X's are info that is not currently available, but will be later. However it goes like this:
- Damage
- Fire Rate
- Projectile Speed
- Projectile Color
- Standing Accuracy
- Walking Accuracy
- Running Accuracy
- Jumping/Falling Accuracy
- Close Range Drains (Within IDR)
- Far Range Drains (Outside IDR)
- Reload Time
- Ammo Drain
- Ammo Total
In the case of EE3, accuracy is a bit complicated because of the blooming feature. It is that math equation where S is the # of shots. The 1/3rd ammo drain thing is annoying and needs to be adjusted to a value that makes sense but that is how it appears in code. We have a lot of cleanup to do with things like that still.