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  1. M

    Dev Diary - A Beta and a Mandalorian

    This stuff looks really cool, ETA on when the Mando update will release?
  2. M

    Give Mandos special "Tracking" Rockets and Bounty Hunter dual pistols.

    The Rockets in MB2 Open have a massive explosion radius, it's really hard to miss a rocket already. You suggested a secondary rocket mode, but gave it zero downsides so why would anyone use the original mode if your mode existed? Your idea would sound cool to use as a rocket-user, but feel...
  3. M

    Better Stuff That Needs To Be in The Game ASAP

    I think iconic characters like Yoda deserve to be in Open. The "play other modes" argument would be a little more valid if this game had enough players to actually keep all the gamemodes alive. There's like no living NA servers that run Legends. And FA is a dice roll on whether it will be...
  4. M

    Buff Mind Trick 2 and 3

    Nah. No Mind trick buff pls. But it would be cool if Sith could use Mind Trick.
  5. M

    Movie Battles II could learn a thing or two from this game.

    TF2 is my all time favorite game... But slapping mechanics from one good game onto another game isn't a recipe for a good idea. I think it's very important to the balance of MB2 Open that there are no healers. Even though I played TF2 Medic competitively for a while, I don't want a healer in...
  6. M

    Cool features from Movie Duels that should be in Movie Battles.

    The management of FP is like the only thing in the game keeping force users in check vs gunners. When I suicide rush as a sith into a group of gunners, I do get a couple of kills, but I deserve to die in that scenario. That's fair. If you are going to do a mechanic like this, I prefer if you...
  7. M

    Semi Serious Suggestion 7: Saber throw

    I'm very much in favor of a saber throw upgrade that costs points. The only thing I use saber throw for currently is to throw it and deactivate the saber mid air as a meme. Your level 2 advanced saber throw however sounds a bit convoluted and difficult to implement. And I don't think saber...
  8. M

    Watch those Wrist Rockets!

    Nothing wrong with this in concept. How well it works in game is entirely up to how the devs execute it. And I'm down for making the SBD class a little more complex and interesting.
  9. M

    Allow Force Push 3 to effect Droideka and SBD.

    Lore-wise it makes sense. Gameplay-wise? Please god no! Push 3 is already very powerful, and it's a very good thing that each team has classes that counter it. Being able to instantly disable the Imp tank classes without any real counter play other than staying at really far range is just super...
  10. M

    buff deflect 3

    Eh maybe. Deflect just like saber throw is in a place where they should lore-wise be significantly more potent, and it would be damn satisfying to use if they were, but they both have the same issue of extending beyond the Jedi and Sith's role in Open. They are melee classes, deflect and saber...
  11. M

    Stop reworking the sabering system

    This is the biggest problem with the team's mentality. They will start with a reasonable and interesting change, before pushing this change, the team comes up with another change they like. This keeps spiraling until before you know it, it's another overhaul. Then you start testing the changes...
  12. M

    Why Gungan Class would NEVER work...

    Hi, I'm Captain Obvious, here to tell you why Gungans would NEVER work in Open. Let's ignore for now the animosity the fanbase has for Jar Jar Binks. A lot of people might assume GUNgans would be gunners, but blasters are not a weapon Gungans deploy into war. Hence why the blaster Jar Jar uses...
  13. M

    BH's should be able to see each other's Tracking Darts

    I agree, I think tracking darts is more respectable than sense because unlike sense it actually takes a bit of effort to use. Personally I would like sense to get a nerf, not an extreme nerf because it's useful for finding those time wasters, but just a nice little twack. "why not allow more...
  14. M

    hello movie 2 developers where is dueling patch

    When it comes to beta testing, there is some truth that the enthusiast audience is very different from the casual audience. Devs, I have a win-win solution for you, release a beta for the enthusiasts, then release the build to the public later without changing anything about the build. Why do...
  15. M

    {Gunslinger} - New Ability Idea for Hero and BH

    That's an interesting point. I like the idea of draining the mag completely, that way the offset of the more powerful shot being easier to kill with is made up for by the risk vs reward because if you miss your one shot you've boned yourself. So even though it might be easier to kill with the...
  16. M

    {Gunslinger} - New Ability Idea for Hero and BH

    In Open, pistol (level 2 or 3) alt-fire will use ammo to charge up an extra powerful shot, once the shot is charged fully it fires automatically. The "Gunslinger" ability for Heroes and BH could let them store the charge of the alt-fire by holstering the pistol during the charge-up, so that when...
  17. M

    New useless class SUGGESTION

    You want a useless class but you didn't even mention "Gonk Droid" "Pit Droid" "Mouse Droid" or "Jar Jar Binks"? Instead you chose R2D2 as an example? I'm disappointed in you.
  18. M

    Toxicity kinda kills this game for me and most likely others

    To play devil's advocate, sometimes playing the objective is the toxic thing when the server is low population. Some maps in this game have very long flank routes, so if offense in a low population server constantly split up to try flank routes to hit the obj, it can create dozens of minutes of...
  19. M

    What should change with Super Battle Droids?

    Seems most people are in agreement with my original post that SBD isn't lacking in direct power but they need some utility. I'm more confident in my suggestion to bring in the Laser Cannon from FA now that I feel that my original assessment of SBDs wasn't too biased. I'm interested to see what...
  20. M

    What should change with Super Battle Droids?

    That's a good point, I suppose almost complete fire immunity on SBDs wouldn't be that OP after all, even though fire nade on a friendly SBD it's a sorta cheese strat, it at least requires good teamwork and situational awareness so it's not gonna be abused too often. I have noticed while playing...
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