- Posts
- 5
- Likes
- 1
Greetings
Was wondering how you guys manage to extract hilts with UV mapping & Tags from Blender with GLM.
Whenever I try doing it, the GLM seems to be broken in some way. (using mrwonko's plugin)
Loading it into MB2 just gives me either the XYZ Axis as model,
or the saber just sticks out of my crotch with only 1 untextured part of the hilt..
Looking at the textures I can only assume that the exporter isn't doing what it's supposed to do..
.sab & .shader file are adjusted aswel and I'm basically just replacing a hilt, tried it with 2 others, same result
Any sugestions / solutions?
Thanks in advance
v Only XYZ axis showing as model v
z
v Blade sticking out of my crotch without animations, would just stay there except if saber is thrown. Hilt broken behind me v
Was wondering how you guys manage to extract hilts with UV mapping & Tags from Blender with GLM.
Whenever I try doing it, the GLM seems to be broken in some way. (using mrwonko's plugin)
Loading it into MB2 just gives me either the XYZ Axis as model,
or the saber just sticks out of my crotch with only 1 untextured part of the hilt..
Looking at the textures I can only assume that the exporter isn't doing what it's supposed to do..
.sab & .shader file are adjusted aswel and I'm basically just replacing a hilt, tried it with 2 others, same result
Any sugestions / solutions?
Thanks in advance
v Only XYZ axis showing as model v
v Blade sticking out of my crotch without animations, would just stay there except if saber is thrown. Hilt broken behind me v
Last edited: