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    So lets talk about player retention in this mod...

    I'm trying to help and provide them with answers whenever I can as well. I thought about doing the guide myself, but it's big undertaking and I don't have time for that right now... and frankly I don't know enough about more obscure game systems and pro tactics. But maybe in the future we could...
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    So lets talk about player retention in this mod...

    Last instance I remember was guy constantly glitching into the wall or under the floor on Cloud City, killing people from there while being untouchable. Then he went on above the ground doing something that made his model move and rotate quickly and erratically. Then he went on to cover whole...
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    So lets talk about player retention in this mod...

    The numbers were bigger due to Christmas season - people had more time, there was new movie, maybe some ppl came here disappointed by Battlefront2. But player retention and player numbers are a problem. When I play, I constantly encounter new players, who "play for the first time" or...
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    Why aren’t there more models in game?

    Thanks for answers. What do you mean by that? There are only 32 player models needed at any given time. Or are they ALL loaded into memory regardless of being used? If so - did anyone thought about rewriting that part of the engine to dynamically load and drop models to/from memory? How would...
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    Why aren’t there more models in game?

    I’ve been wondering for a while and I have few question about player models: Is there a limit to the number of skins that can be implemented in game? I’d assume there is, based on existence of replacement mods. What is exact technical reason for this limitation? In my opinion variety of...
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    Do you like new DOTF?

    Good point. Though with artificial gravity in spaceships that tech should be theoretically possible in the setting. I also vaguely recalled containment fields working like that, but after investigation, they are just magnets. Containment field
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    Do you like new DOTF?

    Sith or Jedi jumping on the catwalk had to use majority of their FP. Here the ships are easily accessible by mandos and force users, while being impossible to climb by other classes (based on the screenshot). It seems like it could be easily abused by Imps that breached the Hangar. (I know that...
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    Do you like new DOTF?

    Sound arguments. As I said - it was just rough sketch, it would need polish and more balance-related design (cover, etc.) to work. But I still think the map needs some major layout changes. I'm IT myself and I would love to catch you on Skype or Discord and talk about this stuff in more detail...
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    Do you like new DOTF?

    Hey @MaceMadunusus, here is my feedback: I appreciate the effort you put into rework, but in my opinion the map doesn't play well in current iteration. I think the main issues are: 1. The whole generator room is pretty but useless set piece. There is no fighting there because there is nothing...
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    The Evolution of Duel of the Fates

    I appreciate the effort put into rework, but I have mixed feelings about it. The new dark grey and red color scheme looks much, much worse than the old yellows, beige and light grey. The hangar feels empty. Fed room with its blank walls and weird roof is just ugly. I like new windows and...
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