is, and how tactics and improvisation-oriented the game is.
This game is a really unique tactical Star Wars shooter. In my opinion, it's unreasonably fantastic as a tactical, mindgames-based game, it's pretty good as a Star Wars fanservice "do cool stuff as cool characters" jerkoff game, and it's.... decent as an "experience the spectacle of major Star Wars battles" game.
My main beef with the name "Movie Battles 2" is that it sounds like a game where the main appeal is... just... the existence of maps and player models from famous movie scenes. Like "Play as all your favorite characters, through all your favorite scenes!" And MB2 is.. good in that regard, but it's also way more than that. It's this great combat/teamplay system that's effectively marketed as "fun Star Wars toy!!1!"
the name's probably good for attracting casual players who just wanna mess around with Star Wars assets, which might attract more players overall, but might also explain some of... how the community is. I do wish it had a name more focused on how wildly revamped and honed and sharpened the combat is, and how tactics and improvisation-oriented the game is.
I brainstormed for a better name that would evoke "tactical combat," while also evoking the fact that every battle is essentially between the Dark Side and the Light Side, and maybe consequently having some kind of pun on "Force" in there.
but: "Strike Force" is too subtle and generic. "Battles of the Force" is kind of long and clumsy. something like "Force Wars" sounds too large-scale. MBII is relatively small scale tactical assaults. "Galactic Assault" is already sort-of taken.
I kind of like "War of the Force." The "War" in question referring to the timeless, multi-era constant conflict between Light and Dark side.
...maybe "War of the Force: Galactic Assault," but that gets long.
but: "Strike Force" is too subtle and generic. "Battles of the Force" is kind of long and clumsy. something like "Force Wars" sounds too large-scale. MBII is relatively small scale tactical assaults. "Galactic Assault" is already sort-of taken.
I kind of like "War of the Force." The "War" in question referring to the timeless, multi-era constant conflict between Light and Dark side.
...maybe "War of the Force: Galactic Assault," but that gets long.