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  1. Melee Mando

    US Melee Mando US Admin Application

    In-Game nickname: take a guess MBII Experience: day 1 palyer pls be nice Age: 21 Description: banana with a rocket on its back Reason: @FrenzY asked me to apply. References: See above, also already have admin on EW and Owe's servers if you need proof of my admin aboose abilities. Decent chunk...
  2. Melee Mando

    Why is everyone so toxic/trolly???@?@?@?!?!?!?

    Congratulations devs, you've destroyed the human race
  3. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    Keep in mind these would probably need to look different per model, which I'm sure would be a pain to do, or some kind of universal over-armor which I think would more than likely end up looking bad. Hit sounds and bolts deflecting are probably enough of a visual. This would be far from the...
  4. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    Mandos can't tank any yellow hits nor have they ever been able to, to my knowledge. With full health/armor they can survive a single swing from blue or cyan. Those three things alone don't seem too bad, just make it so they can't afford a level 3 weapon on top of it.
  5. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    If you don't mind my asking, are you referring to any of these features in particular here? All of them seem fairly visual to me, aside from maaybe the beskar but even that would have different hit sounds and (hopefully) ricochet blaster bolts.
  6. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    Ooh also @FrenzY I dunno if this idea got shot down anywhere yet but don't forget about the wrist blade idea we talked about! For those out of the loop, this would be available for Mandos and probably ARCs, and it'd function as a melee damage modifier for punches and katas. Basically it'd be...
  7. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    I think the idea is that you can throw yourself onto a nade to tank it for your team, so you'd still take full damage and most likely die bc you're directly on top of a nade. The rest of your team would take the reduced 50 or howevermany percent. Heroic sacrifice as opposed to actually ignoring it.
  8. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    Oooh yes the holding block with beskar! Could even have it nullify saber damage entirely for a couple swings, just use the same "block stamina" that normal melee blocking uses for tanking punches. When you run out, you stagger like normal and are open to getting sabered. Edit: As for "I don't...
  9. Melee Mando

    Frenzy's 4:30AM ideas for melee changes

    All of these sound great aside from beskar being prohibitively expensive. I'd say closer to 10-15 points, drop the part where it ignores blob/nade knockdowns and maybe the melee damage reduc, and have it work as a combo of mag plating and cortosis as seen on SBDs. Also would like more details...
  10. Melee Mando

    Partial fix Take That-ing default characters

    I can't speak on if there's a way to fix it or if it's intentional, but I kinda like it the way it is. It's convenient to be able to tell when someone is using a pack versus just using that default model for itself.
  11. Melee Mando

    What are some different ways to insta-kata?

    Ditto what SnowBlind said; insta-katas happen when you initiate the kata while your hitboxes are clipping through one another. This can lead to some cool moments, like grabbing someone out of one of their melee moves, or even another non-insta kata. Any move or animation that helps bring your...
  12. Melee Mando

    Remove the kill trigger on um_bespin

    Wholeheartedly agree. I love everything else about the map, but that kill barrier annoys me.
  13. Melee Mando

    Fixed Crouching while jumping makes you immune to kick knockdowns

    Grub and I did some testing yesterday, it doesn't look like this is actually the case. It wouldn't surprise me if this was also an issue while the bug with sweep not properly knocking down crouching folks was going on, but whatever it was, all seems to be working fine now.
  14. Melee Mando

    Fixed SBD's blaster fire origin needs to be lowered

    Has this issue not been reported before? If not, I'm surprised, it's pretty well known and pretty damn annoying. I don't think I've seen wooks able to shoot over boxes or whatever without being exposed, so if they're not able to, I wouldn't mind the animation being changed to match the shots...
  15. Melee Mando

    Chances for new classes in Open mode?

    Could also throw in Magnaguard model and give em an option for the zappy staff.
  16. Melee Mando

    Unconfirmed When using pistol and crouchwalking backwards, Legends Burg moves extra slow.

    Edit: Apparently this is a common bug in open too, on classes that have slower than average movement speed. Also not just limited to pistol, melee seems to work fine though.
  17. Melee Mando

    Ideas To Improve The Melee System

    Interesting, I don't think I've ever experienced that. I'm positive I've been able to pick up pulled Clone Rifles as a Mando, at least. I'll have to keep my eyes open for weapon morphing next time I yoink a dropped one.
  18. Melee Mando

    Ideas To Improve The Melee System

    Not too sure how I feel about 3-life soldiers getting fast getups, but they should get the mando/clone speed getups at least. Besides that all of this sounds good. Kinda curious as to what the issue is with not being able to do disarms, it sounds like it would just be done the same way as a...
  19. Melee Mando

    Moviebattles II V1.5.3 Released

    While I'm not super on board with the passive-aggressiveness this message, I do agree. Flinch (or lack thereof) really needs another look, saber v gunner balance is not in a great place right now imo.
  20. Melee Mando

    Star Wars Movie Battles 2 tk compilation #1

    Live free in the NC
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