Might I suggest in a review/criticism video, it might be best for you to write down your talking points and work from a rough script rather than trying to articulate them during live gameplay. It would be much more concise over B-roll of the game.
My suggestions for soldier specifically;
- Allow the soldier to select between any unlocked spawn point as the map progresses. For example, if the Rebels have reached T Junc on DOTF, you could respawn on either an ET with Rally, the Hangar spawn or the TJunc. That way, you don't need to respawn...
I don't think balancing an entire class to one very specific (and very infrequent) scenario or the lowest common denominator of skill level is a good idea. Wookiees can fury dominate in some cases, but the same can be said for any class; a TD flying in to a tight group of players in a choke...
Is it possible? I just had a round where I fired an ARC rocket at a Mandalorian and a Sith was about 10 metres behind me. The rocket fired 180 degrees behind me, exploding harmlessly. There was no one in a position to push it in the it's path.
My suggestions, just spit balling here. I feel like ARC is 75% there, it just had a few rough edges.
- Reduce rocket cost to 10 per level but cap it out at max 3 instead of 6. Reduces rocket spam and opens up points for a class that comes up short.
- To make the EMP rocket a bit more useful...
You've only played for three months, but you have such a grasp on the community's collective mentality you predict the complete collapse of the player base and mod as a whole over saber changes in a beta?
K. Bye.
According to Wookieepedia, you are correct - it is a lighter version, but it does have a working rocket. JT-12 jetpack
I guess flip my previous descriptions between the two.