*EU* Official Hardcore, PUGs

Discussion in 'Developer Diaries' started by LoU, Feb 10, 2017.

  1. Threepwood

    Threepwood

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    You're not using the full potential of the class - needless to say having a saber and possibly infinite regen block. Consequently your forcewhore has to stand behind corners to keep himself from harm and is unable to keep his team safe from possible showers of grenades. Then there is the matter of keeping enemy (most effectively jedi?) charges at bay, a situation where you cannot keep your team from being flanked unless you had a saber (+an array of forcepowers) to stave off an unthinkable charge. Clearly non-forcewhore gamestyle favors teamwork more, as it is known from experience. Forcewhoring has its moments, but in general it lacks the full variety of defense and attack modes and flexibility to tie them both together. My 2 cents.
     
  2. BigBossBigTeef

    BigBossBigTeef

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    I am of the camp people should use whatever builds they want and if they can make it work great. But if they cant perform adequately in the competitive environment with said build. Then they should have some sense to switch to something more viable.

    But outright banning them doesn't sit well with me. Because banning meta stops people from exploring new ways of competing.

    For all we know there is some undiscovered tech with wizard builds and we don't know about because people are not exploring the options in an intense environment.
     
    jango40 likes this.
  3. DaloLorn

    DaloLorn Movie Battles II Team

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    Who decides how long it takes to determine whether they "can't perform adequately in the competitive environment", though?
     
  4. BigBossBigTeef

    BigBossBigTeef

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    The people who are cursing at you and calling you a faggot because you missed one grenade toss. Its more about self awareness than somebody screeching at you to do something really. Unless there are like scrim teams and captains. Then you should listen to what the captain has to say in terms of overall strategy.
     
    Last edited: Mar 6, 2017

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