Awaiting feedback Fuse294's Bug Report Master Thread

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob : Resolved for future fix

Map: MB2_CMP_TELOS

MINOR

Character: Sith Sniper (MB_SITH_SNIPER.MBCH)

Issue: The description is wrong, doesn't match the character as it's for a HK-50 character which isn't used on Telos.

ClassInfo
{
name "Telos_Sith_Sniper"
weapons WP_FLECHETTE|WP_THERMAL|WP_TRIP_MINE
attributes MB_ATT_AMMO,3|MB_ATT_A280,3|MB_ATT_BLASTER,3|MB_ATT_FORCEBLOCK,3|MB_ATT_DODGE,2

maxhealth 80
maxarmor 30

extralives 1
classNumberLimit 2
forcepool 50

model "sith_assassin" //this is optional, if it's here it forces the model to this.
skin "acolyte" //this is optional, if it's here it forces the skin to this.
uishader "models/players/sith_assassin/mb2_icon_acolyte"


speed 1.04
MBClass MB_CLASS_MANDALORIAN

holdables HI_SENTRY_GUN|HI_CLOAK


}


WeaponInfo0
{
WeaponToReplace WP_FLECHETTE
WeaponBasedOff WP_BLASTER
NewWorldModel "models/weapons2/kotor_brifle3/kotor_brifle3_w.glm"
NewViewModel "models/weapons2/kotor_brifle3/kotor_brifle3.md3"
Icon "gfx/hud/w_icon_kotor_brifle3"
WeaponName "Sith Sniper Rifle"
FlashSound0 "sound/weapons/kotor/fire_med.wav"
AltFlashSound0 "sound/weapons/T-21/alt_fire.wav"

}


WeaponInfo1
{
WeaponToReplace WP_TRIP_MINE
WeaponBasedOff WP_TRIP_MINE
NewWorldModel "models/weapons2/laser_trap/laser_trap_w.glm"
NewViewModel "models/weapons2/laser_trap/laser_trap.md3"
Icon "gfx/hud/w_icon_tripmine"
WeaponName "Trip Mine"
customAmmo 2
}



description "Sith Assassin (Sniper)

Weaponry:

Sith Sniper Rifle (ee-3) (3)
Trip Mine (2)

Equipment:

Reinforcements (1)
Dodge (2)
Sentry Gun (1)

Details:

The HK-50 series assassin droid was a HK series assassin/protocol droid model designed by Revan after the Mandalorian Wars. Like their predecessors, these droids possessed incredible linguistic skills and highly sadistic tendencies. The primary function of the HK-50 droids, as they stated it, was to "facilitate communications and terminate hostilities."
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob : Resolved for future fix

Map: MB2_CMP_ARENA

MINOR

Character(s): arena_eeth.mbch, arena_droideka1.mbch and arena_droideka2.mbch

Issues: Arena_eeth description states that it has Yellow and Staff styles, the saberstyle code however only has SS_STAFF and is missing SS_MEDIUM, the 2 droidekas have typos in their description (misspelling of Shield)

ClassInfo
{
name "Arena_Eeth"
weapons WP_SABER|WP_MELEE
saber1 saber_eeth
sabercolor 3
saberstyle SS_Staff <--- Missing SS_MEDIUM (See the "Description" section.)
ASmultiplier .8
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_SEE,2|FP_SPEED,1|FP_TEAM_HEAL,1
attributes MB_ATT_FORCEBLOCK,1|MB_ATT_DEFLECT,1
maxhealth 90
forcepool 90
model "Eeth_Koth" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/Eeth_Koth/mb2_icon_default"
MBClass MB_CLASS_JEDI
classNumberLimit 1
forceregen 1.3
speed 1.05
classflags CFL_NOPICKUPS
}

description "Eeth Koth

Weapons:

Eeth Koth's Lightsaber: (X)
Melee: (X)

Force Attributes:

Force Jump: (2)
Force Sense: (2)
Force Speed: (1)
Force Team Heal: (1)
Force Block: (1)
Force Pool: (90)
Force Pool Regen: (1.3)

Saber Attributes:

Saber Styles: (Yellow / White) <------ HERE
Saber Defense: (1)
Saber Deflect: (1)
Attack Power: (1.0)
Defense Power: (1.0)
Swing Speed: (0.8)

Details:

Born on the Smuggler's Moon of Nar Shaddaa, the Zabrak Eeth Koth is known for his determination and clarity of mind. He also was one of the members of the Jedi Council when Qui-Gon Jinn recommended the young Anakin Skywalker for training in the arts of the jedi."

ARENA_DROIDEKA1.MBCH and DROIEKA2 have a typo in it, I've highlighted the typo.

ClassInfo
{
name "Arena_droideka1"
weapons
attributes MB_ATT_DEKA_SHIELD,3|MB_ATT_DEKA_HULL,3|MB_ATT_SHOCKWAVE,1|MB_ATT_FIREPOWER,2|MB_ATT_SHIELD_PROJ,3
model "droideka" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/droideka/mb2_icon_default"
MBClass MB_CLASS_DROIDEKA
classNumberLimit 1
}

description "Advanced Destroyer Droid

Weapons:

Twin Arm Blasters: (X)

Attributes:
Shield Projector (3)
Sheild Strength: (3)
Hull Strength: (3)
Fire Power: (1)
Sheild Discharge: (X)

Details:

Unlike the spindly battle droids whose humanoid build allows a degree of versatility, Droidekas are designed with one sole function in mind: the complete annihilation of their targets. The bronzen-armored combat automata has a frightening design, insectoid in its mix of curves and sharp angles. Slung at the end of heavy arms are immense twin blasters, which unleash destructive energy at a pounding pace. The destroyer droid can completely envelope itself in a globe of protective energy via its compact deflector shield generators."


ClassInfo
{
name "Arena_droideka2"
weapons
attributes MB_ATT_DEKA_SHIELD,1|MB_ATT_DEKA_HULL,2|MB_ATT_FIREPOWER,1|MB_ATT_SHIELD_PROJ,1
model "droideka" //this is optional, if it's here it forces the model to this.
skin "bronze" //this is optional, if it's here it forces the skin to this.
uishader "models/players/droideka/mb2_icon_bronze"
MBClass MB_CLASS_DROIDEKA
classNumberLimit 3
extralives 1
}

description "Destroyer Droid

Weapons:

Twin Arm Blasters: (X)

Attributes:
Shield Projector (1)
Sheild Strength: (1)
Hull Strength: (2)
Fire Power: (1)
Reinforcements: (1)

Details:


Unlike the spindly battle droids whose humanoid build allows a degree of versatility, Droidekas are designed with one sole function in mind: the complete annihilation of their targets. The bronzen-armored combat automata has a frightening design, insectoid in its mix of curves and sharp angles. Slung at the end of heavy arms are immense twin blasters, which unleash destructive energy at a pounding pace. The destroyer droid can completely envelope itself in a globe of protective energy via its compact deflector shield generators."
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob : Resolved for future fix

Map: MB2_KAMINO

MINOR

Character: KAM_C_GSBD.MBCH

Issue: Grapple SBD has a now defunct attribute assigned to it, MB_ATT_LOGIC,2, needs to be changed to MB_ATT_ANTI_MT,2, additionally there is a typo in the description, Weaponry is misspelt as Weaponary.

ClassInfo
{
name "kam_c_gsbd"
weapons WP_MELEE|WP_SABER
saber1 sbd_grapple
saber2 sbd_grapple
saberstyle SS_DUAL
attributes MB_ATT_WOOKIE_STRENGTH,3|MB_ATT_WOOKIE_HEALTH,2|MB_ATT_CORTOSIS,1|MB_ATT_BLAST_ARMOUR,1|MB_ATT_RECHARGE,3|
MB_ATT_LOGIC,2
maxhealth 200
maxarmor 200
WP_SaberFlags HELD_SPEED
meleeMoves M_PUNCH
model "SBD"
skin "grapple_fa"
uishader "models/players/sbd/mb2_icon_grapple"
MBClass MB_CLASS_SBD
classNumberLimit 2
modelscale 1.1
speed 1.1
}

WeaponInfo0
{
WeaponToReplace WP_SABER
WeaponBasedOff WP_SABER
NewWorldModel "models/weapons2/sbd_grapple/saber_w.glm"
NewViewModel "models/weapons2/dummy/dummy.md3"
Icon "gfx/hud/w_icon_sbd_grapple"
WeaponName "SBD Grapple Arms"
}

description "Grapple Super Battle Droid

Weaponary:
Melee
Grapple Arms

Attributes:
Strength (3)
Blast Armour (1)
Cortosis (1)
Recharge (3)
Advanced Logic (2)

Larger and more vicious than its predecessors, the B2 grapple droid was equipped with electrically charged industrial pincers, which are used to crush or impale enemies and obstacles. The grapple droid excelled at close-quarters combat and its embrace was quite deadly."
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
MAP: UM_SARLACCBARGE

MAJOR - POTENTIAL UNINTENDED WEAPON REACH (Not actually tested if this is the case)

Character: SARLACCBARGE_C3PO.MBCH

Issue: The WP_SABER assigned to C3PO has a broken model path link in the file, this results in the saber loading as lightsabers.

ClassInfo
{
name "SarlaccBarge_C3PO"
weapons WP_MELEE|WP_SABER
attributes MB_ATT_CORTOSIS,1|MB_ATT_BLAST_ARMOUR,1|MB_ATT_HEALING,3|MB_ATT_MAGNETIC_PLATING,1
forcepowers FP_SEE,1
maxhealth 60
maxarmor 100
forcepool 50
forceregen 0.6
saber1 droidmelee_legacy
saber2 droidmelee_legacy
saberstyle SS_DUAL
speed 0.9
model "c3po" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "gfx/hud/FA_icons/mb2_icon_c3po"
MBClass MB_CLASS_ELITETROOPER
holdables HI_AMMODISP
classflags CFL_DEADLYSIGHT
classNumberLimit 1
}

WeaponInfo0
{
WeaponToReplace WP_SABER
WeaponBasedOff WP_SABER
NewWorldModel "models/weapons2/dummy/dummy.glm"
NewViewModel
"models/weapons2/dummy/dummy.md3" <--- the dummy.md3 file no longer exists in the MB_PB_ASSETS.PK3 file, resulting in the saber issue.
Icon "models/weapons2/halo_melee/icon.png"
WeaponName "Melee"
primGore 1
altGore 1
}

ForceInfo0
{
ForceToReplace FP_SEE
Icon "gfx/forcepowers/AnnoyingBastard"
ForcePowerName "Annoying Bastard"
StartSound "sound/mb2/Silence.wav"
LoopSound "sound/mb2/AnnoyingBastardLoop.wav"
}

description "C3P0

Attributes:
- Vibro blade resistance (Cortosis 1)
- Mag plating
- Self-Repair (Heal 3)
- Can Give Others Ammo (press use)
- Annoying Bastard (Deadly Sight)

An incredible chain of events saw Threepio catapulted into an adventure beyond his imagination. Threepio and Artoo were crucial in assisting Luke spearhead a rescue mission to free Princess Leia from the heart of the gargantuan Imperial space station, the Death Star. Both droids navigated the complex Imperial computer system to provide the rescuers with timely assistance and status updates."

shot2022-10-06_20-07-34.jpg


I FINALLY FIXED THIS SHIT AS OF 22/02/23!
 
Last edited:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob : Resolved for future fix

MAP: UM_BESPIN_NIGHT

MINOR

Character: BESPIN2_MEDDROID.MBCH

Issue: Droid is missing a Stun Baton (Saber) that is listed in the description.

ClassInfo
{
name "bespin2_meddroid"
weapons WP_MELEE|WP_CONC_NADE <--- Missing WP_SABER for the "Stun Baton", also missing "saber1" code for the baton
attributes MB_ATT_MICRO_GRENADES,2|MB_ATT_AMMO,3|MB_ATT_TRACKING_DART,3|MB_ATT_POISON_DART,3
maxhealth 100
maxarmor 100
modelscale .75
model "med_droid" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/med_droid/icon_default"
MBClass MB_CLASS_WOOKIE
classflags CFL_MIRALUKA|CFL_ACIDBLOOD|CFL_STATVIEWER|CFL_HEAVYMELEE
holdables HI_SENTRY_GUN|HI_SHIELD|HI_HEALTHDISP
speed 1.1
classNumberLimit 1

}

description "Medical Droid

Weapons:
Concussive Grenades (2)
Stun Baton <--- Doesn't have it due to missing "WP_SABER" code.
Tracking Darts (3)
Poison Darts (3)
Electrical Melee

Abilities:
Assemble
Can Heal Others
Can see allies through walls and their health
Heavy Melee


Items:
Portable Sentry Gun
Bacta
"
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob: Resolved for future fix

MAP: MB2_PS_KORRIBAN

MAJOR - Results in a balance issue with teams due to missing ammo for rockets on one side.

Character: PSKOR_JEDIDEMO.MBCH

Issue: The Jedi Demolitionist on the Jedi team has no ammo for the rocket launcher, meaning the launcher cannot be used nor does it appear on the character, this isn't an issue for the Sith Demolitionist who has a working launcher with ammo.

ClassInfo
{
name "PSkor_jedidemo"
MBClass MB_CLASS_ARCTROOPER
weapons WP_SABER|WP_MELEE|WP_CRYO_NADE|WP_FRAG_NADE|WP_ROCKET_LAUNCHER

saber1 single_4_kor_siege_jedi
sabercolor 4
saberstyle SS_MEDIUM
forcepool 60
forcepowers FP_SABER_OFFENSE,3|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,1|FP_ABSORB,1

attributes MB_ATT_FRAGS,1|MB_ATT_CORTOSIS,1|MB_ATT_CRYOBAN_GRENADES,2|MB_ATT_ANTI_MT,1|MB_ATT_DEXTERITY,3|MB_ATT_STAMINA,2 <-- No Ammo for the launcher
classflags CFL_BPFREEJUMPS
WP_RocketLauncherFlags HELD_LOWDAMAGE|HELD_ALTRELOAD|HELD_PULSE
maxhealth 80
maxarmor 100
extralives 1
speed 1.1
model "jedi" //this is optional, if it's here it forces the model to this.
skin "j2" //this is optional, if it's here it forces the skin to this.
uishader "gfx/hud/FA_icons/mb2_icon_PSkor_demo"
}

WeaponInfo1
{
WeaponToReplace WP_ROCKET_LAUNCHER
WeaponBasedOff WP_BOWCASTER
NewWorldModel "models/weapons2/merr_sonn/merr_sonn_w.glm"

NewViewModel "models/weapons2/dummy/dummy.md3" <--- model looks to be the cause of the missing model on the character due to a broken md.3 (previously reported for UM_SARLACCBARGE)
Icon "gfx/hud/w_icon_merrsonn"
WeaponName "Merr Sonn Rocket Launcher"
firingAnim BOTH_ATTACK3
idleAnim TORSO_WEAPONREADY3
CustomAmmo 1
ProjSpeedModifier 0.3
}


description "Jedi Demolitionist

Stamina 2 + Dexterity 3
(These need to be bound in Controls - Movie Battles - Alt Abilities)

Weaponry:

Lightsaber
- Medium style
- Defense 0

Cryoban Nade (2)
Frag Grenade (1)
Merr Sonn Rocket Launcher (1)
(requires to be loaded before shooting)

Force:
- Push (1)
- Pull (2)
- Absorb (1)
- Jump (2)

Abilities:
- Immunity to Mind Trick"
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Edit from @Noob : Resolved for future fix

MAP: UM_DOJO

MINOR

Characters: dojo_darkass.mbch and dojo_darkjedi.mbch

Issue: Both share the same stats and description, the only difference is the model, in addition the descriptions do not match the attributes stating both have Jump 2 when they have Jump 3 and both have Deflect 3 when they don't have Deflect.

ClassInfo
{
name "dojo_darkass"
weapons WP_SABER|WP_MELEE
saber1 dual_1
sabercolor 0
attributes MB_ATT_FORCEBLOCK,2 <--- No MB_ATT_DEFLECT (See Description)
saberstyle SS_STAFF
forcepowers
FP_LEVITATION,3|FP_SEE,2|FP_LIGHTNING,2|FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_PUSH,1 (Description states 2)
apmultiplier 0.9
bpmultiplier 1.2
maxhealth 100
forcepool 120
model "shadowtrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/shadowtrooper/mb2_icon_default"
MBClass MB_CLASS_JEDI
holdables HI_CLOAK
classNumberLimit 2
classflags CFL_SEEING_STEALTH
}

description "Dark Assassin


Weaponry:
Lightsaber Staff

Force Powers:
Force Jump (2) <--- Has FP_LEVITATION,3 not 2
Force Push (1)
Force Sense (2)
Force Lightning (2)
Saber Offense (2) - AP Multiplier 0.9x
Saber Defense (2.5) - BP Multiplier 1.2x
Saber Deflect (3) <-- Doesn't have this
Force Block (2)

Items:
Stealth Field Generator

Attributes:
Force Pool (120)
Shroud [Force Sense Immunity]"

ClassInfo
{
name "dojo_darkjedi"
weapons WP_SABER|WP_MELEE
saber1 dual_1
sabercolor 0
saberstyle SS_STAFF
forcepowers FP_LEVITATION,3|FP_SEE,2|FP_LIGHTNING,2|FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_PUSH,1
attributes MB_ATT_FORCEBLOCK,2
apmultiplier 0.9
bpmultiplier 1.2
maxhealth 100
forcepool 120
model "reborn" //this is optional, if it's here it forces the model to this.
skin "darkjedi" //this is optional, if it's here it forces the skin to this.

uishader "gfx/hud/FA_icons/mb2_icon_darkjedi"
MBClass MB_CLASS_JEDI
holdables HI_CLOAK
classNumberLimit 2

speed 1.03
classflags CFL_SEEING_STEALTH
}


description "Sith Assassin


Weaponry:
Lightsaber Staff


Force Powers:
Force Jump (2)
Force Push (1)
Force Sense (2)
Force Lightning (2)
Saber Offense (2) - AP Multiplier 0.9x
Saber Defense (2.5) - BP Multiplier 1.2x
Saber Deflect (3)
Force Block (2)


Items:
Stealth Field Generator


Attributes:
Force Pool (120)
Shroud [Force Sense Immunity]"
 
Last edited by a moderator:

Fuse294

Internal Beta Team
Posts
106
Likes
97
MAP: MB2_SMUGGLER

MAJOR


Issue: Today I discovered that if you're not careful when holding the datapad on smuggler, get killed next to the window and your body gets "hooked" onto your killer it can mess with the datapad causing it to rise up out the window making it impossible to win for Light Side by objective.

shot2022-10-07_00-38-04.jpg
 

Fuse294

Internal Beta Team
Posts
106
Likes
97
Last edited:

Noob

Nerd
Donator
Movie Battles II Team
Posts
1,512
Likes
1,608
dummy.md3 is used in cases where there aren't or shouldnt be a first person viewmodel, intentional. I'll look into as many of these as I can
 

Fuse294

Internal Beta Team
Posts
106
Likes
97
EDIT: Fixed version of OND_R_EXILE sent to @Noob by his request.

MAP: MB2_CMP_ONDERON

MINOR

Character: OND_R_EXILE.MBCH

Issue: Descriptions for "The Exile" describes the Exile as male when the Exile is female.

ClassInfo
{
name "ond_r_exile"
MBClass MB_CLASS_JEDI
classnumberlimit 1

model "jedipack_f"
skin "default"
uishader "models/players/jedipack_f/mb2_icon_default"


maxhealth 140
forcepool 120
forceregen 1.0

forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,3|FP_SEE,2|FP_SPEED,1|FP_PUSH,3|FP_LIGHTNING,2|FP_TELEPATHY,2|FP_DRAIN,3
attributes MB_ATT_FORCEFOCUS,1|MB_ATT_FORCEBLOCK,3|MB_ATT_DEFLECT,2

weapons WP_SABER|WP_MELEE


saber1 kotorsab
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG|SS_DESANN
sabercolor 6

APmultiplier 1.15
BPmultiplier 1.15

classflags CFL_NOPICKUPS
}

description "Jedi Exile

Weaponry:

Lightsaber

Force Attributes:

Force Jump (3)
Force Push (3)
Force Speed (1)
Force Sense (2)
Force Mindtrick (2)
Force Lightning (2)
Force Drain (3)
Force Block (3)
Force Focus (1)

Saber Attributes:

Saber Defense (3)
Saber Deflect (2)

Details:

As a Padawan,
he chose to disobey the orders of the Jedi High Council and aid the Galactic Republic in its war against the invading Mandalorian Neo-Crusaders. Rising to the rank of Jedi Knight during the conflict, he served with distinction under the command of his fellow Crusaders Revan and Malak and was eventually commissioned as a General in the Republic Military."
 
Last edited:

Fuse294

Internal Beta Team
Posts
106
Likes
97
EDIT: Fixed version of IHOTFO_KATARN sent to @Noob by his request.

MAP: MB2_CMP_IHOTFO

MINOR

Character: IHOTFO_KATARN.MBCH

Issue: Misspelling of the word Presence in the description.

ClassInfo
{
name "iHotfo_Katarn"
weapons WP_MELEE|WP_BLASTER_PISTOL|WP_SABER
saber1 katarn
sabercolor 4
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
attributes MB_ATT_FORCEFOCUS,1|MB_ATT_PISTOL,2|MB_ATT_ARMOUR,2|MB_ATT_AMMO,2|MB_ATT_FORCEBLOCK,2|MB_ATT_DEFLECT,2
forcepowers FP_LEVITATION,3|FP_TELEPATHY,2|FP_SPEED,3|FP_PULL,2|FP_SEE,2|FP_LIGHTNING,1|FP_GRIP,1|FP_PUSH,2|FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3
maxhealth 100
maxarmor 25
model "kyle"
skin "default"
uishader "gfx/FA_Icons/iHotfo_Kyle"
MBClass MB_CLASS_JEDI
classNumberLimit 1
forcepool 100
APmultiplier 1.2
BPmultiplier 1.2
classflags CFL_NOPICKUPS
}

WeaponInfo0
{
WeaponToReplace WP_BLASTER_PISTOL
WeaponBasedOff WP_BRYAR_OLD
NewWorldModel "models/weapons2/kyle_bryar_pistol/briar_pistol_w.glm"
NewViewModel "models/weapons2/kyle_bryar_pistol/briar_pistol.md3"
Icon "gfx/hud/w_icon_briar"
WeaponName "Bryar Blaster Pistol"
MuzzleEffect "Blaster/MuzzleFlash01Y"
AltMuzzleEffect "Blaster/MuzzleFlash01Y"
MissileEffect "Blaster/Shot02Y"
Missile3Effect "Blaster/Shot02Y"
AltMissileEffect "Blaster/Shot02Y"
PowerupShotEffect "Blaster/Shot04Y"
ChargeEffect "gfx/effects/yellow_bryarFrontFlash"
customAmmo 300
}


description "Kyle Katarn

Weapons:

Kyle's Saber: (X)
Kyle's Bryar Pistol: (2)
Melee: (X)

Force Attributes:

Force Jump: (3)
Force Push: (2)
Force Pull: (2)
Force Sense: (2)
Force Speed: (3)
Force Mindtrick: (2)
Force Grip: (1)
Force Lightning: (1)
Force Block: (2)
Force Pool: (100)

Saber Attributes:

Saber Styles: (Blue / Yellow / Red)
Saber Defense: (3)
Saber Deflect: (2)
Attack Power: (1.2)
Defense Power: (1.2)

Details:

Kyle Katarn is one of Luke Skywalkers most experienced and trusted of jedi knights at the Praxeum. When Luke discovered the prescience of the dark force generator; Kyle was the top choice for a lieutenant on this mission. Kyle implements a balanced range of neutral, light, and darkside powers although at a relatively low level. His saber skills are advanced, and despite no longer being a mercenary, he also carries his Bryar pistol for long range encounters."
 
Last edited:

Fuse294

Internal Beta Team
Posts
106
Likes
97
EDIT: Fixed version of TELOS_TSF_EXILE sent to @Noob by his request.

MAP: MB2_CMP_TELOS

MINOR


Characters: TELOS_TSF_EXILE.MBCH + TELOS_TSF_MIRA.MBCH

Issue: The Exile's description describes the exile as Male, instead of Female. Miras Attributes are a bit of a jumble and have Force Powers mixed into them, including an attribute for a Bowcaster which she doesn't have.

ClassInfo
{
name "Telos_TSF_Exile"
MBClass MB_CLASS_JEDI
classnumberlimit 1

model "jedipack_f"
skin "default"
uishader "models/players/jedipack_f/mb2_icon_default"

maxhealth 140
forcepool 120
forceregen 1.0

forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,3|FP_SEE,2|FP_SPEED,1|FP_PUSH,3|FP_LIGHTNING,2|FP_TEAM_FORCE,3|FP_TELEPATHY,2|FP_DRAIN,3
attributes MB_ATT_FORCEFOCUS,1|MB_ATT_FORCEBLOCK,3|MB_ATT_DEFLECT,2|MB_ATT_RALLY,1

weapons WP_SABER|WP_MELEE

saber1 kotorsab
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG|SS_DESANN
sabercolor 6

APmultiplier 1.15
BPmultiplier 1.15

classflags CFL_NOPICKUPS
}

description "Jedi Exile

Weaponry:

Lightsaber

Force Attributes:

Force Jump (3)
Force Push (3)
Force Speed (1)
Force Sense (2)
Force Mindtrick (2)
Force Lightning (2)
Force Drain (3)
Force Block (3)
Force Focus (1)

Saber Attributes:

Saber Defense (3)
Saber Deflect (2)

Attributes:

Rally

Details:

As a Padawan, he chose to disobey the orders of the Jedi High Council and aid the Galactic Republic in its war against the invading Mandalorian Neo-Crusaders. Rising to the rank of Jedi Knight during the conflict, he served with distinction under the command of his fellow Crusaders Revan and Malak and was eventually commissioned as a General in the Republic Military."


--------------------------------------------------------------------------------------------

ClassInfo
{
name "Telos_TSF_Mira"
MBClass MB_CLASS_ARCTROOPER
weapons WP_BLASTER|WP_BRYAR_PISTOL|WP_MELEE|WP_SABER|WP_FRAG_NADE|WP_SONIC_NADE|WP_FIRE_NADE|WP_CRYO_NADE|WP_REAL_TD <--- No Bowcaster, yet has the attribute for one.

maxhealth 90
maxarmor 45

speed 1.05
attributes MB_ATT_DODGE,3|MB_ATT_BLASTER,1|MB_ATT_STAMINA,2|MB_ATT_DEXTERITY,3|MB_ATT_FORCEBLOCK,2|MB_ATT_GRAPPLE_HOOK,2|MB_ATT_BOWCASTER,1|MB_ATT_POISON_DART,3|MB_ATT_PISTOL,3|MB_ATT_AMMO,3|MB_ATT_DEFLECT,1|MB_ATT_HEALING,2|FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,1|MB_ATT_FUEL,3|MB_ATT_SONIC_DETONATOR,2|MB_ATT_FIRE_GRENADES,2|MB_ATT_CRYOBAN_GRENADES,2|MB_ATT_FRAGS,2|MB_ATT_THERMALS,1
forcepool 90

forcepowers FP_SEE,1|FP_SABER_DEFENSE,1|FP_PULL,2|FP_LEVITATION,1|FP_TELEPATHY,2 <--- No FP_SABER_OFFENSE stat, looks like it was mixed in above by mistake
classflags CFL_FORCEBLINDING

classNumberLimit 1

APmultiplier 0.9
BPmultiplier 1.5
ASmultiplier 1.15
speed 1.1

rateoffire 1.4


model "mira"
skin "default"
uishader "models/players/mira/mb2_icon_default"

saber1 atton_legends
saberstyle SS_MEDIUM
sabercolor 1

WP_BlasterFlags HELD_ALTRELOAD|HELD_HIGHDAMAGE
WP_BlasterPistolFlags HELD_HIGHDAMAGE|HELD_EXPLOSIVE|HELD_ALTRELOAD|HELD_SLOWPROJ|HELD_SLOW|HELD_KNOCKDOWN|HELD_IGNOREBLOCK
holdables HI_BINOCULARS
}


WeaponInfo0
{
WeaponToReplace WP_BRYAR_PISTOL
WeaponBasedOff WP_BRYAR_PISTOL
idleAnim JET_FORWARD
firingAnim MAND_FLAME
MissileMissEffect "ships/swoop_explosion"
MissileHitHumanEffect "ships/swoop_explosion"
MissileHitDroidEffect "ships/swoop_explosion"
Missile3Effect "rockets/missile"
FlashSound0 "sound/weapons/rocket/fire.mp3"
NewWorldModel "models/weapons2/dummy/dummy.glm"
NewViewModel "models/weapons2/dummy/dummy.md3"
Icon "gfx/hud/w_icon_wristrocket"
WeaponName "Wrist Rocket"
clipSize 4
CustomAmmo 24
ALTFIREENABLED 0
}

WeaponInfo1
{
WeaponToReplace WP_BLASTER
WeaponBasedOff WP_BRYAR_PISTOL
NewWorldModel "models/weapons2/kotor_bpistol3/kotor_bpistol3_w.glm"
NewViewModel "models/weapons2/kotor_bpistol3/kotor_bpistol3.md3"
Icon "gfx/hud/w_icon_kotor_bpistol3"
WeaponName "Mira's Blaster Pistol"

AltFlashSound0 "sound/weapons/kotor/fire_power1.wav"
FlashSound0 "sound/weapons/kotor/fire_power1.wav"

idleAnim MAND_SPISTOL
firingAnim MAND_SPISTOL_FIRE

clipSize 12
}

description "Mira

Weaponry:

Lightsaber
Modified Blaster Pistol (1)
Thermal Detonator (1)
Frag Grenade (2)
Fire Grenade (2)
Cryo Grenade (2)
Sonic Detonator (2)
Wrist Rocket (6)

Equipment:

Grapple Hook (2)
Binoculars

Force Attributes:

Force Jump (1)
Force Pull (2)
Force Sense (1)
Force Blinding (2)
Force Block (2)

Saber Attributes:

Saber Defense (1)
Saber Deflect (1)

Attributes:

Grapple Hook (2)
Healing (2)
Dodge (3)
Stamina (2)

Details:

Mira was a female Human bounty hunter and one of the Lost Jedi from the moon Nar Shaddaa, serving as one of the followers of Meetra Surik. She has already begun the steps to become a jedi, but is still retains her old arsenal, which includes a blaster pistol, wrist launcher, and a large arsenal of explosives."
 
Last edited:

Fuse294

Internal Beta Team
Posts
106
Likes
97
MAP: MB2_COMMTOWER

MINOR


Character: CT_TYRIASARKIN.MBCH

Issue: Tyria has the attribute for a Jetpack, with the attribute for Fuel, but the Fuel is set to 0 as she has Force Jump, the Jetpack and Fuel should be removed since she uses neither, the same for Kell, a Jetpack he doesn't use and fuel,0 in his attributes.

ClassInfo
{
name "CT_TyriaSarkin"
weapons WP_MELEE|WP_BRYAR_PISTOL|WP_BLASTER
attributes MB_ATT_PISTOL,1|MB_ATT_BLASTER,1|MB_ATT_AMMO,3|MB_ATT_HEALING,1|MB_ATT_JETPACK,1|MB_ATT_FUEL,0|MB_ATT_FORCEBLOCK,1
maxhealth 100
maxarmor 0
forcepool 40
forcepowers FP_LEVITATION,2|FP_PUSH,3|FP_PULL,3
model "tyriasarkin"
skin "default"
uishader "models/players/tyriasarkin/mb2_icon_default_CT"
MBClass MB_CLASS_ELITETROOPER
classNumberLimit 1
}

WeaponInfo0
{
WeaponToReplace WP_BLASTER //Required: Weapon Slot of weapon you're replacing
WeaponBasedOff WP_BOWCASTER //Required: For future use, should be the same as WeaponToReplace
NewWorldModel "models/weapons2/dh-17/dh-17_w.glm" //Required: New 3rd person/dropped weapon model
NewViewModel "models/weapons2/dh-17/dh-17.md3" //Required: New 1st person weapon model
Icon "gfx/hud/w_icon_dh-17" //Required: Weapon change icon
WeaponName "DH-17" //Required: Weapon change display name
}

description "Tyria Sarkin (Wraith Ten)

Weaponry:
Pistol (1)
DH-17 Blaster (1)

Items:
Ammo (3)

Force Powers:
Force Jump (2)
Force Push (3)
Force Pull (3)
Force Block (1)

Abilities:
Untrained in the Force
Healing (1)
Agility

An Antarian Ranger from Toprawa, who's minor Force abilities continue to develop during her time with Wraith Squadron.

During her training, her commanding officer, Colonel Repness, attempted to persuade her into stealing an X-Wing so it could be sold on the black market. She refused, but was blackmailed into silence with the fact that the officer had been modifying her scores.
After being transferred to Wraith Squadron, her squadmates helped expose the corrupt Repness.

Eventually, Tyria is accepted into the ranks of the Jedi."

---------------------------------------------------

ClassInfo
{
name "CT_KellTainer"
weapons WP_MELEE|WP_BLASTER|WP_ROCKET_LAUNCHER
attributes MB_ATT_PISTOL,1|MB_ATT_BLASTER,1|MB_ATT_PLX1,3|MB_ATT_ARMOUR,2|MB_ATT_AMMO,2|MB_ATT_HEALING,3|MB_ATT_JETPACK,1|MB_ATT_FUEL,0
maxhealth 100
maxarmor 50
model "rebel_pilot"
skin "default"
uishader "models/players/rebel_pilot/mb2_icon_default_CT"
MBClass MB_CLASS_BOUNTY_HUNTER
classNumberLimit 1
}

WeaponInfo0
{
WeaponToReplace WP_BLASTER //Required: Weapon Slot of weapon you're replacing
WeaponBasedOff WP_BOWCASTER //Required: For future use, should be the same as WeaponToReplace
NewWorldModel "models/weapons2/dh-17/dh-17_w.glm" //Required: New 3rd person/dropped weapon model
NewViewModel "models/weapons2/dh-17/dh-17.md3" //Required: New 1st person weapon model
Icon "gfx/hud/w_icon_dh-17" //Required: Weapon change icon
WeaponName "DH-17" //Required: Weapon change display name
}

description "Kell Tainer (Wraith Five)

Weaponry:
DH-17 Blaster (1)
PLX-1 (3)

Items:
Armor (2)
Ammo (2)

Abilities:
Gunkick
Agility
Healing (3)

Wraith Squadron's backup mechanic, demolitions expert and hand-to-hand specialist.

Originally Kell Doran, from Alderaan, his family immigrated to Sluis Van to distance themselves from the actions of Kell's deceased father, changing their name to Tainer.

Early in his piloting career, Kell suffered from extreme bouts of cowardice during combat, once even nearly deserting during a heated battle. He controls his fears with the realization that running will doom his friends, and his love, Tyria."
 
Posts
238
Likes
225
Hello, I have took the liberty to try improving your text formatting. This should help with readability! Feel free to download the attached file to get the BBcode, or directly quote my message and remove the [quote]texthere[/quote] in the BBcode.
Thanks for all those bug reports, community efforts like such improve the game for everyone!


Formatting suggestion below





______________________________________________________________________________________________________________________________________________________
MAP: MB2_COMMTOWER (MINOR)
FILE: CT_TYRIASARKIN.MBCH
ISSUE: Tyria has the attribute for a Jetpack, with the attribute for Fuel, but the Fuel is set to 0 as she has Force Jump, the Jetpack and Fuel should be removed since she uses neither, the same for Kell, a Jetpack he doesn't use and fuel,0 in his attributes.
______________________________________________________________________________________________________________________________________________________
ClassInfo
{
name "CT_TyriaSarkin"
weapons WP_MELEE|WP_BRYAR_PISTOL|WP_BLASTER
attributes MB_ATT_PISTOL,1|MB_ATT_BLASTER,1|MB_ATT_AMMO,3|MB_ATT_HEALING,1|MB_ATT_JETPACK,1|MB_ATT_FUEL,0|MB_ATT_FORCEBLOCK,1

maxhealth 100
maxarmor 0
forcepool 40
forcepowers FP_LEVITATION,2|FP_PUSH,3|FP_PULL,3

model "tyriasarkin"
skin "default"
uishader "models/players/tyriasarkin/mb2_icon_default_CT"
MBClass MB_CLASS_ELITETROOPER
classNumberLimit 1
}

WeaponInfo0
{
WeaponToReplace WP_BLASTER //Required: Weapon Slot of weapon you're replacing
WeaponBasedOff WP_BOWCASTER //Required: For future use, should be the same as WeaponToReplace
NewWorldModel "models/weapons2/dh-17/dh-17_w.glm" //Required: New 3rd person/dropped weapon model
NewViewModel "models/weapons2/dh-17/dh-17.md3" //Required: New 1st person weapon model
Icon "gfx/hud/w_icon_dh-17" //Required: Weapon change icon
WeaponName "DH-17" //Required: Weapon change display name
}

description "Tyria Sarkin (Wraith Ten)

Weaponry:
Pistol (1)
DH-17 Blaster (1)

Items:
Ammo (3)

Force Powers:
Force Jump (2)

Force Push (3)
Force Pull (3)
Force Block (1)

Abilities:
Untrained in the Force
Healing (1)
Agility

An Antarian Ranger from Toprawa, who's minor Force abilities continue to develop during her time with Wraith Squadron.

During her training, her commanding officer, Colonel Repness, attempted to persuade her into stealing an X-Wing so it could be sold on the black market. She refused, but was blackmailed into silence with the fact that the officer had been modifying her scores.
After being transferred to Wraith Squadron, her squadmates helped expose the corrupt Repness.

Eventually, Tyria is accepted into the ranks of the Jedi."

---------------------------------------------------

ClassInfo
{
name "CT_KellTainer"
weapons WP_MELEE|WP_BLASTER|WP_ROCKET_LAUNCHER
attributes MB_ATT_PISTOL,1|MB_ATT_BLASTER,1|MB_ATT_PLX1,3|MB_ATT_ARMOUR,2|MB_ATT_AMMO,2|MB_ATT_HEALING,3|MB_ATT_JETPACK,1|MB_ATT_FUEL,0

maxhealth 100
maxarmor 50
model "rebel_pilot"
skin "default"
uishader "models/players/rebel_pilot/mb2_icon_default_CT"
MBClass MB_CLASS_BOUNTY_HUNTER
classNumberLimit 1
}

WeaponInfo0
{
WeaponToReplace WP_BLASTER //Required: Weapon Slot of weapon you're replacing
WeaponBasedOff WP_BOWCASTER //Required: For future use, should be the same as WeaponToReplace
NewWorldModel "models/weapons2/dh-17/dh-17_w.glm" //Required: New 3rd person/dropped weapon model
NewViewModel "models/weapons2/dh-17/dh-17.md3" //Required: New 1st person weapon model
Icon "gfx/hud/w_icon_dh-17" //Required: Weapon change icon
WeaponName "DH-17" //Required: Weapon change display name
}

description "Kell Tainer (Wraith Five)

Weaponry:
DH-17 Blaster (1)
PLX-1 (3)

Items:
Armor (2)
Ammo (2)

Abilities:
Gunkick
Agility
Healing (3)

Wraith Squadron's backup mechanic, demolitions expert and hand-to-hand specialist.

Originally Kell Doran, from Alderaan, his family immigrated to Sluis Van to distance themselves from the actions of Kell's deceased father, changing their name to Tainer.


Early in his piloting career, Kell suffered from extreme bouts of cowardice during combat, once even nearly deserting during a heated battle. He controls his fears with the realization that running will doom his friends, and his love, Tyria."
 

Attachments

  • Formatting_BBcode.txt
    4.9 KB · Views: 135

Fuse294

Internal Beta Team
Posts
106
Likes
97
______________________________________________________________________________________________________________________________________________________
MAP: MB2_CMP_DELTAPRIME (MINOR)
FILE: MB2_CMP_DELTAPRIME.SIEGE
ISSUE: A line of code in the siege file resulted in the Trade Federation/CIS Icon not loading, resulting in a broken textureless box in the Scoreboard where the icon should have been, this has now since been corrected and submitted to github for the next MB2 update.
______________________________________________________________________________________________________________________________________________________

Teams
{
team1 Republic
team2 CIS
}
mapgraphic "gfx/deltaprime/layout"
missionname "Delta Prime"
radartopleft "-1792, 1792"
radarbottomright "1792, -1792"
AutoMap
{
AutoMap0
{
radargraphic "gfx/automap/deltaprime_1"
radargraphicfull "gfx/automap/deltaprime_1_full"
height "-192"
}
AutoMap1
{
radargraphic "gfx/automap/deltaprime_2"
radargraphicfull "gfx/automap/deltaprime_2_full"
height "32"
}
AutoMap2
{
radargraphic "gfx/automap/deltaprime_2"
radargraphicfull "gfx/automap/deltaprime_2_full"
height "160"
}
AutoMap3
{
radargraphic "gfx/automap/deltaprime_3"
radargraphicfull "gfx/automap/deltaprime_3_full"
height "320"
}
AutoMap4
{
radargraphic "gfx/automap/deltaprime_4"
radargraphicfull "gfx/automap/deltaprime_4_full"
height "512"
}
AutoMap5
{
radargraphic "gfx/automap/deltaprime_5"
radargraphicfull "gfx/automap/deltaprime_5_full"
height "768"
}
AutoMap6
{
radargraphic "gfx/automap/deltaprime_6"
radargraphicfull "gfx/automap/deltaprime_6_full"
height "928"
}
}
roundbegin_target ""
Republic
{
RequiredObjectives 1
Useteam "DP_Republic"
TeamIcon "gfx/2d/logos/mb_clonerepublic"
TeamColorOn "1 0 0 1"
TeamColorOff ".7 0 0 1"
Objective1
{
goalname "Lights Out Reb!"
final -1
message_team1 "Main power is offline!"
message_team2 "Their generator has been shut down"
objdesc "We must keep Confederate forces from disabling our main power generator!"
objgfx "gfx/deltaprime/obj_1"
}
Objective2
{
goalname "Crystal Clear Reb."
final -1
message_team1 "They've stolen the data!"
message_team2 "The crystals are on Mygeeto"
objdesc "The CIS are planning to access our planetary database, most likely for thier own gains; stop them at all costs!"
objgfx "gfx/deltaprime/obj_2"
}
Objective3
{
goalname "It's a Ship Reb!"
final -1
message_team1 "They've escaped!"
message_team2 "My master will be pleased"
objdesc "We must maintain control of that ship: both to prevent the CIS forces from escaping, and to gather intelligence on CIS operations."
objgfx "gfx/deltaprime/obj_3"
}
wonround "Well done!"
lostround "They've escaped!"
roundover_target ""
attackers 0
briefing "It's a trap! CIS forces have infiltrated the base. We must foil their plans at all costs. Because Comms are cut off we can not call for reinforcements, so we must use everything we've got."
}
CIS
{
RequiredObjectives 3
Timed 300
Useteam "DP_CIS"
TeamIcon "gfx/2d/logos/mb_tradefederation" <-- Should have read "gfx/2d/logos/tradefed" has now been corrected for the next update.
TeamColorOn "1 0 0 1"
TeamColorOff ".7 0 0 1"
Objective1
{
goalname "Lights Out!"
final 0
message_team1 "Main power is offline!"
message_team2 "Their generator has been shut down"
objdesc "Disable the main power generator to bring the perimeter defenses down."
objgfx "gfx/deltaprime/obj_1"
}
Objective2
{
goalname "Crystal Clear."
final 0
message_team1 "They've stolen the data!"
message_team2 "The crystals are on Mygeeto"
objdesc "My master requires that we find the location of these crystals for use in the planned super weapon."
objgfx "gfx/deltaprime/obj_2"
}
Objective3
{
goalname "It's a Ship!"
final 0
message_team1 "They've escaped!"
message_team2 "My master will be pleased"
objdesc "A ship will arrive to facilitate our escape. Get to the roof."
objgfx "gfx/deltaprime/obj_3"
}
wonround "My master will be pleased"
lostround "You fools, you've failed!"
roundover_target ""
attackers 1
briefing "Retrieve the location of the focusing crystals for the new super weapon. We expect heavy losses, but we must escape with the data, the future of the seperatist movement depends on it!"
}
 

Fuse294

Internal Beta Team
Posts
106
Likes
97
______________________________________________________________________________________________________________________________________________________
MAP: MB_CMP_NARSHADDAA / MB_CMP_RAXUS / MB_DXUN (MAJOR)
FILE: Dxun_me_aqualish.mbch / ns_e_mira.mbch / raxus_aqualish.mbch / Raxus_commander.mbch
ISSUE: The MBClass for a number of characters was incorrect, causing them to not load correctly and leaving weapons unusable on them, this has been corrected in GITHUB and should be remedied in a future patch.
______________________________________________________________________________________________________________________________________________________


Link to video of issue for Mira (Credit to Bob Billy for the vid)


To clarify, the MBclass they had was MB_CLASS_BOUNTYHUNTER when it should have been MB_CLASS_BOUNTY_HUNTER.
 
Last edited:

Fuse294

Internal Beta Team
Posts
106
Likes
97
Can't be fucked with the template code cos it's a nightmare to edit.

Map: UM_Pistolduel
Mode: Full Authentic

Issue: Guns not working. A Typo in the MBClass for all mbch files (MB_CLASS_ARCTROPER) was causing this.

Fix: Changed the MBClass for all related mbch files to MB_CLASS_ARCTROOPER so they will work in the next update/patch.

Map: UM_Vjun
Mode: FA

Issue: Malgus has attributes in his force power coding so they didn't work as intended

Fix: Moved them to the attributes so they will work in the next update/patch.

Map: UM_SarlaccBarge/MB2_CMP_ENDOR
Mode: FA

Issue: C3PO's model (Sarlacc/Endor) and saber (Sarlacc Only) were broken because of a model file merge and a saber name change.

Fix: Updated the model information (Sarlacc/Endor) to the new folder and corrected the saber name (Sarlacc Only) so he'll no longer hold 2 lightsabers but instead have "fists" in the next update/patch.

Map: MB2_CMP_Massassi
Mode: FA

Issue: Imperial Officers mortar wasn't working, this was caused by the mortar being classed as an ARC Troopers Westar M5 which will only launch Pulse Nades.

Fix: Replaced all Officer grenades with Pulse Nades so the mortar will work as intended.
 
Top