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I think pull should cost as many class points as push.
I should be able to use pull 3 and sense 3 with jump 3 and force block 3 with saber defend 2
1.pull is harder to aim then push
2.pull cant push away grenades
3.pull cant push people off ledges in most cases
4.pull has less range then push
5.pull can only grab 1 person
6.pull is generally less versatile
7.pull is way riskier because you have to aim it
the one thing it does better is that it pulls and doesn't push "obviously" so when you are 1v1ing a gunner in an open space they wont be pushed far away where you don't need to chase them down before they get up
but in most cases push wont make them go too far away especially since many maps have close quarters spaces or walls that they will hit.
trading off push 3 for pull 3 is generally handicapping yourself so It shouldn't cost more points to use.
only thing I can possibly see as a negative for this is it gives force whores an extra 2 points to use on speed/lightning or sense.
I should be able to use pull 3 and sense 3 with jump 3 and force block 3 with saber defend 2
1.pull is harder to aim then push
2.pull cant push away grenades
3.pull cant push people off ledges in most cases
4.pull has less range then push
5.pull can only grab 1 person
6.pull is generally less versatile
7.pull is way riskier because you have to aim it
the one thing it does better is that it pulls and doesn't push "obviously" so when you are 1v1ing a gunner in an open space they wont be pushed far away where you don't need to chase them down before they get up
but in most cases push wont make them go too far away especially since many maps have close quarters spaces or walls that they will hit.
trading off push 3 for pull 3 is generally handicapping yourself so It shouldn't cost more points to use.
only thing I can possibly see as a negative for this is it gives force whores an extra 2 points to use on speed/lightning or sense.