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Hello everyone.
I am currently working on bringing Competitive Full Authentic to Moviebattles, through the use of modified legends siegeteams to simulate Galactic Conquest.
The project is not far from completion, short of some adjustments to future versions of MBII spanning build details known to the Open Beta.
I am in a dire need of private testers, and we test every Saturday.
I would welcome those to join the project discord if they wish to further involve themselves with the project, which is short of 100 members.
There is twelve accessible eras that players will be able to access, content wise, all able to be traversed using ACHUTA's rock the legends scripts, which they contributed for the use of the project. Spanning from the Mandalorian Wars to as late as Thrawn's Ascendancy. Featuring minor NPC factions players will contest on the galaxy map, with their own unique siegeteams and .mbch character files. Major factions who subsume the lesser ones, may gain benefits over the enemy team. Creating a unique level of player strategy to Moviebattles unlike seen before, with a high level of replayability for the Moviebattles modification.
The way that the campaigns will be handled will not be much different from how open players handle scrimmages. Team commanders make decisions on a photo-edited galaxy map, in a way that is discord coordinated. This will come in handy when Mace's planned Conquest and Conquest domination features are fully implemented into Moviebattles, with the use of mb2_bop, mb2_cq and mb2_cqd maps. The commanders can unlock classes to be used in matches with the use of a point-buy system available to them, wagered in a manner of credits earned in wins and losses. With a limit of special units, each individual class is tailored to a singular purpose, for team synergy among slightly beefier soldiers than open. Each decision will carry wins or losses that surpass the round based nature of the game, but allows a game mode that follows the competitive spirit that Moviebattles wants for it's players. All instant kill, or sniper classes are locked behind leader bonus unlocks.
A lot of eras, and their classes are structured to feel similar to the classic Battlefront II (2005) by Lucasarts.
Sporting high density soldier gameplay, with a lot of carnage, and overall focus on completing the objective similar to Open.
Rigerous testing and many headaches and lost sleep have brought this gamemode to your fruition!
Special units, featuring rocket troopers, jetpack troopers, engineers, medics, and more are available in almost every playable era, creating unique experiences in matches that are never one in the same.
There will be a "Quick Battle" server as a planned feature, which will be a server with modified siegeteams that cuts out unnecessary campaign class jargon to better function as a generic legends server, with the core classes as detailed in the generic class outline. Fit for players disinterested in mechanics surpassing the round based nature of the game.
——
I want to shout out a huge thank you for the playtesters, as well as FrenZy, and MBII John: who have helped me in recent months, without you I don't think the project would have got very far.
Currently the .pk3 sits at over 40 siegeteams, with 500 character files and rising, with siegeteams for unique circumstances if met on the galaxy map.
You can access the handbook for additional reference material, which is a work in progress, lacking a few eras documented.
You can access the roadmap to view planned features for the gamemode.
Credit due to all that have supported the project can be found in the special thanks portion of the handbook in kind!
NO ones contributions will go unnoticed, and all credit is due where it is best deserved!
e.g:
OCD2
Kitsu-Nesh'Kaa
——
Thank you! I want to foster a better environment for Moviebattles, as well as a gamemode that the casual player can pick up that is highly forgiving, with many respawns even for special classes. Our playtests have shot way above expectations, with some playing for hours after the playtest. I hope to see player involvement as I believe this is a project that would be beneficial to Moviebattles, on top of being heavily ambitious and creative. The project has welcomed many contributors, as a hub of creative content expansion.
Adding to the highly awaited publicity post, I am releasing the Projectile Heaven CTF pack I have made for my friends. Privately tested and refined for player enjoyment. Featuring fast respawning, sniper-capable classes with other special unique ones to present a challenge. The .pk3 will be available to the public and all can join our test server throughout the week until official Conquest tests on Saturdays.
Join our discord to gain access to the necessary files!
——
The goal is complete and total integration into Moviebattles assets, with official servers to host gameplay for different regions; to combat many gatekept issues socially within the community. This project should be officially hosted by the mod as per my request for the contribution to the community at large!
I will keep the Moviebattles community updated of all progress, and I hope to share my contributions with all of you!
May the force be with you!
I am currently working on bringing Competitive Full Authentic to Moviebattles, through the use of modified legends siegeteams to simulate Galactic Conquest.
The project is not far from completion, short of some adjustments to future versions of MBII spanning build details known to the Open Beta.
I am in a dire need of private testers, and we test every Saturday.
I would welcome those to join the project discord if they wish to further involve themselves with the project, which is short of 100 members.
There is twelve accessible eras that players will be able to access, content wise, all able to be traversed using ACHUTA's rock the legends scripts, which they contributed for the use of the project. Spanning from the Mandalorian Wars to as late as Thrawn's Ascendancy. Featuring minor NPC factions players will contest on the galaxy map, with their own unique siegeteams and .mbch character files. Major factions who subsume the lesser ones, may gain benefits over the enemy team. Creating a unique level of player strategy to Moviebattles unlike seen before, with a high level of replayability for the Moviebattles modification.
The way that the campaigns will be handled will not be much different from how open players handle scrimmages. Team commanders make decisions on a photo-edited galaxy map, in a way that is discord coordinated. This will come in handy when Mace's planned Conquest and Conquest domination features are fully implemented into Moviebattles, with the use of mb2_bop, mb2_cq and mb2_cqd maps. The commanders can unlock classes to be used in matches with the use of a point-buy system available to them, wagered in a manner of credits earned in wins and losses. With a limit of special units, each individual class is tailored to a singular purpose, for team synergy among slightly beefier soldiers than open. Each decision will carry wins or losses that surpass the round based nature of the game, but allows a game mode that follows the competitive spirit that Moviebattles wants for it's players. All instant kill, or sniper classes are locked behind leader bonus unlocks.
A lot of eras, and their classes are structured to feel similar to the classic Battlefront II (2005) by Lucasarts.
Sporting high density soldier gameplay, with a lot of carnage, and overall focus on completing the objective similar to Open.
Rigerous testing and many headaches and lost sleep have brought this gamemode to your fruition!
Special units, featuring rocket troopers, jetpack troopers, engineers, medics, and more are available in almost every playable era, creating unique experiences in matches that are never one in the same.
There will be a "Quick Battle" server as a planned feature, which will be a server with modified siegeteams that cuts out unnecessary campaign class jargon to better function as a generic legends server, with the core classes as detailed in the generic class outline. Fit for players disinterested in mechanics surpassing the round based nature of the game.
——
I want to shout out a huge thank you for the playtesters, as well as FrenZy, and MBII John: who have helped me in recent months, without you I don't think the project would have got very far.
Currently the .pk3 sits at over 40 siegeteams, with 500 character files and rising, with siegeteams for unique circumstances if met on the galaxy map.
You can access the handbook for additional reference material, which is a work in progress, lacking a few eras documented.
You can access the roadmap to view planned features for the gamemode.
Credit due to all that have supported the project can be found in the special thanks portion of the handbook in kind!
NO ones contributions will go unnoticed, and all credit is due where it is best deserved!
e.g:
OCD2
Kitsu-Nesh'Kaa
——
Thank you! I want to foster a better environment for Moviebattles, as well as a gamemode that the casual player can pick up that is highly forgiving, with many respawns even for special classes. Our playtests have shot way above expectations, with some playing for hours after the playtest. I hope to see player involvement as I believe this is a project that would be beneficial to Moviebattles, on top of being heavily ambitious and creative. The project has welcomed many contributors, as a hub of creative content expansion.
Adding to the highly awaited publicity post, I am releasing the Projectile Heaven CTF pack I have made for my friends. Privately tested and refined for player enjoyment. Featuring fast respawning, sniper-capable classes with other special unique ones to present a challenge. The .pk3 will be available to the public and all can join our test server throughout the week until official Conquest tests on Saturdays.
Join our discord to gain access to the necessary files!
——
The goal is complete and total integration into Moviebattles assets, with official servers to host gameplay for different regions; to combat many gatekept issues socially within the community. This project should be officially hosted by the mod as per my request for the contribution to the community at large!
I will keep the Moviebattles community updated of all progress, and I hope to share my contributions with all of you!
May the force be with you!
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