Big problem of Duelling

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Hello. In my opinion, currently (v1.5.3), we have a big problem with excessive movement in Duelling system. A lot of people now use the tactic of landing swings, while avoiding being hit by running, and, it is much easier to do this than to counter.

This problem could be solved, for example, by making attacker lose certain amount of Blocking Points, if the swing is being performed during run or by adding timer of BP damage multiplier, which would, in few seconds, smoothly increase damage back from about x0.65 to normal value after switching from running to walking. I would not want MBII to turn into another JKA+, and i doubt someone else would. What do you think about it?
 
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Tsk tsk tsk.

There is nothing wrong with shadow swing. If we're going to penalize literally dodging an attack why don't we do something about yawing then?

I don't ever see anyone complaining about yawing when its literally abusing the mechanics of the saber system by being able to hit people with fast back swings that also allows you to mask your swings to avoid getting pblocked/mblocked

The problem is that dueling almost completely revolves around pblocks and counters now. A lot of people have adapted to styles that try to get around these mechanics or use them in their favor. (or both)

If you make it to where you're penalized for dodging an attack then the game will result in a face hug fest like it already once was. Which is boring. Also what would that mean for open mode?

Agreed. + I hate yawing too.

Why do people hate on this guy?
 
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