My other thread got closed, however after playing last night I think I figured out what a significant problem with dash is vs. gunners and sith.
The fact that dash makes you invincible for 0.02 seconds, or whatever it is, definitely makes a difference. This second of invincibility combined with P3 gives you a significant advantage over other gunners. This means in any given gun fight, you can use 4 consecutive dashes and get practically 4 free shots without your enemy being able to do anything about the dash. The other reason why this is game breaking is that you can use dash with p3 to pretty much do an extreme pop snipe, or use the dash to line up your aim perfectly causing very easy headshots/hits especially with slower moving enemies. You can just time your dash into their strafe and wallah, instead 1-2 hit combo.
Overall I think you either need to make it possible for gunners to hit a hero while he is dashing or there needs to be less consecutive/higher cool down on dash and most players that I have played with/against agree. At its current state it is way too viable especially with P3. This goes for both Hero vs. Sith and Hero vs. Gunners.
The cons the dev's proposed for P3 is the low amount of ammo, while this is semi true, I don't know anyone who doesn't use ammo 3, P3. This makes this a moot fact as you have more than enough ammo unless you go against several really good Jedi/Sith that just deflect and run away, deflect and run away. I think if you slowed down the ROF just a tad it would be perfect. I just think it fires a little too quickly for the amount of damage it can do.
Also I would say that the amount of people using P3 compared to e11 (atleast on NA servers) is literally everyone. I don't think I have seen an e11 Hero/BH other than new players that don't understand how to lead/use p3 and how deadly i can be.
In the end, everyone who I have talked to on the servers agree that dash itself is broken whether its a small fix or a total rework is a different question. I would just encourage the dev's to look at it from a game play aspect and how much it can be abused by players who have played the game for several years.
The fact that dash makes you invincible for 0.02 seconds, or whatever it is, definitely makes a difference. This second of invincibility combined with P3 gives you a significant advantage over other gunners. This means in any given gun fight, you can use 4 consecutive dashes and get practically 4 free shots without your enemy being able to do anything about the dash. The other reason why this is game breaking is that you can use dash with p3 to pretty much do an extreme pop snipe, or use the dash to line up your aim perfectly causing very easy headshots/hits especially with slower moving enemies. You can just time your dash into their strafe and wallah, instead 1-2 hit combo.
Overall I think you either need to make it possible for gunners to hit a hero while he is dashing or there needs to be less consecutive/higher cool down on dash and most players that I have played with/against agree. At its current state it is way too viable especially with P3. This goes for both Hero vs. Sith and Hero vs. Gunners.
The cons the dev's proposed for P3 is the low amount of ammo, while this is semi true, I don't know anyone who doesn't use ammo 3, P3. This makes this a moot fact as you have more than enough ammo unless you go against several really good Jedi/Sith that just deflect and run away, deflect and run away. I think if you slowed down the ROF just a tad it would be perfect. I just think it fires a little too quickly for the amount of damage it can do.
Also I would say that the amount of people using P3 compared to e11 (atleast on NA servers) is literally everyone. I don't think I have seen an e11 Hero/BH other than new players that don't understand how to lead/use p3 and how deadly i can be.
In the end, everyone who I have talked to on the servers agree that dash itself is broken whether its a small fix or a total rework is a different question. I would just encourage the dev's to look at it from a game play aspect and how much it can be abused by players who have played the game for several years.