Maren Dueling Rework Proposal

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Hello just a short introduction, I am one of the oldest players on MB2 and constantly see people using yellow after many years, though after these changes and seeing some slight more use of other stances since they were made slightly more viable, I have decided to offer a rework proposal to help MB2 devs.

I have predicted the downfall of open once legends came to be, and gave suggestions before some of which were partially implemented without any credit to me, so I'm here to propose new ideas so that MB2 can continue to improve, I hope it is appreciated for all the work I do for this community.

Duals
Offense 8 -> 9
Defense 49 -> 50

Add perk: Allow the dual user to utilize BP and continue duel even when disarmed
Add Perk: Can still swing while knocked down and carthwheeling (dexterity perk)


Staff
Offense 8 -> 10
Spin attacks from 1.75x damage -> 2x damage

Add Perk: Does not lose bp from swing
Add Perk: Can swing in the same direction
Add Perk: Limitless Swing Count


Red
Offense 12 -> 11
Defense 48 -> 50
Add Perk: Does 2x damage against opponents who are crouching or on the floor
Add Perk: Does the same damage output when crouched


Purple
Offense 11 -> 10

Defense 48 -> 50
0.34 ACM on successful MBlock -> 0.40 ACM on successful MBlock
Add Perk: Staggers opponents when hit with the purple DFA

Cyan
Replace backslash with backstab
Bring back the old special jumpfwd attack and force a disarm on opponent when hit as perk
Perk: Damage dealt while in air 1x -> 1.5x


Blue
Offense: 6 -> 8
Defense 55 -> 53
Swing Count 3 -> 4
Perk: Backstab does higher BP damage and staggers opponent
 
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Leons

Everything-But-Open-Dev
Moderator
Movie Battles II Team
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Hello just a short introduction, I am one of the oldest players on MB2 and constantly see people using yellow after many years, though after these changes and seeing some slight more use of other stances since they were made slightly more viable, I have decided to offer a rework proposal to help MB2 devs.

I have predicted the downfall of open once legends came to be, and gave suggestions before some of which were partially implemented without any credit to me, so I'm here to propose new ideas so that MB2 can continue to improve, I hope it is appreciated for all the work I do for this community.

Duals
Offense 8 -> 9
Defense 49 -> 50

Add perk: Allow the dual user to utilize BP and continue duel even when disarmed
Add Perk: Can still swing while knocked down and carthwheeling (dexterity perk)


Staff
Offense 8 -> 10
Spin attacks from 1.75x damage -> 2x damage

Add Perk: Does not lose bp from swing
Add Perk: Can swing in the same direction
Add Perk: Limitless Swing Count


Red
Offense 12 -> 11
Defense 48 -> 50
Add Perk: Does 2x damage against opponents who are crouching or on the floor
Add Perk: Does the same damage output when crouched


Purple
Offense 11 -> 10

Defense 48 -> 50
0.34 ACM on successful MBlock -> 0.40 ACM on successful MBlock
Add Perk: Staggers opponents when hit with the purple DFA

Cyan
Replace backslash with backstab
Bring back the old special jumpfwd attack and force a disarm on opponent when hit as perk
Perk: Damage dealt while in air 1x -> 1.5x


Blue
Offense: 6 -> 8
Defense 55 -> 53
Swing Count 3 -> 4
Perk: Backstab does higher BP damage and staggers opponent
No
 
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Hello just a short introduction, I am one of the oldest players on MB2 and constantly see people using yellow after many years, though after these changes and seeing some slight more use of other stances since they were made slightly more viable, I have decided to offer a rework proposal to help MB2 devs.

I have predicted the downfall of open once legends came to be, and gave suggestions before some of which were partially implemented without any credit to me, so I'm here to propose new ideas so that MB2 can continue to improve, I hope it is appreciated for all the work I do for this community.
ok unc
 
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The other styles besides the meta yellow do need some fine-tuning to it. To be fair @Leons has done a remarkable job being a saber dev dedicating his time to fix and find most of the issues from previous r20 patches.
 
Last edited:

.biggs

uM Team Mapper
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the game isn't gonna be fixed with micro adjustments to style stats like these, also yeah i don't agree with your perk suggestions.
imo cut the BP regen in half and reduce the parry window on swings so the bad ones are easier to punish cos, while this build is decent enough, duels are still going on too long cos bro is parrying with me constantly even if I have the initiative.

and side tangent but kick forward from grounded state is pushing the kata downstab so far back that it causes it to miss - isn't that the entire purpose of the attack tho? thanks man and what's up with allowing BP regen while crouched? thanks
 
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the game isn't gonna be fixed with micro adjustments to style stats like these, also yeah i don't agree with your perk suggestions.
imo cut the BP regen in half and reduce the parry window on swings so the bad ones are easier to punish cos, while this build is decent enough, duels are still going on too long cos bro is parrying with me constantly even if I have the initiative.
To the contrary, minor changes to dueling have a large impact on how the gameplay is, my proposal ensures that the yellow stance is no longer the primary stance for dueling, as someone who has mastered dueling I can tell you nobody has ever beat me with other stances apart from yellow in a fair 1 to 1 without extensively blocking.

and side tangent but kick forward from grounded state is pushing the kata downstab so far back that it causes it to miss
Yes, you are right it. I believe that moves like this should be an instant kill anyway though so I have no issues with the kick forward pushing them back as long as the downstab which is already hard to hit is rewarded more highly.

and what's up with allowing BP regen while crouched? thanks
I don't think I wrote this, though I did add a buff for the red stance to get the same damage output while crouched just to make crouching feasible for a certain stance, just to maximise dueling variety.
 
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To the contrary, minor changes to dueling have a large impact on how the gameplay is, my proposal ensures that the yellow stance is no longer the primary stance for dueling, as someone who has mastered dueling I can tell you nobody has ever beat me with other stances apart from yellow in a fair 1 to 1 without extensively blocking.


Yes, you are right it. I believe that moves like this should be an instant kill anyway though so I have no issues with the kick forward pushing them back as long as the downstab which is already hard to hit is rewarded more highly.


I don't think I wrote this, though I did add a buff for the red stance to get the same damage output while crouched just to make crouching feasible for a certain stance, just to maximise dueling variety.
You suck!
 
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