When using Creative Alchemy to re-enable EAX support/surround sound in-game (been a problem since Vista due to how Sound API works in Windows (more info here ) it causes this error message when using the MBII launcher - Essentially disallowing me from using the launcher because the error message keeps popping up taking focus even while in-game
I use Alchemy in combination with XP SP2 compability mode to re-enable surround sound/virtual surround for headphones for better spatial sound - Being able to differentiate sounds coming from behind etc. True surround sound in Jedi Outcast/Academy has always been tied into EAX (Unless something has changed recently with the JKOpen projects etc?)
The software injects dsound.dll and dsound.ini into the GameData folder which I presume causes the problem. I could also see some sort of read/write permission screwing up when it's doing that, which might cause the issue?
Beyond the topic, but /soundinfo command seems to be disabled within the mod while joined to a game for some reason as well. I always presumed it's some sort of antiabuse/cheat method?
Here's a dump of the full error message.
It's bypassable just by launching the mod from a .bat.
I use Alchemy in combination with XP SP2 compability mode to re-enable surround sound/virtual surround for headphones for better spatial sound - Being able to differentiate sounds coming from behind etc. True surround sound in Jedi Outcast/Academy has always been tied into EAX (Unless something has changed recently with the JKOpen projects etc?)
The software injects dsound.dll and dsound.ini into the GameData folder which I presume causes the problem. I could also see some sort of read/write permission screwing up when it's doing that, which might cause the issue?
Beyond the topic, but /soundinfo command seems to be disabled within the mod while joined to a game for some reason as well. I always presumed it's some sort of antiabuse/cheat method?
Here's a dump of the full error message.
It's bypassable just by launching the mod from a .bat.
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Pelit\Jedi Academy\GameData\opengl32.dll'.
File name: 'C:\Pelit\Jedi Academy\GameData\opengl32.dll'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at MB2Launcher.AntiCheat.GetMD5_AC(String fileName)
at MB2Launcher.AntiCheat.RunScan()
at MB2Launcher.LauncherMainF.FuncOnStart()
at MB2Launcher.LauncherMainF.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at MB2Launcher.LauncherMainF.WndProc(Message& keyPressed)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
MBIILauncher
Assembly Version: 1.9.3.0
Win32 Version: 1.9.3.0
CodeBase: file:///C:/Pelit/Jedi%20Academy/GameData/MBIILauncher.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8693 built by: QFE
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.