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General:
- Lots of fixes targeting changes from live because of input changes (primarily different animation cancels happening or not happening).
- Adjusted Mandalorian rocket cancel hp threshold to account for damage normalization.
- TK system:
- Fix: Fixed quite a few bugs including one major one that was causing TK point accumulation per round to not reset (resulting in sporadic behavior/random large amounts of TK points to be given among other issues).
- Fix: Grip not giving TK points to the user.
- Fix: Ice thrower now gives TK points. Small amount when using it on an ally that increases after they've been frozen.
- Deka:
- Adjusted health and shield totals to account for damage normalization.
- Health: 200/300/400 -> 260/390/520/520.
- Shield: -> 200/300/500/700 -> 260/390/650/910
- Adjusted Shield Discharge cost to account for damage normalization
- 150 -> 195
- Reduced shield piercing ratio from Projectile Rifle from 33% to 25%.
- Adjusted health and shield totals to account for damage normalization.
- Fix: Not being able to deflect less common weapon types like sentry turrets.
- Downstab damage split between being in the air and on the ground (65 and 50 respectively).
- Reduced in-return block/mblock defense damage multiplier from 0.75x to 0.50x. Also removed partial ACM gain for the attacker.
- Removed early swing timer damage clamping.
- Tweaked my adjustments to hitbox/collision logic that should be a little more lenient on high ping/chasing people down as well make parrying work as intended (less instas / more similar to live timings).
- Damage multiplier when being hit while doing melee moves increased from 1.2x to 1.4x.
- Saber Styles:
- Purple:
- Lowered AP from 12 to 10.
- Duals:
- Reverted 15% swing speed nerfs from OB#2.
- Purple:
- Change: Reduced cost of Attunement 1 to 0 points.
- Change: Max Grip time increased from 5 seconds to 10 seconds.
- Change: Force now regenerates in the air while in melee or while your saber is turned off.
- Change: Force Focus builds faster (400ms -> 300ms tick rate) faster vs targets who are moving while not blocking/walking/crouching
- Fix: Deadly Sight not being able to be turned off.
- Push/Pull/Repulse:
- Level 2 powers now only do displacement on AOE and only knockdown on aimed targets.
- Level 3 Pull only steals weapons on aimed targets.
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