banana

  1. foggy

    Idea to fix hit&run

    For duals, cyan and yellow i propose to significantly reduce BP damage on the initial swings. AP counter should only increase on the second bodyhit. The longer the combo the greater damage from the final swings e.g.: 1st swing: 0.3 damage multiplier, 2nd - 0.6 , 3d - 1, 4th - 1.2 , 5th - 1.5...
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