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For duals, cyan and yellow i propose to significantly reduce BP damage on the initial swings. AP counter should only increase on the second bodyhit. The longer the combo the greater damage from the final swings e.g.: 1st swing: 0.3 damage multiplier, 2nd - 0.6 , 3d - 1, 4th - 1.2 , 5th - 1.5...
To make blue viable in this system i think it needs 8-swing chains back (it was so fun to play). And yes, i am the biggest fan of spam. IMO it'll make duels look more fierce and interesting to watch
To make blue viable in this system i think it needs 8-swing chains back (it was so fun to play). And yes, i am the biggest fan of spam. IMO it'll make duels look more fierce and interesting to watch
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