Eazy E
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Just making a proposition here...
When duelling i sometimes run into people who love to hit and run (not shadowswing as in literally hit turn around run) and its a pain in the ass but using halfswings from counter attacks or force pull allows me to get around this. But then u get those red players who use those "red flinging attacks" to send themselves far away after landing a combo and sadly i cant pull them down because they are jumpblocking.
So here is my proposition, make an enemy who is around about 25% percent bp and below a sufficient level of FP (based on their force block level) have their immunity to pull/push from jumpblocking removed.
When duelling i sometimes run into people who love to hit and run (not shadowswing as in literally hit turn around run) and its a pain in the ass but using halfswings from counter attacks or force pull allows me to get around this. But then u get those red players who use those "red flinging attacks" to send themselves far away after landing a combo and sadly i cant pull them down because they are jumpblocking.
So here is my proposition, make an enemy who is around about 25% percent bp and below a sufficient level of FP (based on their force block level) have their immunity to pull/push from jumpblocking removed.