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Please be sure to leave your feedback from the recent test here. Separating each bit of feedback into different categories such as feedback on the mode itself, and feedback for individual levels, or feedback on specific features specifically within CTF.
Capture the Flag
- Feature: Capture The Flag
- Capture The Flag has two variants. 2 flag and 1 flag.
- 2 flag is like traditional CTF. Capture the enemy flag and take it back to your base.
- 1 Flag has a central flag location, that you then need to take to the enemy base to capture.
- CTF Rounds last up to 12 minutes depending on the level settings. If after time is up and the score is even, the game will enter a 1 minute "Overtime".
- Once the round is up, teams will swap sides of the map.
- CTF has a new respawning system. Instead of having a limited number of lives in a round there are now "infinite" lives. However, respawns are no longer instant, and each class has a respawn timer. Reinforcement point count, and total player count is taken into consideration.
- 1 Life Classes: 40 Seconds
- 2 Life Classes: 24 Seconds
- 3 Life Classes: 12 Seconds
- As part of the new respawning system, you can also change classes mid-round. However, this will give you a much longer respawn timer of 48 Seconds on your next respawn.
- Flag Carrying Restrictions: Certain abilities cannot be used while carrying the flag, and will drop the flag on use.
- Force Speed
- Force Mind Trick
- Jetpack
- Droideka Roll
- Wookiee Rage
- Flag Carrying Debuffs: Certain abilities get debuffs when used while carrying the flag
- Force Jump - Drains more while using jump. (2x)
- When a flag is dropped, it cannot be instantly picked up and it will have to be recaptured.
- In beta there will be 3 modes tested. Instant pickup, hacked pickup, and capture area pickup. Instant pickup is like classic CTF. Hacked requires hacking the flag like a console for a few seconds. Capture area means you need to stand in an area around the flag until it is secured.
- Each flag and base has a 3D Objective icon and radar icon on it. If a flag has been taken its 3D icon is not always visible, but will periodically flash on the screen instead.
- Capture The Flag has two variants. 2 flag and 1 flag.
Known Issues
- Announcer lines are quiet in comparison to the rest of the audio
- Team Overlay Flag indicator does not have proper placement.
- Maps are unfinished: Missing textures, holes, z-fighting, visual glitches, lack of minimaps, lower than expected performance may be present depending on the map, etc..
Changes since second beta
- Deathstar has received minor updates to lighting, bugs, and visual polish.
- Backstreets has received minor updates to clip stairs, fix some spots where you get stuck, add a new route from rebel spawn to the top of a building.
- A classlimits cvar (g_classlimitsCTF) has been added specifically for CTF mode.
- More announcer lines have been added (Time remaining, countdown, draw.)
- Team overlay has a temporary flag indicator to show who on your team is carrying the flag. (it does not have proper positioning)
Changes since first beta
- Force Jump now takes double FP drain while in use when carrying a flag.
- More announcer instances were added and fixed some existing ones to play properly.
- Respawn timer now scales based on player count. 10 or fewer players is half the time. 11-20 scales up to the full respawn timer (40-24-12-48).
- Target_ambient entity added for increased ambient sounds in levels.
- New cg_swearwordfiler options with default filter lists, and also censors names.
- FA can decrease CTF respawn timers further with extralives greater than 2.
- Server list attempts to set source to Internet if set to local at startup
- Server list default sort set to Players.
- TK system now has hard coded caps to prevent it being fully disabled, but can still be effectively disabled (caps are removed) when running a passworded server.
- Moderation menu now color codes players based on the team.
- MB2 CTF Eravana:
- Updated level shot, added obj gfx
- Added additional route out of spawn
- Blocked a sniper line of sight into a spawn door
- MB2 CTF Kashyyyk:
- More detail added across the map
- Added additional ambient sounds
- Added temporary procedurally generated minimap.
- MB2 CTF Theed
- Updated level shot, obj gfx.
- Moved blue flag back into former blue spawn courtyard and adjusted clipping
- Moved blue spawn into protected area and fixed spacing for deka spawns
- Added additional route into blue flag area
- Added two new CTF Maps: Backstreets and Tusken