DotF
--> IMO the very same problems are still part of the new map, which should be changed
- the generator room is still totally unnecessary in this map, its just a huge area to waste time and to unnecessarily divide the players on the map (+ obviously to waste resources of the players' PC)
- the side route to the imp spawn should open directly from the hangar (even as a "secret" passage; obviously with the necessary changes to prevent accessing areas too early)
- the hacks of the side routes to the throne should be accessable near to the closed doors, not from the gen: if the rebs capture those areas, they deserve to open those closed doors (or more likely to destroy those doors, because it looks silly, that the throne room defences can be overwritten from a totally different area of the palace)
- the hack of the imp spawn - hangar doors should be on the side route to the imp spawn; this way the imps still could protect a single area (side corridor to imp spawn) to prevent being flanked through the imp spawn; while they could protect the other side route by holding the long/main corridor
- imp spawn door to the old T-Junction area should be unlocked by default; if the rebs reach that area, the secondary spawn points should be activated, and the imps should spawn at the throne (dont know if this works this way atm or not), so preventing rebs to access that area is unnecessary, it just gives an unfair advantage to the defender players to flee, if they failed to run away in time
- imps have way too many chances to flee/run away, if they failed to escape when it was possible... the attacker team should be rewarded if they flank/overrun the defender team, because the imps can simply retreat anytime they want, before they're killed (example: every door which can be opened by imp players, but not by rebs)
--> I'm glad that the map is more brighter, but I see you want to change that, so please, could you also release a version of this map (the .bsp file) in the future, which is compiled the same way as this version? Same goes to popular, but darker maps as DS, Lunarbase, Korriban, etc. If it is not a problem for you, I'd like you to do it, because it'd be a huge improvement for those who see the maps too dark, while the "default" version can remain darker, just as you want them to be.