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I'm working on a very nice, detailed, high quality hilt to replace an [incredibly] outdated one in MB2 that surprisingly no one cared about to upgrade during the years.
Problem is I'm having HUGE trouble to find anyone who can answer me about what is considered a suitable, or too high amount of poly, tri and vert count for models.
My hilt model is presently sitting at 40k poly, tri and 20k verts, so a good 100k total.
Is MB2 capable to accept that amount? If not, any tricks to reduce (others then cut details on my hilt)?
Using 3Ds Max btw
Problem is I'm having HUGE trouble to find anyone who can answer me about what is considered a suitable, or too high amount of poly, tri and vert count for models.
My hilt model is presently sitting at 40k poly, tri and 20k verts, so a good 100k total.
Is MB2 capable to accept that amount? If not, any tricks to reduce (others then cut details on my hilt)?
Using 3Ds Max btw
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