•     Please make sure you check the Support FAQ and relevant Guides before you create a new thread in this section!

[SOLVED] Hi I'm new, I think I did something wrong

Posts
12
Likes
0
(I put this in here because the other one was in the wrong section please delete it.)
Hello,
Quite recently I installed this thing and when I loaded it up it was all corrupted and stuff. I got the sauce below, check it out.
Did I do anything wrong? And if there is a specific server I should go to please tell me which ones because I'm new here.
Thank you in advance.
 
Posts
296
Likes
216
You should start by making sure you installed the game using the launcher and not manually. Based off of the video, you are either missing files are didn't load it properly. Go to the front page and install the game using the launcher. Instructions on how to use the launcher can be found here: Installation & Troubleshooting Guide

If you have additional questions after trying that, I recommend providing information as to what Operating system and how you load Jedi academy (CD, Steam, etc.)
 

Puppytine

Slayed dreamer
Posts
2,237
Likes
1,493
I think I got it from the wrong plc can u send me a link to download thxxxxxxxxxxxxx
What link do you want?

Jedi Academy:
Star Wars™: Jedi Knight™ - Jedi Academy™ -75% on GOG.com
Save 75% on STAR WARS™ Jedi Knight - Jedi Academy™ on Steam

Jedi Academy patch 1.01 (no need in case of Steam or Gog version):
http://jkhub.org/files/file/73-jedi-academy-patch-pc/
or here:
Star Wars: Jedi Knight - Jedi Academy: Patch 1.01 zum Download - 4Players.de
or here:
Patch 1.01 - Star Wars Jedi Knight: Jedi Academy Downloads | GameWatcher

MBII Launcher:
http://update.moviebattles.org/launcher/MBIILauncher.exe

MBII for manual installing:
Star Wars: Movie Battles II v1.3.2 Full download

If you want a links for a pirated game, don't ask for it, forums' rules forbids any piracy...

Also, there is no Movie Battles in your video, it's just base JA.
You should launch mb2 using MBII Launcher.
 
Last edited:

Puppytine

Slayed dreamer
Posts
2,237
Likes
1,493
Dude i have the game srsly how do u expect me to have the sacue?? ok wat is difference between launcher and intaller
Installation & Troubleshooting Guide

You can install mod using Launcher, or you can do it manually, by downloading and unpacking zip file.

Also, Launcher is a handy tool for MBII, here are some features:
  • Launcher can (surprise, surprise!) launch Movie Battles. User can easily choose a game engine to use.
  • Installing the Movie Battles II (already mentioned).
  • Detecting and repairing broken installations. Downloads only damaged files, moves all third party replacements to a quarantine folder.
  • Minimizes game via hot key (Jedi Academy has a problems with switching to other applications, third-party software required).
  • In 1.4 beta, anti-cheat system was introduced, demanding Launcher to be running all the time during playing mb2. 1.4 is going to be released this weekend, and probably that anti-cheat will be included to.

Currently, Launcher isn't neccessary to install or play Movie Battles.
 
Last edited:
Posts
296
Likes
216
Though in this case, I would highly recommend just using the launcher. The only manual thing you have to do with the launcher (in settings) is tell it where your gamedata folder is. It installs the files in the correct locations for you.
 
Posts
77
Likes
24
What sauce is he talking about spicy? Sweet? or just pure Saltiness.

Not sure why you are trying to launch the mod using the normal jedi academy. When you use the launcher after installing the mod into your gamedata folder it should be setup to launch the .bat for the MBII client and that should directly launch the mod for you so you can join the MBII servers.
 
Posts
12
Likes
0
ok help when i put it in the thing it says "unhandled exception occurred in ur aplication if u clik continue the aplickation will ignore this erroe"
Below it it says
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mbc.dat'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.WriteAllText(String path, String contents, Encoding encoding)
at MB2Launcher.LauncherMainF.updateMBCdat(String value, Boolean usemd5)
at MB2Launcher.LauncherMainF.FuncOnStart()
at MB2Launcher.LauncherMainF.FuncOnStart()
at MB2Launcher.LauncherMainF.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at MB2Launcher.LauncherMainF.WndProc(Message& keyPressed)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8689 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
MBIILauncher
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Michael/Downloads/MBIILauncher%20(2).exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8686 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8693 built by: QFE
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Idk wat it mean shud i contine ue ????
 

Puppytine

Slayed dreamer
Posts
2,237
Likes
1,493
I have no clue wat u saying i try to find out thx
Dunno what do you mean, we all gave you pretty detailed explanations.
Just put some effort into reading them. ;)
ok help when i put it in the thing it says "unhandled exception occurred in ur aplication if u clik continue the aplickation will ignore this erroe"
Below it it says
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mbc.dat'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.WriteAllText(String path, String contents, Encoding encoding)
at MB2Launcher.LauncherMainF.updateMBCdat(String value, Boolean usemd5)
at MB2Launcher.LauncherMainF.FuncOnStart()
at MB2Launcher.LauncherMainF.FuncOnStart()
at MB2Launcher.LauncherMainF.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at MB2Launcher.LauncherMainF.WndProc(Message& keyPressed)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8689 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
MBIILauncher
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Michael/Downloads/MBIILauncher%20(2).exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8686 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8693 built by: QFE
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Idk wat it mean shud i contine ue ????
This is a known bug in Launcher.
Just create manually a folder "MBII" in "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData", repeat Install.

Launcher - Issues with the launcher (sample way to write a thread)
 
Last edited:
Top