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  1. NERO

    Random Class Selection

    It'd be good as long as it works well enough to show you what abilities you have when you open the class config menu. An issue that a feature like this could have is just general bugginess. The team, afaik, still has no idea why the jedi joinbug happens. Still, I'd like to see this implemented.
  2. NERO

    Why do Heroes get everything a Sniper should not have?

    The way the game currently is, E-11 is almost the best close-range weapon. The sheer firepower of T-21/deka/SBD/Bowcaster snuffs it out a bit, but the rate of fire + size of the shots is superior to pistols in close-range. Lack of accuracy doesn't matter much in close-range either, the spread is...
  3. NERO

    Revamping some maps

    I dunno what I'm happier about, that layout or knowing it made it to EC.
  4. NERO

    Respawn Protection Bubble

    I think the issue with respawns could be fixed with better respawn points in the maps themselves. Getting rekt by 5 people after the rest of your team died is something that should just happen, imo.
  5. NERO

    Revamping some maps

    For commtower, it'd be pretty good if the side pillars had ladders gunners can use to go fight mandos, so you don't have to rely on ARCs and jedi to take out mandos who fly there. I don't really consider the droideka thing a real issue because you can counter a deka with grenades. A sith doesn't...
  6. NERO

    Why do Heroes get everything a Sniper should not have?

    ETs already have superior long-range capabilities over Comms with A280's scope, while T-21 is considerably more dangerous in close range in my opinion. Flame grenades are also superior area denial tools than sonics, but sonics are better at making enemies defenseless. Forgot the verb here...
  7. NERO

    Team Play as Jedi/Sith

    Another useful support tactic jedi can utilize is simply using their presence to affect the enemy. Gunners start focusing on you a bit when you're closer, making it easier for gunners and snipers to shoot them. If the enemy gunners are not in line of fire, it's simply easier for gunners to...
  8. NERO

    Why do Heroes get everything a Sniper should not have?

    Giving projectile rifles to ETs would be good, if it meant they can't have reinforcements, unless their low HP and armor make them considerably weaker at sniping than BHs. BHs should stick to projs because their only boons in close range combat is high run speed and armor. I generally find it...
  9. NERO

    Traitor! - Voice Taunts for Stormtroopers

    Give it to the First Order trooper. Leave my classic trooper untouched.
  10. NERO

    Team Play as Jedi/Sith

    Jedi/sith also need to position themselves properly against enemy saberists. Dueling in gunfire is kinda about stepping around your enemy and not letting yourself be put in a situation where your opponent isn't deterring his teammates from firing at you.
  11. NERO

    Team Play as Jedi/Sith

    You don't hide behind gunners. If no other jedi is, at least one jedi should be as far as the first gunner in the team. Unless the gunner is clearly going too far too fast. You only go behind gunners to push back nades that would otherwise be thrown from too close for you to push back.
  12. NERO

    Bring Back Hug

    I don't really appreciate having someone jumping in my way being a loving carebear in a game about killing when I'm trying to shoot somebody. It's not about serious, it's about competitiveness being fun. It doesn't have to be MLG PRO TIER PUG 7V7 stuff, just respect your opponents and fight them...
  13. NERO

    Anywhere I can find the numbers for hp damage, bp damage, etc?

    ^ Apples and oranges. Someone wrote a full list of base HP and FP damage for every weapon in the game on the old forums. RIP old forums tho.
  14. NERO

    HK-47 Bounty Hunter Skin

    Afaik, the thing is, there's no HK-47 out there the team could use. The only models that exist are ported and it can cause potential legal trouble. There was a similar issue with Revan until someone made a model for him.
  15. NERO

    Perspective from a new player

    Dueling is pretty fast unless it turns into a runfest or two players just accidentally PB each other all the time. BP goes down very fast with body hits. Back when I started around B18-B19 days, duels took 2 minutes every time and everyone frowned if a jedi and a sith were the last players on...
  16. NERO

    Dex 3 roll

    Was it removed? I thought it was still there. To make things more difficult for ARCs, the dive roll also doesn't work and only triggers the cooldown at random moments. A wonderful feature to make ARCs kick less sith ass.
  17. NERO

    Medic class for open

    Feedback and gameplay section needs a sticky that explains why medics and shotguns will not be implemented into open mode. This shit gets covered 20 times a year and it's always shot down for the same reason. Fortunately this time I didn't have to read a wall of text about some super-innovative...
  18. NERO

    Perspective from a new player

    Lightning 3 does much more damage and has a higher cone in melee. You can zap an enemy you've gripped with lightning if you let go of grip and then use lightning. I used to have a push 3, lightning 3 and grip 2 melee build, where I gripped someone to elevate them, then zapped them high into the...
  19. NERO

    Ok, what's up with theses guys?

    Another thing you can do is ignore their ID, but that requires multiple tries, as /serverstatus doesn't show the right ID. Basically /ignore 1. Or /ignore 2. Until it ignores the desired player. Remember to /unignore those you don't want to ignore. It can be a real hassle, but a nice way to pass...
  20. NERO

    Perspective from a new player

    Dash has no invincibility frames and can't go through sabers. If you see something like your saber going through someone without hitting them, it's just latency playing tricks on you. The hit detection has been vastly improved and we don't even get issues like being unable to swing a knocked...
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