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Hello.
My game experience is about 2 days of gameplay, practice in duel mode only.
Sabersystem is hard to learn: there are no information about any kind of swings, blocks, disarm, stag etc.
There are no ways to stop agressive style players, that prefer to attack randomly and run forward. Slap is just only way to die or lose a huge part of BP cause of slow animation and poor angle of hit.
There are no balance in saber styles and types: with staff you may block stag and disarm >1 players EZly and with dual saber style you became non-stop attacking deathmachine.
No dodge (like in escape Yavin 4 mod).
And... WALK. Walkwalkwalkwalk. This kill dynamic of fights. Remember! Jedi isn't a knight in steel armor and ~20 kg steel sword. Jedi use lightsaber, must moving faster, dodge and be graceful. Hate chiken enemies? Ok, nerf this, but not so extremly.
Currently system of perfect blocking must be deleted and forgoten like a nightmare. You have manual blocking - use that system! Perfect angle = perfect block. Don't ##ck logic and brain.
BP drains by all "non-politic" moves It is not MOVIEBATTLES - It is WALKBATTLES with Rmouse holding.
Ok, I agree with manual block, stag, disarm, but half-swing? Swingblock? Counter by reload button? What it is? Lol. If you hit - hit, if you block - block, if you parry - parry (attack in same time moment) with stagging duelers. And I heard about insta-swing and swing that ignores enemies saber... Fairytales everywhere!
Yea, it's annoying that you need hold Rmouse, than release, than click Lmouse (not holding! BP BP BP), and then quickly click and hold Rmouse again. This ruins dynamic too. The game becomes a clicker.
There are no glancing hits :c Duels looks like block x100500 and 1 hit to die or cut enemie's leg (when you hit head). On currently sabersystem it is not available.
Awful hitboxes, network part is poor too, so fights looks like "blind kitten's boxing".
And yea, /RAGEQUIT /DEL
My game experience is about 2 days of gameplay, practice in duel mode only.
Sabersystem is hard to learn: there are no information about any kind of swings, blocks, disarm, stag etc.
There are no ways to stop agressive style players, that prefer to attack randomly and run forward. Slap is just only way to die or lose a huge part of BP cause of slow animation and poor angle of hit.
There are no balance in saber styles and types: with staff you may block stag and disarm >1 players EZly and with dual saber style you became non-stop attacking deathmachine.
No dodge (like in escape Yavin 4 mod).
And... WALK. Walkwalkwalkwalk. This kill dynamic of fights. Remember! Jedi isn't a knight in steel armor and ~20 kg steel sword. Jedi use lightsaber, must moving faster, dodge and be graceful. Hate chiken enemies? Ok, nerf this, but not so extremly.
Currently system of perfect blocking must be deleted and forgoten like a nightmare. You have manual blocking - use that system! Perfect angle = perfect block. Don't ##ck logic and brain.
BP drains by all "non-politic" moves It is not MOVIEBATTLES - It is WALKBATTLES with Rmouse holding.
Ok, I agree with manual block, stag, disarm, but half-swing? Swingblock? Counter by reload button? What it is? Lol. If you hit - hit, if you block - block, if you parry - parry (attack in same time moment) with stagging duelers. And I heard about insta-swing and swing that ignores enemies saber... Fairytales everywhere!
Yea, it's annoying that you need hold Rmouse, than release, than click Lmouse (not holding! BP BP BP), and then quickly click and hold Rmouse again. This ruins dynamic too. The game becomes a clicker.
There are no glancing hits :c Duels looks like block x100500 and 1 hit to die or cut enemie's leg (when you hit head). On currently sabersystem it is not available.
Awful hitboxes, network part is poor too, so fights looks like "blind kitten's boxing".
And yea, /RAGEQUIT /DEL