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  1. Jediknight Fou

    Thoughts regarding movement

    I only see this from a saberist point of view. Every gunner with more than one live, is annoying, because if you kill him you really dont benefit from it and they have an equal chance to kill me like a one live class with flinch, in the end its just pointless too fight them for me and i end up...
  2. Jediknight Fou

    Thoughts regarding movement

    Flinch could be ok, if they wouldnt have made it so stupid as it is right know. You get flinched almost everytime, skill is still not needed just luckspam. They made red and purple almost useless vs gunner and to pay for them as second style is just too expensive, points are needed for important...
  3. Jediknight Fou

    Penekemations 2.0 // Currently Incompatible with 1.10 & above

    Some animations look a bit weird, but you did a really good job with this. The lightsaber idle stance and palpy red attack shoud get integrated in mb2 immediately.^^
  4. Jediknight Fou

    Thoughts regarding movement

    Really? I mean gunners have flinch now as autoprotection and are whining now that jedi/sith are to fast? In my opinion j/s should get faster running and jumping to get a fair chance or maybe gunners should be slower. And if someone dies in dueling because zig zag, then youre reaction is too...
  5. Jediknight Fou

    Penekepack 2.4 // CLASSIC UI RESTORATION

    I had this "Ghoul2 Model" error on one map, cant remember the name, its where rebs start in hangar with an imperial shuttle, usually rebs and imps meet then in a big hangar. Edit: Just saw another mentioned this problem, anyway the pack is worth the trouble.^^
  6. Jediknight Fou

    == Listeners of Ashla == An anti-toxic clan.

    I agree with most of this, but i doubt anyone can change this. Im just happy that im not one of this ragekids ingame, after years of mb2. I remember some players who were really nice before and are now corrupted and really toxic ingame. But i have to say if i kill someone ingame and he starts...
  7. Jediknight Fou

    Fix jedi/sith.

    @SHPECKLEDORF More health wouldnt help jedi/sith, there must be other ways to fix this unbalanced mess. Yep this is the worst thing off all. Best way right now is dont battle gunners face to face, hide and kill like a ninja from behind, use pull often and take deflect, its really usefull in...
  8. Jediknight Fou

    V1.4.4 Update Released!

    Because an army of jedi or sith have better chances then one alone. If i read the whole discussion here, i really dont wonder why ppl leave the game or stop posting in the forum. Just have to read your silly comment on Victorias post and others. There were some ppl who had really good...
  9. Jediknight Fou

    V1.4.4 Update Released!

    Nothing new in this update here it seems. Flinch is still retarded. Some nerfs in favor for gunners, again. Deflect nerf, yes the poor facehugging gunners need another protection for there stupidness. Red stance still useless against gunners and purple again, too. Only good things are that fp...
  10. Jediknight Fou

    Mandalorian Option: "Jump Jets"

    I think a jumppack is a good idea. Since mandalorian is the only gunner class besides arc i like to play. And since jetpack freezes my game randomly, it would be good to have alternative options. Last time i played manda without fuel, i did well, but i felt ashamed when the other mandas used...
  11. Jediknight Fou

    Reduce the round time limit

    Dotf, so many times killhungry imps stopped defending and go hunting while a jedi with speed breaks trough and wins under 3 minutes, always funny. 5 minutes would be enough even for dotf, makes game faster and encourage teamplay more.
  12. Jediknight Fou

    Taking A Break. BB

    Understandable, im taking a break myself and play only from time to time since 1.4. So i looking often for fa, but sadly its not played enough. Maybe it gets better again sometime, this mod changes with every update, so no reason to give up on it completly.
  13. Jediknight Fou

    History essay. Need some assistance.

    Tolerance can be a good thing, but actually the muslims use this against us. Every country around us vote for rightwing partys, doesnt take long until its happening here, too. We have the AFD, since they get good voting results, the other partys and media spreading since 2015 bad things about...
  14. Jediknight Fou

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    More ammo, for arc? Appo will get too op. But for ppl who are bad at aiming like me it would be good.
  15. Jediknight Fou

    History essay. Need some assistance.

    Actually everyone has the right to blame their government if they do stupid things which threatens the peace. Well i wouldnt say i support violence, but if something happens, for example people attacking refugees, i wouldnt care either. Everything which will happen, happens because of decisions...
  16. Jediknight Fou

    History essay. Need some assistance.

    I knew someone who visited as child family in DDR, he was scared of the soldiers at the wall and thought the food and drinks tasted like shit there. Myself have no real opinion on it, the year when the wall fell, was my birthyear, but if i look at our silly politicians and their stupid decisions...
  17. Jediknight Fou

    Full Open game mode

    Didnt read everything so i have missed that.^^ Sound even better, multiple spawnpoints. So i dont like the idea to share spawnpoints with the enemy, because this would lead to spawncamping, too. Another good thing, without spawn limit, timewasting would become useless and only boring for the...
  18. Jediknight Fou

    Full Open game mode

    Sounds good, would fix many problems this mod have at the moment, if there would be no spawn limit. So there will be new problems, if one side is too strong, it would end in spawn killing the other side, which could be avoided with protected spawnzones. RP mode sounds wonderful, too.
  19. Jediknight Fou

    Gameplay Direction Post 1.4.3

    Only for reb side, Jedi have nothing like this. And if a sith is close enough to use this its often the gunners fault. Since flinch is in mb2 they rushing at saberists and if they get killed with the force, they rage and demand nerf. Since 1.4 i always play sith, with push or pull 3 and...
  20. Jediknight Fou

    Gameplay Direction Post 1.4.3

    Yeah the saberist, has to think: where i hide to backstab and which forcepower should i use lightning or push...or maybe pull? There is nothing else to think, because you cant do anything against flinch besides forcespamming or just hide. Confronting a gunner face to face is pointless suicide...
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