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I made a thread recently here
The TLDR is that my 5 year old Daughter loves playing Movie Battles 2. So some wonderful people helped me out on that previous thread so that we could fight bots together. The issue I am running into is time... It takes half the round to spawn the bots and so we only have a few minutes per to kill the bots. This isn't the end of the world and I am not asking anyone to fix it for me however...
It's been a long time dream of mine to play Movie Battles 2 in a more casual manner and I know there are others who would enjoy COOP in MB2. I am not asking the devs to do this, however I think I could. It took me about a week on and off to figure it out but I was able to switch the bots team to the correct, reversed, team. So now when I spawn stormtroopers they fire at us rebels. Text editing is mostly all I have done in the past besides some medicore map making, unless you count Black Hawk Down, I made so dope maps for that game. But regardless I don't mind putting the work in to get this moving.
I just finished testing a modded version of Smuggler where all I did was add 1 NPC. Surprisingly it worked! I did have trouble getting a new pk3 I created to work so I just replaced smuggler out right. There were loads of textures missing too so that was interesting. But the point is that I was able to put a NPC on the map and load it in MB2.
So this leaves me with two possibilities. I can either create maps from scratch or use the existing maps and throw NPC's in them. I don't want to take credit away from any mappers and I would never release anything and call it my own work, but I would love to work on making some COOP scenarios with the existing MB2 maps. So is it possible to either get some guidance on loading the textures from my exported bsp to .map files or get the .map files from the devs? I totally understand if this is not possible or frowned upon but I figured it would be better to ask then dump hours of time into creating new maps when the devs may be okay with me creating Coop versions of the existing maps.
With that said there a few issues. Obviously there is no COOP game mode. My current idea is that I just use these maps with Objectives & throw the enemies all over the place. Eventually I will have to play around with botroutes which seems doable for a noob such as myself. So Smuggler for example would be a map with Rebel spawns and loads of baddies across the map. Once you complete the OBJ you win, since killing NPC's won't trigger a win. Boom! Coop map. Now I know this could eventually turn into a huge undertaking but as always my brain is always looking for some new dream project to work on.
I don't know that I have the ability to create a COOP gamemode nor do I know if the devs would even be interested in someone creating that. If I use FA or Semi-Authentic, I could likely limit the opposing team to 1 spawn, maybe a sith or jedi boss type character. Then if I ever did host a server to the public a new gamemode wouldn't really be needed, just FA/SFA with the current OBJ's & NPCs everywhere.
For now I am just going to fool around with Smuggler and get some bots on there for me and her to kill. It's going to be a bit ugly until I figure out the textures but she won't mind lol
If there is any advice or interest in something like this feel free to let me know! And if the devs are kind enough to give me access to some of the .map files or if someone can point me in the right direction for creating a separate pk3 for those maps (like mb2_smuggler_coop) and getting them to run in MB2 it would be much appreciated. I don't have loads of time but I could probably commit to adding bots to a few maps at first and maybe all the OBJ maps eventually. It all really depends on if anyone other than my daughter and I are interested lol
Things of Note:
I have no issues going through the base files and changing over the bot teams (though I have 0 clue how I would release that for others to use)
There is loads of info on Radiant so I don't think I will need too much help there but retexturing the MB2 Maps seems like my only option if it's even okay that I use them for this "coop project."
The bots are dumb as rocks, but since I am not the best saberist, they still kill me if there is enough of them lmao so making Coop a challenge could be an issue for L33T gamers and especially gunners. Adjusting their stats doesn't really seem to change anything and I believe that's because the AI engine is ancient. I still would like to share my work if anyone is interested and it's okay with the devs, if not, then I will just use it here locally for my daughter and me.
Thanks for reading and for all the help I have already recieved!
The TLDR is that my 5 year old Daughter loves playing Movie Battles 2. So some wonderful people helped me out on that previous thread so that we could fight bots together. The issue I am running into is time... It takes half the round to spawn the bots and so we only have a few minutes per to kill the bots. This isn't the end of the world and I am not asking anyone to fix it for me however...
It's been a long time dream of mine to play Movie Battles 2 in a more casual manner and I know there are others who would enjoy COOP in MB2. I am not asking the devs to do this, however I think I could. It took me about a week on and off to figure it out but I was able to switch the bots team to the correct, reversed, team. So now when I spawn stormtroopers they fire at us rebels. Text editing is mostly all I have done in the past besides some medicore map making, unless you count Black Hawk Down, I made so dope maps for that game. But regardless I don't mind putting the work in to get this moving.
I just finished testing a modded version of Smuggler where all I did was add 1 NPC. Surprisingly it worked! I did have trouble getting a new pk3 I created to work so I just replaced smuggler out right. There were loads of textures missing too so that was interesting. But the point is that I was able to put a NPC on the map and load it in MB2.
So this leaves me with two possibilities. I can either create maps from scratch or use the existing maps and throw NPC's in them. I don't want to take credit away from any mappers and I would never release anything and call it my own work, but I would love to work on making some COOP scenarios with the existing MB2 maps. So is it possible to either get some guidance on loading the textures from my exported bsp to .map files or get the .map files from the devs? I totally understand if this is not possible or frowned upon but I figured it would be better to ask then dump hours of time into creating new maps when the devs may be okay with me creating Coop versions of the existing maps.
With that said there a few issues. Obviously there is no COOP game mode. My current idea is that I just use these maps with Objectives & throw the enemies all over the place. Eventually I will have to play around with botroutes which seems doable for a noob such as myself. So Smuggler for example would be a map with Rebel spawns and loads of baddies across the map. Once you complete the OBJ you win, since killing NPC's won't trigger a win. Boom! Coop map. Now I know this could eventually turn into a huge undertaking but as always my brain is always looking for some new dream project to work on.
I don't know that I have the ability to create a COOP gamemode nor do I know if the devs would even be interested in someone creating that. If I use FA or Semi-Authentic, I could likely limit the opposing team to 1 spawn, maybe a sith or jedi boss type character. Then if I ever did host a server to the public a new gamemode wouldn't really be needed, just FA/SFA with the current OBJ's & NPCs everywhere.
For now I am just going to fool around with Smuggler and get some bots on there for me and her to kill. It's going to be a bit ugly until I figure out the textures but she won't mind lol
If there is any advice or interest in something like this feel free to let me know! And if the devs are kind enough to give me access to some of the .map files or if someone can point me in the right direction for creating a separate pk3 for those maps (like mb2_smuggler_coop) and getting them to run in MB2 it would be much appreciated. I don't have loads of time but I could probably commit to adding bots to a few maps at first and maybe all the OBJ maps eventually. It all really depends on if anyone other than my daughter and I are interested lol
Things of Note:
I have no issues going through the base files and changing over the bot teams (though I have 0 clue how I would release that for others to use)
There is loads of info on Radiant so I don't think I will need too much help there but retexturing the MB2 Maps seems like my only option if it's even okay that I use them for this "coop project."
The bots are dumb as rocks, but since I am not the best saberist, they still kill me if there is enough of them lmao so making Coop a challenge could be an issue for L33T gamers and especially gunners. Adjusting their stats doesn't really seem to change anything and I believe that's because the AI engine is ancient. I still would like to share my work if anyone is interested and it's okay with the devs, if not, then I will just use it here locally for my daughter and me.
Thanks for reading and for all the help I have already recieved!
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