Proj is the weapon with the most drawback in the game. You move very slow while scoping and it reloads for 4(!) seconds. Thats like getting hit by a sonic nade every time you reload. If you have problems with a hero in cover sniping you. Just listen when he reloads and rush him.
how can you not? Its easy to hear them reload turn up effects volumeHow do you hear the projectile rifle across the map?
It doesn't sound like a AWP from counter strike, it sounds like a silenced rifle.
Actually I think this is a great idea to make shots from PR much more louder.How do you hear the projectile rifle across the map?
It doesn't sound like a AWP from counter strike, it sounds like a silenced rifle.
No, it's not easy to hear it. Even when there's no other sounds.how can you not? Its easy to hear them reload turn up effects volume
So your saying I need to go into my sound options and cheat in order to hear the projectile rifle across the map.how can you not? Its easy to hear them reload turn up effects volume
So your saying I need to go into my sound options and cheat in order to hear the projectile rifle across the map.
Glad this was established.yep, sound is cheat
There is nothing wrong with projectile rifle, but there is something wrong with projectile in the hands of a class that is as agile as hero. Suddenly, whatever "draw backs" the weapon has are null because of the class that's using it.
How do you hear the projectile rifle across the map?
It doesn't sound like a AWP from counter strike, it sounds like a silenced rifle.
Question, do you guys have the tools and man power to make that class or did it get scrapped because of internal decisions, like was this supposed to be in the heros place?
Because I think it would be great to have another common pool class like the soldier and ET/CMDR.
I don't think we need any more classes, we need to finish and re-purpose the ones that we currently have. The tools that have been developed can be given out to classes, but making new classes with those tools that either fit a singular purpose in the game, or have to share a certain role with another class, will complicate game balance and make gameplay feel convoluted.