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For simple terms instead of reading below, when in private duels, the player collision issues have been resolved.
The link to my github for this project is here
The duel isolation is integrated server side into the mbiided.* dedicated binary so players cannot have any interference out or in of the private duel. Before when you used to private duel the players outside or in the duel they could run into another player or vice versa and get stuck.
I would like any server owner or host to give this ago and try out for better smoother performance for all game modes.
Below are the files to replace, make sure you keep a backup just incase you want to switch back.
Compiled under Ubuntu 24.04 LTS
Just make sure the server is not running and give the binaries execute access by chmod +x mbiided.i386
What needs testing is to make sure is to notice that the player collision issues have been resolved.
Any feedback will be helpful also when testing it out.
The link to my github for this project is here
The duel isolation is integrated server side into the mbiided.* dedicated binary so players cannot have any interference out or in of the private duel. Before when you used to private duel the players outside or in the duel they could run into another player or vice versa and get stuck.
I would like any server owner or host to give this ago and try out for better smoother performance for all game modes.
Below are the files to replace, make sure you keep a backup just incase you want to switch back.
Compiled under Ubuntu 24.04 LTS
Just make sure the server is not running and give the binaries execute access by chmod +x mbiided.i386
What needs testing is to make sure is to notice that the player collision issues have been resolved.
Any feedback will be helpful also when testing it out.
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