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Hello just a short introduction, I am one of the oldest players on MB2 and constantly see people using yellow after many years, though after these changes and seeing some slight more use of other stances since they were made slightly more viable, I have decided to offer a rework proposal to help MB2 devs.
I have predicted the downfall of open once legends came to be, and gave suggestions before some of which were partially implemented without any credit to me, so I'm here to propose new ideas so that MB2 can continue to improve, I hope it is appreciated for all the work I do for this community.
Duals
Offense 8 -> 9
Defense 49 -> 50
Add perk: Allow the dual user to utilize BP and continue duel even when disarmed
Add Perk: Can still swing while knocked down and carthwheeling (dexterity perk)
Staff
Offense 8 -> 10
Spin attacks from 1.75x damage -> 2x damage
Add Perk: Does not lose bp from swing
Add Perk: Can swing in the same direction
Add Perk: Limitless Swing Count
Red
Offense 12 -> 11
Defense 48 -> 50
Add Perk: Does 2x damage against opponents who are crouching or on the floor
Add Perk: Does the same damage output when crouched
Purple
Offense 11 -> 10
Defense 48 -> 50
0.34 ACM on successful MBlock -> 0.40 ACM on successful MBlock
Add Perk: Staggers opponents when hit with the purple DFA
Cyan
Replace backslash with backstab
Bring back the old special jumpfwd attack and force a disarm on opponent when hit as perk
Perk: Damage dealt while in air 1x -> 1.5x
Blue
Offense: 6 -> 8
Defense 55 -> 53
Swing Count 3 -> 4
Perk: Backstab does higher BP damage and staggers opponent
I have predicted the downfall of open once legends came to be, and gave suggestions before some of which were partially implemented without any credit to me, so I'm here to propose new ideas so that MB2 can continue to improve, I hope it is appreciated for all the work I do for this community.
Duals
Offense 8 -> 9
Defense 49 -> 50
Add perk: Allow the dual user to utilize BP and continue duel even when disarmed
Add Perk: Can still swing while knocked down and carthwheeling (dexterity perk)
Staff
Offense 8 -> 10
Spin attacks from 1.75x damage -> 2x damage
Add Perk: Does not lose bp from swing
Add Perk: Can swing in the same direction
Add Perk: Limitless Swing Count
Red
Offense 12 -> 11
Defense 48 -> 50
Add Perk: Does 2x damage against opponents who are crouching or on the floor
Add Perk: Does the same damage output when crouched
Purple
Offense 11 -> 10
Defense 48 -> 50
0.34 ACM on successful MBlock -> 0.40 ACM on successful MBlock
Add Perk: Staggers opponents when hit with the purple DFA
Cyan
Replace backslash with backstab
Bring back the old special jumpfwd attack and force a disarm on opponent when hit as perk
Perk: Damage dealt while in air 1x -> 1.5x
Blue
Offense: 6 -> 8
Defense 55 -> 53
Swing Count 3 -> 4
Perk: Backstab does higher BP damage and staggers opponent