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  1. Zenite

    How to generate HUD info arcs as bars?

    Thank you very much! It's very kind of you, and I appreciate the time and effort involved. I've got my hands full at the moment, so I'll take a closer look another time. At a glance, I shouldn't have any problems following it, so no need to keep tabs. But if I happen to get stuck, and you don't...
  2. Zenite

    How to generate HUD info arcs as bars?

    Thanks. That's good to hear. Unfortunately I don't think I'm fluent enough in how the HUD works to understand what exactly you're trying to say after that. Mostly from not knowing what a HUD slot is yet. If you could expand on that, or dumb it down, it might help me understand. At the moment...
  3. Zenite

    How to generate HUD info arcs as bars?

    Yeah... I thought that might be the case. In the days after I posted this, I was hoping to be able to copy and paste certain elements from the various HUD options available, and manipulate them as needed, such as the "old class bar", and those from the team overlay. But I couldn't figure out...
  4. Zenite

    Unconfirmed Clone sprinting oddities

    I took a look again at the idea of crouching being faster forwards than backwards, and with a few quick tests, it turns out all but the SBD and Deka have cursed kneecaps, as none can move forwards faster walking as they can crouching. The opposite is true in the backwards direction, but the...
  5. Zenite

    Unconfirmed Clone sprinting oddities

    Preface I've been trying to master the Clone class over the years. And, on closer examination this time round, I noticed the Clone's sprint ability is meant to play a much larger role than I thought. So I started messing with it, and I found a few things... Some I never knew, and others that...
  6. Zenite

    How to generate HUD info arcs as bars?

    I'm trying to make my own HUD. I know just enough to align, reposition, and resize certain things, now. But when it comes to altering the left and right huds, beyond those transformation types, I'm at a loss. For now, I just want their information represented as bars, rather than arcs. But I...
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