force

  1. Ragequit

    Sabering, Acrobatics and Force Powers

    Saber part: 1. Combo limiting. Get rid of that please. ACM gains only once per combo. Combo spam leads to zero ACM gaining. Also, slow-down the red style comboing speed if so. 2. Implement staggering while interruption. Interruption causes stagger (like old manual block saber-staff ability...
  2. Fletcher Time

    What are your main Jedi/Sith class builds for Open?

    I'm curious to see what everyone runs. Maybe I could even improve my build. Post a screenshot. Do you change it up for different situations or maps? What are it's weaknesses? Below is my general class that seems to work for me in almost all situations. I never find the need to really ever...
  3. ----Kas----

    Push/pull rework

    Since I believe push/pull lvl 1 and lvl 2 are not very useful in the game I came up with a few ideas. PUSH: lvl 1: Effect: Knocks down a single enemy. Push range of current push 2. (no push effect, the enemy just falls on the ground, they end lying on their back) Condition: Jedi/Sith has to...
  4. A Potato

    New force abillity idea

    If you add 3 grip and 3 lighting and if you grip on someone you can grip and lighting on him at the same time good idea for new force abillity?? sry for bad eng :p
  5. ShenLongKazama

    [Request/Question] First Order Flametrooper & Snowtrooper

    I was wondering if you guys plan on doing a FO Flametrooper and Snowtrooper model. FO Stormtrooper and Heavy Stormtrooper are available, but it would be great to have all trooper variations. This is a request but also a question, because sometimes some people already made models that can be...
  6. A

    Some questions about starting up in MB2

    Hey everybody! I've been lucky enough to find some really nice people on servers, some great info in the library, and some great info across the web, all of which have helped me to begin learning the ins and outs of this game. I think I have the basics of saber dueling down, so now I wanna ask...
Top