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    Wookiee Force Resistance

    I really don't see a problem with the way it is now, why should it be changed? With good teamplay from Sith, imp teams can fairly well lock down any sort of team composition with lightning, grip, and push/pull/repulse, with the only wooks being able to put a stop to it (and even then its not a...
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    Force Power for jedi to counter Sith OP'ness like Lighting and Grip

    ah sorry i thought you were implying this would be a new feature, not just added in for jedi too (without damage).
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    Force Power for jedi to counter Sith OP'ness like Lighting and Grip

    you can already do grip superpush with grip 3 and push 3 if you have your fists out ;)
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    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I think this would be a good addition to gameplay as long as it didn't last too long, maybe somewhere between 2-6 seconds depending on distance from the blast, which would give another incentive to use the grenade launcher to land direct hits on other players.
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    AWESOME jedi power idea!

    Jedi have 1 shot kills, plenty of utility to escape a fight and avoid damage, as well as good blaster damage reduction (especially next patch). Heal has been in the game before for Jedi, and it was unbalanced. Not something I personally believe adds anything to game play.
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    Model replacement guide

    hey all, I was curious. how do you change out saber hilt models? is it the same concept? and where is MBModels3 located? I don't have that file in my main directory.
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    Potential fixes to 1.3 that could have been used but weren't thread

    I made an account just now after my years of playing (since b16) to tell you that these are the worst suggestions for saber combat I've ever seen. It really just reads like you want to buff your own playstyle as a way to 'balance' the game. Healing is stupid. We had it and it was awful. Passive...
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