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I've found that if you fire with a particular timing with the EE-3 (non-sniper mode), the crosshair will grow as if your shots are getting less accurate, but your shots will still be perfectly accurate.
Steps to replicate:
- Experiment to figure out how quickly you can fire without losing accuracy, while scoped in (cuz it's easier to see your accuracy while scoped), then repeat this timing while scoped out and note how your shots are STILL accurate but your crosshair is growing. It's a pretty generous timing window to trigger the bug.
Presumably there's just some timing parameter on the crosshair scaling that needs to be adjusted to match the actual accuracy timing?
Steps to replicate:
- Experiment to figure out how quickly you can fire without losing accuracy, while scoped in (cuz it's easier to see your accuracy while scoped), then repeat this timing while scoped out and note how your shots are STILL accurate but your crosshair is growing. It's a pretty generous timing window to trigger the bug.
Presumably there's just some timing parameter on the crosshair scaling that needs to be adjusted to match the actual accuracy timing?
I've realized that the fastest way to activate my jetpack is to bind "jump" to two different keys at once. In my slightly-atypical WASD -> RDFG control scheme, I have jump bound to N and Z. This seems like the best way to minimalize my pre-jetpack vulnerability, but it also feels like kind of an obscure technique, so I'm not sure whether to feel bad about it.
Edit: Now my jump buttons are N and a mouse thumb button. This is even comfier.
Edit 2: See below for how I optimized this idea to allow for easy-input effectively-instantaneous jetpacking. In short: bind the second jump key to "-moveup; +moveup;" and then just press the first jump key followed by the second jump key as quickly as possible. The advantage of this special bind is that you don't need to let go of the first key before pressing the second key.
Edit: Now my jump buttons are N and a mouse thumb button. This is even comfier.
Edit 2: See below for how I optimized this idea to allow for easy-input effectively-instantaneous jetpacking. In short: bind the second jump key to "-moveup; +moveup;" and then just press the first jump key followed by the second jump key as quickly as possible. The advantage of this special bind is that you don't need to let go of the first key before pressing the second key.
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