Modding

Pipexlul

R&D
Movie Battles II Team
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Modding is a pretty general term, what are you specifically referring to? Maps, Code, Models, etc?
 

Pipexlul

R&D
Movie Battles II Team
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61
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Ok. You probably know about the www.jkhub.org. If not, then you should. Besides being a great general Jedi Knight forum, it also has some other sections such as file downloads and tutorials.

I found this basic UI doc and I'm pretty sure Ive seen a more detailed one before, but couldn't find it now.
http://jkhub.org/tutorials/article/162-basic-knowledge-of-coding-menus-and-ui-expanded/
This is about HUDs
http://jkhub.org/tutorials/article/49-custom-heads-up-display/

About the weapons, I couldnt find any specific one (because I kinda looked in a rush) but considering the big amount of tutorials in there, you should find one which suits your needs.
 

Supa

The Serial Stacker
Movie Battles II Team Retired
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You'd have to download the MP SDK for the weapon code, but JKHub would have any tutorials on there about how to go about changing or modifying the weapon code.
 

eezstreet

Movie Battles II Team Retired
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The vast majority of the HUD code is self-explanatory really.
As for weapons, there is a tutorial for both singleplayer and multiplayer, but it only gives an outline of what you need to do. Much of the code (ie weapon functionality, how its projectiles look and work, etc) is entirely up to you to write.
 
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