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When playing a demo in jaMME, and when you pass the time when some effect was inflicted, and then return the time back before that effect, the effect will still be there before it was inflicted and stay forever.
Examples:
Look at this video at 6:03. The gun wound on Jabba's mouth is the gun wound when he was sniped later, which can be seen in the video, but once I passed that time in jaMME (once I saw Jabba hit by the sniper in the demo), the effect stayed when I rewound the time backwards before the wound was inflicted in order to capture that video.
Look at this video at 0:00. You see the red hand in the bottom right that is the marker of Force Grip when you are being gripped? You also see that I am not being gripped at that moment. The hand is there because later in the video I watched someone get gripped and rewound the time backwards and that grip marker stayed forever. This can happen with the achievement notices that appear on the top of the screen too.
Look at this video at 3:39. Here we have again that same bug as in the first example. That wound on his back is actually from the shot you can see later in the video. It stayed after rewinding the time.
Look at this video at 0:00. What you can see in that capture is the standing corpse on the right. That is the effect of this same bug, perhaps I rewound the time (ctrl + a) at the time that player was dying and the corpse stayed there forever. Even when I rewind the time before that player died in the demo, the corpse is still there, both before and after, it stays forever like that.
Look at this video at 4:21. The lightning effect on his sabers is the product of this same bug, it stayed after someone casted Force Lightning on him. Though this bug with force lighning happens more rarely than, for example, that with wounds staying forever, which happens always. The previous one with the corpse also happens rarely.
Look at this same video at 2:32. You can hear an unusually loud Force Sense sound effect. This is the product of me going through that part multiple times in the demo and rewinding back; each time I went through the playing of that Force Sense sound in the demo, the effect stayed, and so multiple effects were stacked on each other to produce that singular loud sound effect. As you can see, this bug can also occur with sound effects, and not only with visual effects.
Examples:
Look at this video at 6:03. The gun wound on Jabba's mouth is the gun wound when he was sniped later, which can be seen in the video, but once I passed that time in jaMME (once I saw Jabba hit by the sniper in the demo), the effect stayed when I rewound the time backwards before the wound was inflicted in order to capture that video.
Look at this video at 0:00. You see the red hand in the bottom right that is the marker of Force Grip when you are being gripped? You also see that I am not being gripped at that moment. The hand is there because later in the video I watched someone get gripped and rewound the time backwards and that grip marker stayed forever. This can happen with the achievement notices that appear on the top of the screen too.
Look at this video at 3:39. Here we have again that same bug as in the first example. That wound on his back is actually from the shot you can see later in the video. It stayed after rewinding the time.
Look at this video at 0:00. What you can see in that capture is the standing corpse on the right. That is the effect of this same bug, perhaps I rewound the time (ctrl + a) at the time that player was dying and the corpse stayed there forever. Even when I rewind the time before that player died in the demo, the corpse is still there, both before and after, it stays forever like that.
Look at this video at 4:21. The lightning effect on his sabers is the product of this same bug, it stayed after someone casted Force Lightning on him. Though this bug with force lighning happens more rarely than, for example, that with wounds staying forever, which happens always. The previous one with the corpse also happens rarely.
Look at this same video at 2:32. You can hear an unusually loud Force Sense sound effect. This is the product of me going through that part multiple times in the demo and rewinding back; each time I went through the playing of that Force Sense sound in the demo, the effect stayed, and so multiple effects were stacked on each other to produce that singular loud sound effect. As you can see, this bug can also occur with sound effects, and not only with visual effects.